spell dodge chance resolved
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@@ -4724,9 +4724,9 @@ public class PlayerCharacter extends AbstractCharacter {
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// Add item bonuses and return
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if (type.equals(ModType.Dodge) && !fromCombat)
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return ((amount / 4) - attackerLevel + this.getLevel()) / 4;
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return (amount - attackerLevel + this.getLevel()) / 16; // spells
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else
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return (amount - attackerLevel + this.getLevel()) / 4;
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return (amount - attackerLevel + this.getLevel()) / 4; // combat
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}
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public float getRegenModifier(ModType type) {
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