stronghold islands?

This commit is contained in:
2025-01-04 19:20:19 -06:00
parent 30488e5da6
commit 2dfa7b9090
3 changed files with 49 additions and 0 deletions
@@ -344,4 +344,11 @@ public class StrongholdManager {
}
}
}
//=====================================NEW STUFF
public static void initStrongholdIslands(){
Zone island1 = new Zone(501,new Vector3fImmutable(-60032,615,45055),"Stronghold 1");
ZoneManager.addZone(island1.getObjectUUID(),island1);
}
}
+41
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@@ -27,6 +27,7 @@ import java.util.ArrayList;
import java.util.Collections;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ThreadLocalRandom;
public class Zone extends AbstractGameObject {
@@ -103,6 +104,46 @@ public class Zone extends AbstractGameObject {
}
//custom constructor
public Zone(int template, Vector3fImmutable loc, String name){
this.parentZoneID = 100;//seafloor
this.playerCityID = 0;
this.isPlayerCity = false;
this.zoneName = name;
this.xCoord = loc.x;
this.zCoord = loc.z;
this.yCoord = loc.y;
this.loadNum = template;
this.safeZone = (byte)0;
this.Icon1 = "T_Bandits";
this.Icon2 = "B_Standard";
this.Icon3 = "H_T_Bandits";
this.hash = null;
this.minLvl = 10;
this.maxLvl = 75;
//this needs to be here specifically for new zones created after server boot (e.g. player city zones)
Zone parentZone = ZoneManager.getZoneByUUID(parentZoneID);
this.setParent(parentZone);
if (this.minLvl == 0 && parentZone != null) {
this.minLvl = parentZone.minLvl;
this.maxLvl = parentZone.maxLvl;
}
if (parentZone != null)
parentZone.addNode(this);
// If zone doesn't yet hava a hash then write it back to the zone table
if (hash == null)
setHash();
}
public static void serializeForClientMsg(Zone zone, ByteBufferWriter writer) {
if (zone.loadNum == 0 && zone.playerCityID == 0)
+1
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@@ -524,6 +524,7 @@ public class WorldServer {
printThreads();
Logger.info("Threads Running:");
StrongholdManager.initStrongholdIslands();
return true;
}