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@ -597,34 +597,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
@@ -597,34 +597,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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} |
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/** |
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* @param abstractCharacter |
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* @ Calculates Atr (both hands) Defense, and Damage for pc |
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*/ |
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public static void calculateAtrDefenseDamage(AbstractCharacter abstractCharacter) { |
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if (abstractCharacter.charItemManager == null || abstractCharacter.charItemManager.getEquipped() == null || abstractCharacter.skills == null) { |
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Logger.error("Player " + abstractCharacter.getObjectUUID() + " missing skills or equipment"); |
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defaultAtrAndDamage(abstractCharacter, true); |
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defaultAtrAndDamage(abstractCharacter, false); |
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abstractCharacter.defenseRating = 0; |
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return; |
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} |
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public static void AssignDefenseValue(AbstractCharacter abstractCharacter){ |
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ConcurrentHashMap<EquipSlotType, Item> equipped = abstractCharacter.charItemManager.getEquipped(); |
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// // Reset passives
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// if (this.bonuses != null) {
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// this.bonuses.setBool("Block", false);
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// this.bonuses.setBool("Parry", false);
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// if (this.baseClass != null && this.baseClass.getUUID() == 2502)
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// this.bonuses.setBool("Dodge", true);
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// else
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// this.bonuses.setBool("Dodge", false);
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// }
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// calculate atr and damage for each hand
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calculateAtrDamageForWeapon(abstractCharacter, equipped.get(EquipSlotType.RHELD), true, equipped.get(EquipSlotType.RHELD)); |
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calculateAtrDamageForWeapon(abstractCharacter, equipped.get(EquipSlotType.LHELD), false, equipped.get(EquipSlotType.LHELD)); |
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// No Defense while in DeathShroud
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if (abstractCharacter.effects != null && abstractCharacter.effects.containsKey("DeathShroud")) |
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abstractCharacter.defenseRating = (short) 0; |
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else { |
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@ -664,11 +638,39 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
@@ -664,11 +638,39 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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abstractCharacter.defenseRating = (short) (defense + 0.5f); |
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} |
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} |
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/** |
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* @param abstractCharacter |
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* @ Calculates Atr (both hands) Defense, and Damage for pc |
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*/ |
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public static void calculateAtrDefenseDamage(AbstractCharacter abstractCharacter) { |
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if (abstractCharacter.charItemManager == null || abstractCharacter.charItemManager.getEquipped() == null || abstractCharacter.skills == null) { |
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Logger.error("Player " + abstractCharacter.getObjectUUID() + " missing skills or equipment"); |
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defaultAtrAndDamage(abstractCharacter, true); |
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defaultAtrAndDamage(abstractCharacter, false); |
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abstractCharacter.defenseRating = 0; |
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return; |
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} |
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AssignDefenseValue(abstractCharacter); |
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// calculate atr and damage for each hand
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ConcurrentHashMap<EquipSlotType, Item> equipped = abstractCharacter.charItemManager.getEquipped(); |
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AssignDamageAtrForPlayers(abstractCharacter, equipped.get(EquipSlotType.RHELD), true, equipped.get(EquipSlotType.RHELD)); |
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AssignDamageAtrForPlayers(abstractCharacter, equipped.get(EquipSlotType.LHELD), false, equipped.get(EquipSlotType.LHELD)); |
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if(abstractCharacter.getObjectType().equals(GameObjectType.Mob)){ |
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Mob mob = (Mob) abstractCharacter; |
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abstractCharacter.minDamageHandOne += (int)mob.mobBase.getDamageMin(); |
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abstractCharacter.minDamageHandTwo += (int)mob.mobBase.getDamageMin(); |
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abstractCharacter.maxDamageHandOne += (int)mob.mobBase.getDamageMax(); |
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abstractCharacter.maxDamageHandTwo += (int)mob.mobBase.getDamageMax(); |
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abstractCharacter.atrHandOne += mob.mobBase.getAttackRating(); |
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abstractCharacter.atrHandTwo += mob.mobBase.getAttackRating(); |
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abstractCharacter.defenseRating += mob.mobBase.getDefenseRating(); |
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} |
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} |
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/** |
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* @ Calculates Atr, and Damage for each weapon |
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*/ |
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public static void calculateAtrDamageForWeapon(AbstractCharacter abstractCharacter, Item weapon, boolean mainHand, Item otherHand) { |
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public static void AssignDamageAtrForPlayers(AbstractCharacter abstractCharacter, Item weapon, boolean mainHand, Item otherHand) { |
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// make sure weapon exists
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boolean noWeapon = false; |
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@ -719,6 +721,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
@@ -719,6 +721,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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// TODO Correct these
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min = 1; |
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max = 3; |
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} else { |
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if (mainHand) |
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abstractCharacter.rangeHandOne = weapon.template.item_weapon_max_range * (1 + (abstractCharacter.statStrBase / 600)); |
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@ -749,18 +752,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
@@ -749,18 +752,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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max = damages[1]; |
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strBased = weaponTemplate.item_primary_attr.equals(AttributeType.Strength); |
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//
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// Add parry bonus for weapon and allow parry if needed
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// // Only Fighters and Thieves can Parry
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// if ((this.baseClass != null && this.baseClass.getUUID() == 2500)
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// || (this.promotionClass != null && this.promotionClass.getUUID() == 2520)) {
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// if (wbMain == null || wbMain.getRange() < MBServerStatics.RANGED_WEAPON_RANGE)
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// if (wbOff == null || wbOff.getRange() < MBServerStatics.RANGED_WEAPON_RANGE)
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// this.bonuses.setBool("Parry", true);
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// }
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// }
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} |
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if (abstractCharacter.effects != null && abstractCharacter.effects.containsKey("DeathShroud")) |
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