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Caster added to signature.

Proper wpak class used for actions.
feature-config-usage
MagicBot 4 days ago
parent
commit
0cdd8a75dc
  1. 38
      src/engine/mbEnums.java
  2. 22
      src/engine/wpakpowers/WpakPowerManager.java

38
src/engine/mbEnums.java

@ -16,10 +16,10 @@ import engine.math.Vector3f; @@ -16,10 +16,10 @@ import engine.math.Vector3f;
import engine.math.Vector3fImmutable;
import engine.objects.*;
import engine.powers.EffectsBase;
import engine.wpak.data.ActionEntry;
import engine.wpak.data.Effect;
import engine.wpak.data.ModifierEntry;
import engine.wpak.data.Power;
import engine.wpak.data.PowerAction;
import engine.wpakpowers.Behaviour;
import org.pmw.tinylog.Logger;
@ -1339,125 +1339,125 @@ public class mbEnums { @@ -1339,125 +1339,125 @@ public class mbEnums {
Behavior {
@Override
public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
Behaviour.Behaviour();
}
},
Flag {
@Override
public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
Behaviour.Flag();
}
},
MapIntToInts {
@Override
public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
Behaviour.MapIntToInts();
}
},
Standard {
@Override
public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
Behaviour.Standard();
}
},
FPSubTypeAttr {
@Override
public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
Behaviour.FPSubTypeAttr();
}
},
SubTypeSourceType {
@Override
public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
Behaviour.SubTypeSourceType();
}
},
SubTypePowerType {
@Override
public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
Behaviour.SubTypePowerType();
}
},
SubTypeSkill {
@Override
public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
Behaviour.SubTypeSkill();
}
},
FPSubTypeDmg {
@Override
public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
Behaviour.FPSubTypeDmg();
}
},
DD {
@Override
public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
Behaviour.DD();
}
},
String {
@Override
public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
Behaviour.StringBehaviour();
}
},
SubTypeMod {
@Override
public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
Behaviour.SubTypeMod();
}
},
SubTypePower {
@Override
public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
Behaviour.SubTypePower();
}
},
SubTypeDmg {
@Override
public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
Behaviour.SubTypeDmg();
}
},
FPSubTypeSkill {
@Override
public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
Behaviour.FPSubTypeSkill();
}
},
FPSubTypeMonster {
@Override
public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
Behaviour.FPSubTypeMonster();
}
},
ProcInfo {
@Override
public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) {
Behaviour.ProcInfo();
}
};
public abstract void apply(AbstractCharacter caster, AbstractWorldObject target, Power power,
PowerAction powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank);
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank);
}
public enum MovementState {

22
src/engine/wpakpowers/WpakPowerManager.java

@ -301,7 +301,7 @@ public class WpakPowerManager { @@ -301,7 +301,7 @@ public class WpakPowerManager {
if(powerUsed.maxMobTargets > 1 || powerUsed.maxPlayerTargets > 1){
AoeHandler(caster, target, powerUsed, msg.getNumTrains());
}else{
applyAllPowerEffects(powerUsed, msg.getNumTrains(), target);
applyAllPowerEffects(caster, powerUsed, msg.getNumTrains(), target);
}
}
@ -315,7 +315,7 @@ public class WpakPowerManager { @@ -315,7 +315,7 @@ public class WpakPowerManager {
int count = 1;
for(AbstractWorldObject mob : mobTargets){
if(count < powerUsed.maxMobTargets + 1){
applyAllPowerEffects(powerUsed, rank, mob);
applyAllPowerEffects(caster, powerUsed, rank, mob);
count ++;
}else{
break;
@ -324,7 +324,7 @@ public class WpakPowerManager { @@ -324,7 +324,7 @@ public class WpakPowerManager {
count = 1;
for(AbstractWorldObject pc : pcTargets){
if(count < powerUsed.maxPlayerTargets + 1){
applyAllPowerEffects(powerUsed, rank, pc);
applyAllPowerEffects(caster, powerUsed, rank, pc);
count ++;
}else{
break;
@ -332,25 +332,27 @@ public class WpakPowerManager { @@ -332,25 +332,27 @@ public class WpakPowerManager {
}
}
public static void applyAllPowerEffects(Power power, int rank, AbstractWorldObject target) {
public static void applyAllPowerEffects(AbstractCharacter caster, Power power, int rank, AbstractWorldObject target) {
for(ActionEntry powerAction: power.actionEntries){
int powerToken = Hasher.SBStringHash(powerAction.effect_id);
Effect effect = effect_data.get(powerToken);
int effectTokem = Hasher.SBStringHash(powerAction.effect_id);
Effect effect = effect_data.get(effectTokem);
if (effect == null)
continue;
// New entry for this power effect?
if (target._effects.containsKey(powerToken) == false)
target._effects.put(powerToken, new ConcurrentHashMap<>());
if (target._effects.containsKey(effectTokem) == false)
target._effects.put(effectTokem, new ConcurrentHashMap<>());
// Write modifier values
for (ModifierEntry modifierEntry : effect.mods)
target._effects.get(powerToken).put(modifierEntry.type, rank);
for (ModifierEntry modifierEntry : effect.mods) {
modifierEntry.type.behaviorType.apply(caster, target, power, powerAction, effect, modifierEntry, rank);
target._effects.get(effectTokem).put(modifierEntry.type, rank);
}
}
}

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