runey work > profit slider
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@@ -34,7 +34,7 @@ public class MobEquipment extends AbstractGameObject {
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private AbstractPowerAction suffix;
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private int pValue;
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private int sValue;
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private int magicValue;
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public int magicValue;
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private float dropChance = 0;
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@@ -633,12 +633,15 @@ public class WorldServer {
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//add extra vendors for lakebane
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try {
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NPC runeMerchant = NPC.createNPC("Runey", 1200, new Vector3fImmutable(88862f, 33f, 44997f), Guild.getGuild(6), ZoneManager.getZoneByUUID(656), (short) 70, null);
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runeMerchant.sellPercent = 10000;
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runeMerchant.sellPercent = 0;
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Building sdrHut = BuildingManager.getBuilding(27979);
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runeMerchant.buildingUUID = sdrHut.getObjectUUID();
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runeMerchant.building = sdrHut;
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NPCManager.slotCharacterInBuilding(runeMerchant);
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runeMerchant.setLoc(runeMerchant.bindLoc);
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for(MobEquipment item : runeMerchant.contract.getSellInventory()){
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item.magicValue = 10000000;
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}
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}
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catch(Exception e){
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Logger.error("FAILED TO ADD RUNE MERCHANT");
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