MagicBot
8 months ago
4 changed files with 164 additions and 131 deletions
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.handlers; |
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import engine.exception.MsgSendException; |
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import engine.net.Dispatch; |
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import engine.net.DispatchMessage; |
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import engine.net.client.ClientConnection; |
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import engine.net.client.msg.ClientNetMsg; |
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import engine.net.client.msg.RefineMsg; |
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import engine.net.client.msg.RefinerScreenMsg; |
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import engine.objects.*; |
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import engine.server.MBServerStatics; |
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import java.util.ArrayList; |
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import java.util.concurrent.ConcurrentHashMap; |
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public class RefineMsgHandler extends AbstractClientMsgHandler { |
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public RefineMsgHandler() { |
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super(RefineMsg.class); |
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} |
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@Override |
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { |
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PlayerCharacter playerCharacter = origin.getPlayerCharacter(); |
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// Member variable declaration
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RefineMsg msg; |
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// Member variable assignment
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msg = (RefineMsg) baseMsg; |
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NPC npc = NPC.getFromCache(msg.npcID); |
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if (npc == null) |
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return true; |
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int type = msg.type; |
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int token = msg.token; |
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boolean worked = false; |
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boolean skillPower = true; |
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if (type == 0) { //refine skill
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worked = refineSkill(origin, playerCharacter, token, msg); |
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} else if (type == 1) { //refine power
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worked = refinePower(origin, playerCharacter, token, msg); |
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} else if (type == 2) { //refine stat
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worked = refineStat(origin, playerCharacter, token, msg); |
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skillPower = false; |
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} |
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if (worked) { |
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//update player
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playerCharacter.applyBonuses(); |
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playerCharacter.charItemManager.RemoveEquipmentFromLackOfSkill(playerCharacter, true); |
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//echo refine message back
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Dispatch dispatch = Dispatch.borrow(playerCharacter, msg); |
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DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY); |
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// if (type == 0 && token == 1488335491){
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// dispatch = Dispatch.borrow(pc, msg);
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// DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
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// }
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//resend refine screen
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RefinerScreenMsg refinerScreenMsg = new RefinerScreenMsg(skillPower, npc.getSellPercent(playerCharacter)); //TODO set npc cost
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dispatch = Dispatch.borrow(playerCharacter, refinerScreenMsg); |
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DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY); |
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playerCharacter.recalculate(); |
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} |
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return true; |
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} |
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public static boolean refineSkill(ClientConnection origin, PlayerCharacter pc, int token, RefineMsg msg) { |
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CharacterSkill skill = null; |
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ConcurrentHashMap<String, CharacterSkill> skills = pc.getSkills(); |
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for (CharacterSkill sk : skills.values()) { |
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if (sk == null) |
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continue; |
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SkillsBase sb = sk.getSkillsBase(); |
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if (sb == null) |
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continue; |
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if (sb.getToken() == token) |
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skill = sk; |
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} |
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//check if player has skill to refine
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if (skill == null) |
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return false; |
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//check there's a train to refine
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if (skill.getNumTrains() < 1) |
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return false; |
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//TODO verify if any skills have this as prereq
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//TODO verify if any powers have this as a prereq
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//get all players powers
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for (CharacterPower power : pc.getPowers().values()) { |
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ArrayList<PowerReq> reqs = PowerReq.getPowerReqsForRune(power.getPowerID()); |
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for (PowerReq req : reqs) { |
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ConcurrentHashMap<String, CharacterSkill> playerSkills = pc.getSkills(); |
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CharacterSkill playerSkill = playerSkills.get(token); |
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int currentSkillLevel = playerSkill.getTotalSkillPercet(); |
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if (token == req.getToken() && req.getLevel() == currentSkillLevel) { |
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return false; |
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} |
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} |
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} |
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//refine skill
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return skill.refine(pc); |
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} |
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public static boolean refinePower(ClientConnection origin, PlayerCharacter pc, int token, RefineMsg msg) { |
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CharacterPower power = null; |
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ConcurrentHashMap<Integer, CharacterPower> powers = pc.getPowers(); |
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if (!powers.containsKey(token)) |
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return false; |
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power = powers.get(token); |
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if (power == null) |
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return false; |
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if (power.getTrains() < 1) |
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return false; |
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//TODO verify if any powers have this as a prereq
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return power.refine(pc); |
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} |
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public static boolean refineStat(ClientConnection origin, PlayerCharacter pc, int token, RefineMsg msg) { |
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if (token == MBServerStatics.STAT_STR_ID) |
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return pc.refineStr(); |
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if (token == MBServerStatics.STAT_DEX_ID) |
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return pc.refineDex(); |
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if (token == MBServerStatics.STAT_CON_ID) |
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return pc.refineCon(); |
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if (token == MBServerStatics.STAT_INT_ID) |
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return pc.refineInt(msg); |
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if (token == MBServerStatics.STAT_SPI_ID) |
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return pc.refineSpi(); |
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return false; |
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} |
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} |
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