MagicBot
8 months ago
4 changed files with 140 additions and 101 deletions
@ -0,0 +1,135 @@ |
|||||||
|
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||||
|
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||||
|
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||||
|
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||||
|
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||||
|
// Magicbane Emulator Project © 2013 - 2022
|
||||||
|
// www.magicbane.com
|
||||||
|
|
||||||
|
package engine.net.client.handlers; |
||||||
|
|
||||||
|
import engine.Enum; |
||||||
|
import engine.exception.MsgSendException; |
||||||
|
import engine.gameManager.ChatManager; |
||||||
|
import engine.job.JobContainer; |
||||||
|
import engine.job.JobScheduler; |
||||||
|
import engine.jobs.FinishSummonsJob; |
||||||
|
import engine.net.client.ClientConnection; |
||||||
|
import engine.net.client.msg.ClientNetMsg; |
||||||
|
import engine.net.client.msg.ErrorPopupMsg; |
||||||
|
import engine.net.client.msg.RecvSummonsMsg; |
||||||
|
import engine.objects.BaseClass; |
||||||
|
import engine.objects.PlayerCharacter; |
||||||
|
import engine.objects.PromotionClass; |
||||||
|
|
||||||
|
import java.util.concurrent.ConcurrentHashMap; |
||||||
|
|
||||||
|
public class RecvSummonsMsgHandler extends AbstractClientMsgHandler { |
||||||
|
|
||||||
|
public RecvSummonsMsgHandler() { |
||||||
|
super(RecvSummonsMsg.class); |
||||||
|
} |
||||||
|
|
||||||
|
@Override |
||||||
|
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { |
||||||
|
|
||||||
|
PlayerCharacter playerCharacter = origin.getPlayerCharacter(); |
||||||
|
|
||||||
|
// Member variable declaration
|
||||||
|
|
||||||
|
RecvSummonsMsg msg; |
||||||
|
|
||||||
|
// Member variable assignment
|
||||||
|
|
||||||
|
msg = (RecvSummonsMsg) baseMsg; |
||||||
|
|
||||||
|
if (playerCharacter == null) |
||||||
|
return true; |
||||||
|
|
||||||
|
PlayerCharacter source = PlayerCharacter.getFromCache(msg.getSourceID()); |
||||||
|
|
||||||
|
if (source == null) |
||||||
|
return true; |
||||||
|
|
||||||
|
long tooLate = playerCharacter.getSummoner(source.getObjectUUID()); |
||||||
|
|
||||||
|
if (tooLate < System.currentTimeMillis()) { |
||||||
|
ChatManager.chatInfoError(playerCharacter, "You waited too long to " + (msg.accepted() ? "accept" : "decline") + " the summons."); |
||||||
|
playerCharacter.removeSummoner(source.getObjectUUID()); |
||||||
|
return true; |
||||||
|
} |
||||||
|
|
||||||
|
if (playerCharacter.getBonuses() != null && playerCharacter.getBonuses().getBool(Enum.ModType.BlockedPowerType, Enum.SourceType.SUMMON)) { |
||||||
|
ErrorPopupMsg.sendErrorMsg(playerCharacter, "You have been blocked from receiving summons!"); |
||||||
|
ErrorPopupMsg.sendErrorMsg(source, "Target is blocked from receiving summons!"); |
||||||
|
playerCharacter.removeSummoner(source.getObjectUUID()); |
||||||
|
return true; |
||||||
|
} |
||||||
|
|
||||||
|
playerCharacter.removeSummoner(source.getObjectUUID()); |
||||||
|
|
||||||
|
// Handle Accepting or Denying a summons.
|
||||||
|
// set timer based on summon type.
|
||||||
|
|
||||||
|
boolean wentThrough = false; |
||||||
|
|
||||||
|
if (msg.accepted()) // summons accepted, let's move the player if within time
|
||||||
|
if (source.isAlive()) { |
||||||
|
|
||||||
|
//make sure summons handled in time
|
||||||
|
ConcurrentHashMap<String, JobContainer> timers; |
||||||
|
timers = playerCharacter.getTimers(); |
||||||
|
|
||||||
|
if (timers != null && timers.containsKey("Summon")) |
||||||
|
timers.get("Summon").cancelJob(); |
||||||
|
|
||||||
|
// get time to wait before summons goes through
|
||||||
|
|
||||||
|
BaseClass base = source.baseClass; |
||||||
|
PromotionClass promo = source.getPromotionClass(); |
||||||
|
int duration; |
||||||
|
|
||||||
|
//determine if in combat with another player
|
||||||
|
|
||||||
|
//comment out this block to disable combat timer
|
||||||
|
// if (lastAttacked < 60000) {
|
||||||
|
// if (pc.inSafeZone()) //player in safe zone, no need for combat timer
|
||||||
|
// combat = false;
|
||||||
|
// else if (source.inSafeZone()) //summoner in safe zone, apply combat timer
|
||||||
|
// combat = true;
|
||||||
|
// else if ((source.getLoc().distance2D(pc.getLoc())) > 6144f)
|
||||||
|
// combat = true; //more than 1.5x width of zone, not tactical summons
|
||||||
|
// }
|
||||||
|
|
||||||
|
if (promo != null && promo.getObjectUUID() == 2519) |
||||||
|
duration = 10000; // Priest summons, 10 seconds
|
||||||
|
else if (base != null && base.getObjectUUID() == 2501) |
||||||
|
duration = 15000; // Healer Summons, 15 seconds
|
||||||
|
else |
||||||
|
duration = 45000; // Belgosh Summons, 45 seconds
|
||||||
|
|
||||||
|
// Teleport to summoners location
|
||||||
|
|
||||||
|
FinishSummonsJob fsj = new FinishSummonsJob(source, playerCharacter); |
||||||
|
JobContainer jc = JobScheduler.getInstance().scheduleJob(fsj, |
||||||
|
duration); |
||||||
|
|
||||||
|
if (timers != null) |
||||||
|
timers.put("Summon", jc); |
||||||
|
|
||||||
|
wentThrough = true; |
||||||
|
} |
||||||
|
|
||||||
|
// Summons failed
|
||||||
|
if (!wentThrough) // summons refused. Let's be nice and reset recycle timer
|
||||||
|
{ |
||||||
|
// Send summons refused Message
|
||||||
|
ErrorPopupMsg.sendErrorPopup(source, 29); |
||||||
|
// recycle summons power
|
||||||
|
//finishRecycleTime(428523680, source, true);
|
||||||
|
} |
||||||
|
|
||||||
|
return true; |
||||||
|
} |
||||||
|
|
||||||
|
} |
Loading…
Reference in new issue