|  |  |  | @ -113,7 +113,7 @@ public enum LootManager {@@ -113,7 +113,7 @@ public enum LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |  |         // Iterate all entries in this bootyset and process accordingly
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					|  |  |  |  |         // Iterate all entries in this bootySet and process accordingly
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					|  |  |  |  |         for (BootySetEntry bse : entries) { | 
			
		
	
		
			
				
					|  |  |  |  |             switch (bse.bootyType) { | 
			
		
	
	
		
			
				
					|  |  |  | @ -122,15 +122,15 @@ public enum LootManager {@@ -122,15 +122,15 @@ public enum LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |                     break; | 
			
		
	
		
			
				
					|  |  |  |  |                 case "LOOT": | 
			
		
	
		
			
				
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					|  |  |  |  |                     if (ThreadLocalRandom.current().nextInt(100) <= NORMAL_DROP_RATE) | 
			
		
	
		
			
				
					|  |  |  |  |                         GenerateLootDrop(mob, bse.lootTable, bse.dropChance, multiplier, false);  //generate normal loot drop
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					|  |  |  |  |                     if (ThreadLocalRandom.current().nextInt(100) < NORMAL_DROP_RATE) | 
			
		
	
		
			
				
					|  |  |  |  |                         GenerateLootDrop(mob, bse.lootTable, false);  //generate normal loot drop
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					|  |  |  |  |                     // Generate hotzone loot if in hotzone
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					|  |  |  |  |                     // Only one bite at the hotzone apple per bootyset.
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					|  |  |  |  |                     if (inHotzone == true && hotzoneWasRan == false) | 
			
		
	
		
			
				
					|  |  |  |  |                         if (generalItemTables.containsKey(bse.lootTable + 1) && ThreadLocalRandom.current().nextInt(100) <= HOTZONE_DROP_RATE) { | 
			
		
	
		
			
				
					|  |  |  |  |                             GenerateLootDrop(mob, bse.lootTable + 1, bse.dropChance, multiplier, true);  //generate loot drop from hotzone table
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					|  |  |  |  |                         if (generalItemTables.containsKey(bse.lootTable + 1) && ThreadLocalRandom.current().nextInt(100) < HOTZONE_DROP_RATE) { | 
			
		
	
		
			
				
					|  |  |  |  |                             GenerateLootDrop(mob, bse.lootTable + 1, true);  //generate loot drop from hotzone table
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					|  |  |  |  |                             hotzoneWasRan = true; | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
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					|  |  |  | @ -334,7 +334,7 @@ public enum LootManager {@@ -334,7 +334,7 @@ public enum LootManager { | 
			
		
	
		
			
				
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					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  |  |     public static void GenerateLootDrop(Mob mob, int tableID, float dropChance, float multiplier, Boolean inHotzone) { | 
			
		
	
		
			
				
					|  |  |  |  |     public static void GenerateLootDrop(Mob mob, int tableID, Boolean inHotzone) { | 
			
		
	
		
			
				
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					|  |  |  |  |         try { | 
			
		
	
		
			
				
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					|  |  |  | @ -353,7 +353,7 @@ public enum LootManager {@@ -353,7 +353,7 @@ public enum LootManager { | 
			
		
	
		
			
				
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					|  |  |  |  |         //do equipment here
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					|  |  |  |  |         if (mob.getEquip() != null) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.getEquip() != null) | 
			
		
	
		
			
				
					|  |  |  |  |             for (MobEquipment me : mob.getEquip().values()) { | 
			
		
	
		
			
				
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					|  |  |  |  |                 if (me.getDropChance() == 0) | 
			
		
	
	
		
			
				
					|  |  |  | @ -374,7 +374,6 @@ public enum LootManager {@@ -374,7 +374,6 @@ public enum LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  |  |     public static void GenerateInventoryDrop(Mob mob, BootySetEntry bse) { | 
			
		
	
		
			
				
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