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@ -25,9 +25,7 @@ import engine.net.client.Protocol; |
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import engine.net.client.msg.ClientNetMsg; |
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import engine.net.client.msg.ClientNetMsg; |
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import engine.net.client.msg.ServerInfoMsg; |
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import engine.net.client.msg.ServerInfoMsg; |
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import engine.net.client.msg.login.*; |
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import engine.net.client.msg.login.*; |
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import engine.objects.Account; |
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import engine.objects.*; |
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import engine.objects.GuildStatusController; |
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import engine.objects.PlayerCharacter; |
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import engine.server.MBServerStatics; |
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import engine.server.MBServerStatics; |
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import engine.session.CSSession; |
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import engine.session.CSSession; |
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import engine.session.Session; |
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import engine.session.Session; |
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@ -353,7 +351,10 @@ public class LoginServerMsgHandler implements NetMsgHandler { |
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this.sendCharacterSelectScreen(session, true); |
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this.sendCharacterSelectScreen(session, true); |
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return; |
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return; |
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} |
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} |
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pc.setLevel((short)10); |
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MobLoot conc = new MobLoot(pc, ItemBase.getItemBase(980066),false); |
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//player.getCharItemManager().addItemToInventory(conc);
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pc.getCharItemManager().addItemToInventory(conc.promoteToItem(pc),1); |
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PlayerCharacter.initializePlayer(pc); |
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PlayerCharacter.initializePlayer(pc); |
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session.getAccount().characterMap.putIfAbsent(pc.getObjectUUID(), pc); |
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session.getAccount().characterMap.putIfAbsent(pc.getObjectUUID(), pc); |
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// Send back to Character Select Screen
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// Send back to Character Select Screen
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