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stronghold islands?

lakebane2
FatBoy-DOTC 2 weeks ago
parent
commit
2dfa7b9090
  1. 7
      src/engine/gameManager/StrongholdManager.java
  2. 41
      src/engine/objects/Zone.java
  3. 1
      src/engine/server/world/WorldServer.java

7
src/engine/gameManager/StrongholdManager.java

@ -344,4 +344,11 @@ public class StrongholdManager { @@ -344,4 +344,11 @@ public class StrongholdManager {
}
}
}
//=====================================NEW STUFF
public static void initStrongholdIslands(){
Zone island1 = new Zone(501,new Vector3fImmutable(-60032,615,45055),"Stronghold 1");
ZoneManager.addZone(island1.getObjectUUID(),island1);
}
}

41
src/engine/objects/Zone.java

@ -27,6 +27,7 @@ import java.util.ArrayList; @@ -27,6 +27,7 @@ import java.util.ArrayList;
import java.util.Collections;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ThreadLocalRandom;
public class Zone extends AbstractGameObject {
@ -103,6 +104,46 @@ public class Zone extends AbstractGameObject { @@ -103,6 +104,46 @@ public class Zone extends AbstractGameObject {
}
//custom constructor
public Zone(int template, Vector3fImmutable loc, String name){
this.parentZoneID = 100;//seafloor
this.playerCityID = 0;
this.isPlayerCity = false;
this.zoneName = name;
this.xCoord = loc.x;
this.zCoord = loc.z;
this.yCoord = loc.y;
this.loadNum = template;
this.safeZone = (byte)0;
this.Icon1 = "T_Bandits";
this.Icon2 = "B_Standard";
this.Icon3 = "H_T_Bandits";
this.hash = null;
this.minLvl = 10;
this.maxLvl = 75;
//this needs to be here specifically for new zones created after server boot (e.g. player city zones)
Zone parentZone = ZoneManager.getZoneByUUID(parentZoneID);
this.setParent(parentZone);
if (this.minLvl == 0 && parentZone != null) {
this.minLvl = parentZone.minLvl;
this.maxLvl = parentZone.maxLvl;
}
if (parentZone != null)
parentZone.addNode(this);
// If zone doesn't yet hava a hash then write it back to the zone table
if (hash == null)
setHash();
}
public static void serializeForClientMsg(Zone zone, ByteBufferWriter writer) {
if (zone.loadNum == 0 && zone.playerCityID == 0)

1
src/engine/server/world/WorldServer.java

@ -524,6 +524,7 @@ public class WorldServer { @@ -524,6 +524,7 @@ public class WorldServer {
printThreads();
Logger.info("Threads Running:");
StrongholdManager.initStrongholdIslands();
return true;
}

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