adjusted hit chance formula
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@@ -1446,9 +1446,9 @@ public enum CombatManager {
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public static boolean LandHit(int atr, int defense){
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public static boolean LandHit(int atr, int defense){
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int roll = ThreadLocalRandom.current().nextInt(101);
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int roll = ThreadLocalRandom.current().nextInt(101);
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float chance = (float)((atr-((atr+defense)*0.315))/((defense-((atr+defense)*0.315))+(atr-((atr+defense)*0.315))));
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float chance = (atr-((atr+defense)*3.15f))/((defense-((atr+defense)*3.15f))+(atr-((atr+defense)*3.15f)));
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int connvertedChance = (int)(chance * 100);
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int connvertedChance = (int)chance;
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if(connvertedChance < 5)
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if(connvertedChance < 5)
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connvertedChance = 5;
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connvertedChance = 5;
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