Public Repository for the Magicbane Shadowbane Emulator
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package engine.net.client.handlers;
import engine.Enum;
import engine.Enum.DoorState;
import engine.InterestManagement.WorldGrid;
import engine.exception.MsgSendException;
import engine.gameManager.BuildingManager;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.DoorTryOpenMsg;
import engine.objects.AbstractWorldObject;
import engine.objects.Blueprint;
import engine.objects.Building;
import engine.objects.PlayerCharacter;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import java.util.HashSet;
/*
* @Author:
* @Summary: Processes application protocol message which handle
* open and close door requests to and from the client.
*
*/
public class DoorTryOpenMsgHandler extends AbstractClientMsgHandler {
public DoorTryOpenMsgHandler() {
super(DoorTryOpenMsg.class);
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
// Member variable declaration
PlayerCharacter player;
DoorTryOpenMsg msg;
Building targetBuilding;
int doorNumber;
// Member variable assignment
msg = (DoorTryOpenMsg) baseMsg;
player = origin.getPlayerCharacter();
targetBuilding = BuildingManager.getBuildingFromCache(msg.getBuildingUUID());
if (player == null || targetBuilding == null) {
Logger.error("Player or Building returned NULL in OpenCloseDoor handling.");
return true;
}
// Must be within x distance from door to manipulate it
if (player.getLoc().distanceSquared2D(targetBuilding.getLoc()) > MBServerStatics.OPENCLOSEDOORDISTANCE * MBServerStatics.OPENCLOSEDOORDISTANCE)
return true;
doorNumber = Blueprint.getDoorNumberbyMesh(msg.getDoorID());
if ((targetBuilding.isDoorLocked(doorNumber) == true) && msg.getToggle() == 0x01) {
msg.setUnk1(2);
Dispatch dispatch = Dispatch.borrow(player, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
return true; //don't open a locked door
}
if (msg.getToggle() == 0x01) {
targetBuilding.setDoorState(doorNumber, DoorState.OPEN);
targetBuilding.submitOpenDoorJob(msg.getDoorID());
} else {
targetBuilding.setDoorState(doorNumber, DoorState.CLOSED);
}
HashSet<AbstractWorldObject> container = WorldGrid.getObjectsInRangePartial(targetBuilding, MBServerStatics.CHARACTER_LOAD_RANGE,
MBServerStatics.MASK_PLAYER);
for (AbstractWorldObject awo : container) {
PlayerCharacter playerCharacter = (PlayerCharacter) awo;
Dispatch dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
}
return true;
}
}