adjusted hit chance formula

This commit is contained in:
2024-09-07 17:38:26 -05:00
parent 177f9a1ff6
commit 3428a06bb8
+2 -2
View File
@@ -1446,9 +1446,9 @@ public enum CombatManager {
public static boolean LandHit(int atr, int defense){ public static boolean LandHit(int atr, int defense){
int roll = ThreadLocalRandom.current().nextInt(101); int roll = ThreadLocalRandom.current().nextInt(101);
float chance = (float)((atr-((atr+defense)*0.315))/((defense-((atr+defense)*0.315))+(atr-((atr+defense)*0.315)))); float chance = (atr-((atr+defense)*3.15f))/((defense-((atr+defense)*3.15f))+(atr-((atr+defense)*3.15f)));
int connvertedChance = (int)(chance * 100); int connvertedChance = (int)chance;
if(connvertedChance < 5) if(connvertedChance < 5)
connvertedChance = 5; connvertedChance = 5;