decrease player update tick form 1000MS to 100MS

This commit is contained in:
2025-03-15 16:45:28 -05:00
parent 602b16457f
commit 199215f2e6
+1 -1
View File
@@ -47,7 +47,7 @@ public class UpdateThread implements Runnable {
while (true) {
try {
this.processPlayerUpdate();
Thread.sleep(1000); // Pause for 1000ms to reduce CPU usage
Thread.sleep(100); // Pause for 100ms to reduce CPU usage
} catch (InterruptedException e) {
Logger.error("Thread interrupted", e);
}