FIFTH AFTER ROLLBACK: mob rune and contract work updated correctly
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@@ -99,7 +99,8 @@ public enum LootManager {
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}
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private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob) {
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mob.runeCounter++;
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mob.contractCounter++;
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float dropRate = NORMAL_DROP_RATE;
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//roll the geenric world drop table
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if(mob.parentZone.getSafeZone() == 0) {
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