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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.devcmd.cmds;
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import engine.devcmd.AbstractDevCmd;
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import engine.objects.AbstractGameObject;
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import engine.objects.ItemBase;
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import engine.objects.ItemFactory;
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import engine.objects.PlayerCharacter;
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/**
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* @author Eighty
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*/
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public class CreateItemCmd extends AbstractDevCmd {
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public CreateItemCmd() {
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super("createitem");
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}
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@Override
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protected void _doCmd(PlayerCharacter pc, String[] words,
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AbstractGameObject target) {
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if (words.length < 2) {
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this.sendUsage(pc);
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return;
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}
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int id;
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id = ItemBase.getIDByName(words[0]);
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if (id == 0)
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id = Integer.parseInt(words[0]);
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if (id == 7) {
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this.throwbackInfo(pc, "use /addgold to add gold.....");
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return;
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}
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int size = 1;
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if (words.length < 3) {
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size = Integer.parseInt(words[1]);
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}
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ItemFactory.fillInventory(pc, id, size);
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}
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@Override
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protected String _getHelpString() {
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return "Fill your inventory with items";
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}
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@Override
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protected String _getUsageString() {
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return "' /createitem <ItembaseID> <quantity>'";
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}
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}
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