MagicBot
8 months ago
4 changed files with 140 additions and 101 deletions
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.handlers; |
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import engine.Enum; |
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import engine.exception.MsgSendException; |
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import engine.gameManager.ChatManager; |
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import engine.job.JobContainer; |
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import engine.job.JobScheduler; |
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import engine.jobs.FinishSummonsJob; |
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import engine.net.client.ClientConnection; |
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import engine.net.client.msg.ClientNetMsg; |
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import engine.net.client.msg.ErrorPopupMsg; |
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import engine.net.client.msg.RecvSummonsMsg; |
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import engine.objects.BaseClass; |
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import engine.objects.PlayerCharacter; |
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import engine.objects.PromotionClass; |
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import java.util.concurrent.ConcurrentHashMap; |
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public class RecvSummonsMsgHandler extends AbstractClientMsgHandler { |
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public RecvSummonsMsgHandler() { |
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super(RecvSummonsMsg.class); |
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} |
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@Override |
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { |
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PlayerCharacter playerCharacter = origin.getPlayerCharacter(); |
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// Member variable declaration
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RecvSummonsMsg msg; |
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// Member variable assignment
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msg = (RecvSummonsMsg) baseMsg; |
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if (playerCharacter == null) |
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return true; |
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PlayerCharacter source = PlayerCharacter.getFromCache(msg.getSourceID()); |
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if (source == null) |
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return true; |
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long tooLate = playerCharacter.getSummoner(source.getObjectUUID()); |
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if (tooLate < System.currentTimeMillis()) { |
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ChatManager.chatInfoError(playerCharacter, "You waited too long to " + (msg.accepted() ? "accept" : "decline") + " the summons."); |
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playerCharacter.removeSummoner(source.getObjectUUID()); |
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return true; |
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} |
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if (playerCharacter.getBonuses() != null && playerCharacter.getBonuses().getBool(Enum.ModType.BlockedPowerType, Enum.SourceType.SUMMON)) { |
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ErrorPopupMsg.sendErrorMsg(playerCharacter, "You have been blocked from receiving summons!"); |
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ErrorPopupMsg.sendErrorMsg(source, "Target is blocked from receiving summons!"); |
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playerCharacter.removeSummoner(source.getObjectUUID()); |
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return true; |
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} |
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playerCharacter.removeSummoner(source.getObjectUUID()); |
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// Handle Accepting or Denying a summons.
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// set timer based on summon type.
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boolean wentThrough = false; |
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if (msg.accepted()) // summons accepted, let's move the player if within time
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if (source.isAlive()) { |
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//make sure summons handled in time
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ConcurrentHashMap<String, JobContainer> timers; |
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timers = playerCharacter.getTimers(); |
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if (timers != null && timers.containsKey("Summon")) |
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timers.get("Summon").cancelJob(); |
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// get time to wait before summons goes through
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BaseClass base = source.baseClass; |
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PromotionClass promo = source.getPromotionClass(); |
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int duration; |
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//determine if in combat with another player
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//comment out this block to disable combat timer
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// if (lastAttacked < 60000) {
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// if (pc.inSafeZone()) //player in safe zone, no need for combat timer
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// combat = false;
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// else if (source.inSafeZone()) //summoner in safe zone, apply combat timer
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// combat = true;
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// else if ((source.getLoc().distance2D(pc.getLoc())) > 6144f)
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// combat = true; //more than 1.5x width of zone, not tactical summons
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// }
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if (promo != null && promo.getObjectUUID() == 2519) |
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duration = 10000; // Priest summons, 10 seconds
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else if (base != null && base.getObjectUUID() == 2501) |
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duration = 15000; // Healer Summons, 15 seconds
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else |
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duration = 45000; // Belgosh Summons, 45 seconds
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// Teleport to summoners location
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FinishSummonsJob fsj = new FinishSummonsJob(source, playerCharacter); |
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JobContainer jc = JobScheduler.getInstance().scheduleJob(fsj, |
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duration); |
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if (timers != null) |
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timers.put("Summon", jc); |
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wentThrough = true; |
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} |
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// Summons failed
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if (!wentThrough) // summons refused. Let's be nice and reset recycle timer
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{ |
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// Send summons refused Message
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ErrorPopupMsg.sendErrorPopup(source, 29); |
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// recycle summons power
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//finishRecycleTime(428523680, source, true);
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} |
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return true; |
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} |
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} |
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