epic encounter after clearing a stronghold
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@@ -1295,12 +1295,6 @@ public class Mob extends AbstractIntelligenceAgent {
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Dispatch dispatch;
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try {
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if(this.StrongholdGuardian || this.StrongholdCommander) {
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ChatManager.chatSystemChannel(this.parentZone.getName() + "'s Stronghold Is Under Attack!");
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StrongholdManager.CheckToEndStronghold(this.stronghold);
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}
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if(this.StrongholdEpic)
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StrongholdManager.EndStronghold(this.stronghold);
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//resync corpses
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//this.setLoc(this.getMovementLoc());
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if (this.isSiege) {
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@@ -1429,6 +1423,12 @@ public class Mob extends AbstractIntelligenceAgent {
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WorldGrid.RemoveWorldObject(this);
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this.charItemManager.clearInventory();
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if(this.StrongholdGuardian || this.StrongholdCommander) {
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ChatManager.chatSystemChannel(this.parentZone.getParent().getName() + "'s Stronghold Is Under Attack!");
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StrongholdManager.CheckToEndStronghold(this.stronghold);
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}
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if(this.StrongholdEpic)
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StrongholdManager.EndStronghold(this.stronghold);
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}
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@Override
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