MagicBot
8 months ago
3 changed files with 142 additions and 102 deletions
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.handlers; |
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import engine.Enum; |
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import engine.Enum.DispatchChannel; |
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import engine.InterestManagement.WorldGrid; |
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import engine.exception.MsgSendException; |
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import engine.net.Dispatch; |
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import engine.net.DispatchMessage; |
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import engine.net.client.ClientConnection; |
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import engine.net.client.msg.ClientNetMsg; |
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import engine.net.client.msg.ErrorPopupMsg; |
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import engine.net.client.msg.LootWindowRequestMsg; |
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import engine.net.client.msg.LootWindowResponseMsg; |
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import engine.objects.*; |
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import engine.server.MBServerStatics; |
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import org.pmw.tinylog.Logger; |
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import static engine.math.FastMath.sqr; |
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public class LootWindowRequestMsgHandler extends AbstractClientMsgHandler { |
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public LootWindowRequestMsgHandler() { |
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super(LootWindowRequestMsg.class); |
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} |
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@Override |
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { |
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PlayerCharacter player = origin.getPlayerCharacter(); |
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// Member variable declaration
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LootWindowRequestMsg msg; |
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// Member variable assignment
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msg = (LootWindowRequestMsg) baseMsg; |
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if (player == null) |
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return true; |
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if (!player.isAlive()) |
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return true; |
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if (msg.getSourceType() != player.getObjectType().ordinal() || msg.getSourceID() != player.getObjectUUID()) { |
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Logger.error("Player " + player.getObjectUUID() + " looting from character of id " |
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+ msg.getSourceType() + ' ' + msg.getSourceID()); |
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return true; |
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} |
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if (player.getAltitude() > 0) |
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return true; |
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if (!player.isAlive()) |
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return true; |
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LootWindowResponseMsg lwrm = null; |
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Enum.GameObjectType targetType = Enum.GameObjectType.values()[msg.getTargetType()]; |
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AbstractCharacter characterTarget = null; |
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Corpse corpseTarget; |
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switch (targetType) { |
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case PlayerCharacter: |
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characterTarget = PlayerCharacter.getFromCache(msg.getTargetID()); |
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if (characterTarget == null) |
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return true; |
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if (characterTarget.isAlive()) |
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return true; |
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if (player.getLoc().distanceSquared2D(characterTarget.getLoc()) > sqr(MBServerStatics.LOOT_RANGE)) { |
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ErrorPopupMsg.sendErrorMsg(player, "You are too far away to loot this corpse."); |
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Logger.info(player.getFirstName() + " tried looting at " + player.getLoc().distance2D(characterTarget.getLoc()) + " distance."); |
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return true; |
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} |
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lwrm = new LootWindowResponseMsg(characterTarget.getObjectType().ordinal(), characterTarget.getObjectUUID(), characterTarget.getInventory(true)); |
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break; |
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case NPC: |
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characterTarget = NPC.getFromCache(msg.getTargetID()); |
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if (characterTarget == null) |
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return true; |
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break; |
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case Mob: |
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characterTarget = Mob.getFromCache(msg.getTargetID()); |
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if ((characterTarget == null) || characterTarget.isAlive()) |
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return true; |
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if (player.getLoc().distanceSquared2D(characterTarget.getLoc()) > sqr(MBServerStatics.LOOT_RANGE)) { |
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ErrorPopupMsg.sendErrorMsg(player, "You are too far away to loot this corpse."); |
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Logger.info(player.getFirstName() + " tried looting at " + player.getLoc().distance2D(characterTarget.getLoc()) + " distance."); |
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if (!((Mob) characterTarget).isLootSync()) { |
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((Mob) characterTarget).setLootSync(true); |
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WorldGrid.updateObject(characterTarget, player); |
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} |
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return true; |
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} |
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lwrm = new LootWindowResponseMsg(characterTarget.getObjectType().ordinal(), characterTarget.getObjectUUID(), characterTarget.getInventory()); |
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break; |
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case Corpse: |
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corpseTarget = Corpse.getCorpse(msg.getTargetID()); |
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if ((corpseTarget == null)) |
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return true; |
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if (player.getLoc().distanceSquared(corpseTarget.getLoc()) > sqr(MBServerStatics.LOOT_RANGE)) { |
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ErrorPopupMsg.sendErrorMsg(player, "You are too far away to loot this corpse."); |
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Logger.info(player.getFirstName() + " tried looting at " + player.getLoc().distance2D(characterTarget.getLoc()) + " distance."); |
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return true; |
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} |
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lwrm = new LootWindowResponseMsg(corpseTarget.getObjectType().ordinal(), msg.getTargetID(), corpseTarget.getInventory()); |
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break; |
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} |
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if (lwrm == null) |
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return true; |
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DispatchMessage.dispatchMsgToInterestArea(player, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false); |
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Dispatch dispatch = Dispatch.borrow(player, lwrm); |
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY); |
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return true; |
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} |
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} |
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