mob casting time
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@@ -326,8 +326,6 @@ public class MobAI {
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if(mob.nextCastTime > System.currentTimeMillis())
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if(mob.nextCastTime > System.currentTimeMillis())
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return false;
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return false;
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mob.nextCastTime = (long) (System.currentTimeMillis() + Float.parseFloat(ConfigManager.MB_AI_CAST_FREQUENCY.getValue()) * 1000L);
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if(mob.isPlayerGuard){
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if(mob.isPlayerGuard){
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int contractID = 0;
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int contractID = 0;
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@@ -432,7 +430,7 @@ public class MobAI {
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msg.setUnknown04(2);
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msg.setUnknown04(2);
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PowersManager.finishUseMobPower(msg, mob, 0, 0);
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PowersManager.finishUseMobPower(msg, mob, 0, 0);
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long randomCooldown = (long)((ThreadLocalRandom.current().nextInt(10,15) * 1000) * MobAIThread.AI_CAST_FREQUENCY);
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mob.nextCastTime = System.currentTimeMillis() + (long)(Float.parseFloat(ConfigManager.MB_AI_CAST_FREQUENCY.getValue()) * 1000L);
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return true;
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return true;
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}
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}
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@@ -122,6 +122,9 @@ public class PlayerCombatStats {
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primaryStat = this.owner.statStrCurrent;
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primaryStat = this.owner.statStrCurrent;
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}
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}
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if(weapon == null)
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primaryStat = this.owner.statStrCurrent;
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float skillLevel = 0;
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float skillLevel = 0;
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float masteryLevel = 0;
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float masteryLevel = 0;
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@@ -300,10 +303,10 @@ public class PlayerCombatStats {
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//Weapon Max DMG = BaseDMG * (0.0124*Primary Stat + 0.118*(Primary Stat -0.75)^0.5
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//Weapon Max DMG = BaseDMG * (0.0124*Primary Stat + 0.118*(Primary Stat -0.75)^0.5
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// + 0.0022*Secondary Stat + 0.028*(Secondary Stat-0.75)^0.5 + 0.0075*(Weapon Skill + Weapon Mastery))
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// + 0.0022*Secondary Stat + 0.028*(Secondary Stat-0.75)^0.5 + 0.0075*(Weapon Skill + Weapon Mastery))
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Item weapon;
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Item weapon;
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float specialDex = this.owner.statDexBase;
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//float specialDex = this.owner.statDexBase;
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specialDex += this.owner.bonuses.getFloat(Enum.ModType.Attr, Enum.SourceType.Dexterity);
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//specialDex += this.owner.bonuses.getFloat(Enum.ModType.Attr, Enum.SourceType.Dexterity);
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double baseDMG = 5;
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double baseDMG = 5;
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float primaryStat = specialDex;//getDexAfterPenalty(this.owner);
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float primaryStat = getDexAfterPenalty(this.owner);
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float secondaryStat = this.owner.statStrCurrent;
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float secondaryStat = this.owner.statStrCurrent;
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double weaponSkill = 5;
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double weaponSkill = 5;
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double weaponMastery = 5;
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double weaponMastery = 5;
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@@ -323,7 +326,7 @@ public class PlayerCombatStats {
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mastery = weapon.getItemBase().getMastery();
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mastery = weapon.getItemBase().getMastery();
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if (weapon.getItemBase().isStrBased()) {
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if (weapon.getItemBase().isStrBased()) {
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primaryStat = this.owner.statStrCurrent;
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primaryStat = this.owner.statStrCurrent;
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secondaryStat = specialDex;//getDexAfterPenalty(this.owner);
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secondaryStat = getDexAfterPenalty(this.owner);
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}
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}
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for(Effect eff : weapon.effects.values()){
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for(Effect eff : weapon.effects.values()){
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for(AbstractEffectModifier mod : eff.getEffectModifiers()){
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for(AbstractEffectModifier mod : eff.getEffectModifiers()){
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