@ -3844,7 +3844,7 @@ public class PlayerCharacter extends AbstractCharacter {
@@ -3844,7 +3844,7 @@ public class PlayerCharacter extends AbstractCharacter {
// make sure weapon exists
booleannoWeapon=false;
ItemBasewb=null;
ItemBaseweaponBase=null;
if(weapon==null)
noWeapon=true;
else{
@ -3855,7 +3855,7 @@ public class PlayerCharacter extends AbstractCharacter {
@@ -3855,7 +3855,7 @@ public class PlayerCharacter extends AbstractCharacter {
defaultAtrAndDamage(mainHand);
return;
}else
wb=ib;
weaponBase=ib;
}
floatskillPercentage,masteryPercentage;
floatmastDam;
@ -3905,16 +3905,16 @@ public class PlayerCharacter extends AbstractCharacter {
@@ -3905,16 +3905,16 @@ public class PlayerCharacter extends AbstractCharacter {
@ -3926,13 +3926,16 @@ public class PlayerCharacter extends AbstractCharacter {
@@ -3926,13 +3926,16 @@ public class PlayerCharacter extends AbstractCharacter {
@ -3943,10 +3946,6 @@ public class PlayerCharacter extends AbstractCharacter {
@@ -3943,10 +3946,6 @@ public class PlayerCharacter extends AbstractCharacter {
@ -3963,8 +3962,8 @@ public class PlayerCharacter extends AbstractCharacter {
@@ -3963,8 +3962,8 @@ public class PlayerCharacter extends AbstractCharacter {