decrease player update tick form 1000MS to 100MS
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@@ -47,7 +47,7 @@ public class UpdateThread implements Runnable {
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while (true) {
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try {
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this.processPlayerUpdate();
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Thread.sleep(1000); // Pause for 1000ms to reduce CPU usage
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Thread.sleep(100); // Pause for 100ms to reduce CPU usage
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} catch (InterruptedException e) {
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Logger.error("Thread interrupted", e);
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}
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