@ -125,7 +125,7 @@ public class MobAI {
@@ -125,7 +125,7 @@ public class MobAI {
ItemBase offHand = mob . getWeaponItemBase ( false ) ;
if ( mainHand = = null & & offHand = = null ) {
Final CombatManager. combatCycle ( mob , target ) ;
CombatManager . combatCycle ( mob , target ) ;
int delay = 3000 ;
if ( mob . isSiege ( ) )
delay = 11000 ;
@ -134,13 +134,13 @@ public class MobAI {
@@ -134,13 +134,13 @@ public class MobAI {
int delay = 3000 ;
if ( mob . isSiege ( ) )
delay = 11000 ;
Final CombatManager. combatCycle ( mob , target ) ;
CombatManager . combatCycle ( mob , target ) ;
mob . setLastAttackTime ( System . currentTimeMillis ( ) + delay ) ;
} else if ( mob . getWeaponItemBase ( false ) ! = null ) {
int attackDelay = 3000 ;
if ( mob . isSiege ( ) )
attackDelay = 11000 ;
Final CombatManager. combatCycle ( mob , target ) ;
CombatManager . combatCycle ( mob , target ) ;
mob . setLastAttackTime ( System . currentTimeMillis ( ) + attackDelay ) ;
}
}
@ -179,7 +179,7 @@ public class MobAI {
@@ -179,7 +179,7 @@ public class MobAI {
ItemBase offHand = mob . getWeaponItemBase ( false ) ;
if ( mainHand = = null & & offHand = = null ) {
Final CombatManager. combatCycle ( mob , target ) ;
CombatManager . combatCycle ( mob , target ) ;
int delay = 3000 ;
if ( mob . isSiege ( ) )
delay = 15000 ;
@ -188,13 +188,13 @@ public class MobAI {
@@ -188,13 +188,13 @@ public class MobAI {
int attackDelay = 3000 ;
if ( mob . isSiege ( ) )
attackDelay = 15000 ;
Final CombatManager. combatCycle ( mob , target ) ;
CombatManager . combatCycle ( mob , target ) ;
mob . setLastAttackTime ( System . currentTimeMillis ( ) + attackDelay ) ;
} else if ( mob . getWeaponItemBase ( false ) ! = null ) {
int attackDelay = 3000 ;
if ( mob . isSiege ( ) )
attackDelay = 15000 ;
Final CombatManager. combatCycle ( mob , target ) ;
CombatManager . combatCycle ( mob , target ) ;
mob . setLastAttackTime ( System . currentTimeMillis ( ) + attackDelay ) ;
}
@ -222,7 +222,7 @@ public class MobAI {
@@ -222,7 +222,7 @@ public class MobAI {
ItemBase offHand = mob . getWeaponItemBase ( false ) ;
if ( mainHand = = null & & offHand = = null ) {
Final CombatManager. combatCycle ( mob , target ) ;
CombatManager . combatCycle ( mob , target ) ;
int delay = 3000 ;
if ( mob . isSiege ( ) )
delay = 11000 ;
@ -231,13 +231,13 @@ public class MobAI {
@@ -231,13 +231,13 @@ public class MobAI {
int attackDelay = 3000 ;
if ( mob . isSiege ( ) )
attackDelay = 11000 ;
Final CombatManager. combatCycle ( mob , target ) ;
CombatManager . combatCycle ( mob , target ) ;
mob . setLastAttackTime ( System . currentTimeMillis ( ) + attackDelay ) ;
} else if ( mob . getWeaponItemBase ( false ) ! = null ) {
int attackDelay = 3000 ;
if ( mob . isSiege ( ) )
attackDelay = 11000 ;
Final CombatManager. combatCycle ( mob , target ) ;
CombatManager . combatCycle ( mob , target ) ;
mob . setLastAttackTime ( System . currentTimeMillis ( ) + attackDelay ) ;
if ( target . getCombatTarget ( ) = = null ) {
target . setCombatTarget ( mob ) ;