fixed bug with mob cast time frequency
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@@ -13,7 +13,7 @@ public class MobAIThread implements Runnable{
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public static int AI_DROP_AGGRO_RANGE = 60;
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public static int AI_PULSE_MOB_THRESHOLD = 200;
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public static int AI_PATROL_DIVISOR = 15;
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public static float AI_CAST_FREQUENCY;
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public static float AI_CAST_FREQUENCY = 1.0f;
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// Thread constructor
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public MobAIThread() {
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