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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.msg;
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import engine.net.AbstractConnection;
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import engine.net.ByteBufferReader;
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import engine.net.ByteBufferWriter;
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import engine.net.client.Protocol;
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public class ToggleCombatMsg extends ClientNetMsg {
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private int sourceType;
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private int sourceID;
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private boolean toggleCombat;
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/**
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* This is the general purpose constructor.
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*/
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public ToggleCombatMsg() {
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super(Protocol.COMBATMODE);
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}
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/**
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* This constructor is used by NetMsgFactory. It attempts to deserialize the
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* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
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* past the limit) then this constructor Throws that Exception to the
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* caller.
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*/
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public ToggleCombatMsg(AbstractConnection origin, ByteBufferReader reader) {
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super(Protocol.COMBATMODE, origin, reader);
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}
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/**
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* Serializes the subclass specific items to the supplied NetMsgWriter.
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*/
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@Override
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protected void _serialize(ByteBufferWriter writer) {
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writer.putInt(this.sourceType);
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writer.putInt(this.sourceID);
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writer.put(this.toggleCombat ? (byte) 0x01 : (byte) 0x00);
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}
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/**
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* Deserializes the subclass specific items from the supplied NetMsgReader.
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*/
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@Override
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protected void _deserialize(ByteBufferReader reader) {
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this.sourceType = reader.getInt();
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this.sourceID = reader.getInt();
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this.toggleCombat = (reader.get() == (byte) 0x01) ? true : false;
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}
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public int getSourceType() {
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return this.sourceType;
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}
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public void setSourceType(int value) {
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this.sourceType = value;
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}
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public int getSourceID() {
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return this.sourceID;
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}
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public void setSourceID(int value) {
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this.sourceID = value;
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}
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public boolean toggleCombat() {
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return this.toggleCombat;
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}
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public void setToggleCombat(boolean value) {
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this.toggleCombat = value;
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}
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}
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