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@ -1503,9 +1503,9 @@ public enum CombatManager { |
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((AbstractCharacter) awo).getCharItemManager().damageRandomArmor(1); |
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((AbstractCharacter) awo).getCharItemManager().damageRandomArmor(1); |
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} |
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} |
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public static boolean LandHit(int C5, int D5){ |
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public static boolean LandHit(int ATR, int DEF){ |
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float chance = (C5-((C5+D5) * 0.315f)) / ((D5-((C5+D5) * 0.315f)) + (C5-((C5+D5) * 0.315f))); |
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float chance = (ATR-((ATR+DEF) * 0.315f)) / ((DEF-((ATR+DEF) * 0.315f)) + (ATR-((ATR+DEF) * 0.315f))); |
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float convertedChance = chance * 100; |
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float convertedChance = chance * 100; |
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int roll = ThreadLocalRandom.current().nextInt(101); |
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int roll = ThreadLocalRandom.current().nextInt(101); |
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