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Removed unused methods

combat-2
MagicBot 1 year ago
parent
commit
145d9bafa0
  1. 5
      src/engine/math/Bounds.java
  2. 4
      src/engine/objects/Building.java

5
src/engine/math/Bounds.java

@ -422,7 +422,7 @@ public class Bounds {
this.origin.set(building.getLoc().x, building.getLoc().z); this.origin.set(building.getLoc().x, building.getLoc().z);
// Magicbane uses half halfExtents // Magicbane uses halfExtents
if (meshBounds == null) { if (meshBounds == null) {
halfExtentX = 1; halfExtentX = 1;
@ -438,8 +438,10 @@ public class Bounds {
// The rotation is reset after the new aabb is calculated. // The rotation is reset after the new aabb is calculated.
this.rotation = building.getRot().y; this.rotation = building.getRot().y;
// Caclculate and set the new half halfExtents for the rotated bounding box // Caclculate and set the new half halfExtents for the rotated bounding box
// and reset the rotation to 0 for this bounds. // and reset the rotation to 0 for this bounds.
this.halfExtents.set(halfExtentX, (halfExtentY)); this.halfExtents.set(halfExtentX, (halfExtentY));
this.rotation = 0; this.rotation = 0;
@ -453,7 +455,6 @@ public class Bounds {
this.halfExtents.set(blueprint.getExtents()); this.halfExtents.set(blueprint.getExtents());
this.flipExtents = Bounds.calculateFlipExtents(this); this.flipExtents = Bounds.calculateFlipExtents(this);
this.setRegions(building); this.setRegions(building);
this.setColliders(building); this.setColliders(building);

4
src/engine/objects/Building.java

@ -779,10 +779,6 @@ public class Building extends AbstractWorldObject {
return this.meshUUID; return this.meshUUID;
} }
public final void setMeshUUID(int value) {
this.meshUUID = value;
}
public final Resists getResists() { public final Resists getResists() {
return this.resists; return this.resists;
} }

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