stronghold islands?
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@@ -344,4 +344,11 @@ public class StrongholdManager {
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}
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}
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}
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//=====================================NEW STUFF
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public static void initStrongholdIslands(){
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Zone island1 = new Zone(501,new Vector3fImmutable(-60032,615,45055),"Stronghold 1");
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ZoneManager.addZone(island1.getObjectUUID(),island1);
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}
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}
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@@ -27,6 +27,7 @@ import java.util.ArrayList;
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import java.util.Collections;
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import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ThreadLocalRandom;
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public class Zone extends AbstractGameObject {
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@@ -103,6 +104,46 @@ public class Zone extends AbstractGameObject {
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}
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//custom constructor
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public Zone(int template, Vector3fImmutable loc, String name){
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this.parentZoneID = 100;//seafloor
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this.playerCityID = 0;
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this.isPlayerCity = false;
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this.zoneName = name;
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this.xCoord = loc.x;
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this.zCoord = loc.z;
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this.yCoord = loc.y;
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this.loadNum = template;
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this.safeZone = (byte)0;
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this.Icon1 = "T_Bandits";
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this.Icon2 = "B_Standard";
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this.Icon3 = "H_T_Bandits";
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this.hash = null;
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this.minLvl = 10;
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this.maxLvl = 75;
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//this needs to be here specifically for new zones created after server boot (e.g. player city zones)
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Zone parentZone = ZoneManager.getZoneByUUID(parentZoneID);
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this.setParent(parentZone);
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if (this.minLvl == 0 && parentZone != null) {
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this.minLvl = parentZone.minLvl;
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this.maxLvl = parentZone.maxLvl;
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}
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if (parentZone != null)
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parentZone.addNode(this);
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// If zone doesn't yet hava a hash then write it back to the zone table
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if (hash == null)
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setHash();
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}
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public static void serializeForClientMsg(Zone zone, ByteBufferWriter writer) {
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if (zone.loadNum == 0 && zone.playerCityID == 0)
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@@ -524,6 +524,7 @@ public class WorldServer {
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printThreads();
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Logger.info("Threads Running:");
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StrongholdManager.initStrongholdIslands();
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return true;
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}
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