Public Repository for the Magicbane Shadowbane Emulator
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

96 lines
3.1 KiB

// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions;
import engine.jobs.DeferredPowerJob;
import engine.math.Vector3fImmutable;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.Mob;
import engine.objects.PlayerCharacter;
import engine.powers.ActionsBase;
import engine.powers.EffectsBase;
import engine.powers.PowersBase;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.HashMap;
public class DeferredPowerPowerAction extends AbstractPowerAction {
private String effectID;
private String deferedPowerID;
private EffectsBase effect;
// private EffectsBase deferedPower;
public DeferredPowerPowerAction(ResultSet rs, HashMap<String, EffectsBase> effects) throws SQLException {
super(rs);
this.effectID = rs.getString("effectID");
this.deferedPowerID = rs.getString("deferredPowerID");
this.effect = effects.get(this.effectID);
}
public String getEffectID() {
return this.effectID;
}
public String getDeferredPowerID() {
return this.deferedPowerID;
}
public EffectsBase getEffect() {
return this.effect;
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
if (this.effect == null || pb == null || ab == null) {
//TODO log error here
return;
}
//add schedule job to end it if needed and add effect to pc
String stackType = ab.getStackType();
DeferredPowerJob eff = new DeferredPowerJob(source, awo, stackType, trains, ab, pb, this.effect, this);
if (stackType.equals("IgnoreStack"))
awo.addEffect(Integer.toString(ab.getUUID()), 10000, eff, this.effect, trains);
else
awo.addEffect(stackType, 10000, eff, this.effect, trains);
switch (awo.getObjectType()){
case PlayerCharacter:
((PlayerCharacter)awo).setWeaponPower(eff);
break;
case Mob:
((Mob)awo).setWeaponPower(eff);
break;
default:
break;
}
this.effect.startEffect(source, awo, trains, eff);
}
@Override
protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
int numTrains, ActionsBase ab, PowersBase pb, int duration) {
// TODO Auto-generated method stub
}
}