|
|
|
@ -1338,125 +1338,125 @@ public class mbEnums {
@@ -1338,125 +1338,125 @@ public class mbEnums {
|
|
|
|
|
public enum ModBehaviorType { |
|
|
|
|
Behavior { |
|
|
|
|
@Override |
|
|
|
|
public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
|
|
|
|
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
|
|
|
|
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
|
|
|
|
Behaviour.Behaviour(); |
|
|
|
|
return Behaviour.Behaviour(); |
|
|
|
|
} |
|
|
|
|
}, |
|
|
|
|
Flag { |
|
|
|
|
@Override |
|
|
|
|
public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
|
|
|
|
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
|
|
|
|
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
|
|
|
|
Behaviour.Flag(); |
|
|
|
|
return Behaviour.Flag(); |
|
|
|
|
} |
|
|
|
|
}, |
|
|
|
|
MapIntToInts { |
|
|
|
|
@Override |
|
|
|
|
public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
|
|
|
|
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
|
|
|
|
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
|
|
|
|
Behaviour.MapIntToInts(); |
|
|
|
|
return Behaviour.MapIntToInts(); |
|
|
|
|
} |
|
|
|
|
}, |
|
|
|
|
Standard { |
|
|
|
|
@Override |
|
|
|
|
public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
|
|
|
|
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
|
|
|
|
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
|
|
|
|
Behaviour.Standard(); |
|
|
|
|
return Behaviour.Standard(); |
|
|
|
|
} |
|
|
|
|
}, |
|
|
|
|
FPSubTypeAttr { |
|
|
|
|
@Override |
|
|
|
|
public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
|
|
|
|
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
|
|
|
|
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
|
|
|
|
Behaviour.FPSubTypeAttr(); |
|
|
|
|
return Behaviour.FPSubTypeAttr(); |
|
|
|
|
} |
|
|
|
|
}, |
|
|
|
|
SubTypeSourceType { |
|
|
|
|
@Override |
|
|
|
|
public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
|
|
|
|
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
|
|
|
|
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
|
|
|
|
Behaviour.SubTypeSourceType(); |
|
|
|
|
return Behaviour.SubTypeSourceType(); |
|
|
|
|
} |
|
|
|
|
}, |
|
|
|
|
SubTypePowerType { |
|
|
|
|
@Override |
|
|
|
|
public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
|
|
|
|
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
|
|
|
|
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
|
|
|
|
Behaviour.SubTypePowerType(); |
|
|
|
|
return Behaviour.SubTypePowerType(); |
|
|
|
|
} |
|
|
|
|
}, |
|
|
|
|
SubTypeSkill { |
|
|
|
|
@Override |
|
|
|
|
public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
|
|
|
|
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
|
|
|
|
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
|
|
|
|
Behaviour.SubTypeSkill(); |
|
|
|
|
return Behaviour.SubTypeSkill(); |
|
|
|
|
} |
|
|
|
|
}, |
|
|
|
|
FPSubTypeDmg { |
|
|
|
|
@Override |
|
|
|
|
public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
|
|
|
|
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
|
|
|
|
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
|
|
|
|
Behaviour.FPSubTypeDmg(); |
|
|
|
|
return Behaviour.FPSubTypeDmg(); |
|
|
|
|
} |
|
|
|
|
}, |
|
|
|
|
DD { |
|
|
|
|
@Override |
|
|
|
|
public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
|
|
|
|
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
|
|
|
|
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
|
|
|
|
Behaviour.DD(); |
|
|
|
|
return Behaviour.DD(); |
|
|
|
|
} |
|
|
|
|
}, |
|
|
|
|
String { |
|
|
|
|
@Override |
|
|
|
|
public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
|
|
|
|
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
|
|
|
|
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
|
|
|
|
Behaviour.StringBehaviour(); |
|
|
|
|
return Behaviour.StringBehaviour(); |
|
|
|
|
} |
|
|
|
|
}, |
|
|
|
|
SubTypeMod { |
|
|
|
|
@Override |
|
|
|
|
public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
|
|
|
|
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
|
|
|
|
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
|
|
|
|
Behaviour.SubTypeMod(); |
|
|
|
|
return Behaviour.SubTypeMod(); |
|
|
|
|
} |
|
|
|
|
}, |
|
|
|
|
SubTypePower { |
|
|
|
|
@Override |
|
|
|
|
public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
|
|
|
|
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
|
|
|
|
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
|
|
|
|
Behaviour.SubTypePower(); |
|
|
|
|
return Behaviour.SubTypePower(); |
|
|
|
|
} |
|
|
|
|
}, |
|
|
|
|
SubTypeDmg { |
|
|
|
|
@Override |
|
|
|
|
public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
|
|
|
|
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
|
|
|
|
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
|
|
|
|
Behaviour.SubTypeDmg(); |
|
|
|
|
return Behaviour.SubTypeDmg(); |
|
|
|
|
} |
|
|
|
|
}, |
|
|
|
|
FPSubTypeSkill { |
|
|
|
|
@Override |
|
|
|
|
public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
|
|
|
|
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
|
|
|
|
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
|
|
|
|
Behaviour.FPSubTypeSkill(); |
|
|
|
|
return Behaviour.FPSubTypeSkill(); |
|
|
|
|
} |
|
|
|
|
}, |
|
|
|
|
FPSubTypeMonster { |
|
|
|
|
@Override |
|
|
|
|
public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
|
|
|
|
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
|
|
|
|
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
|
|
|
|
Behaviour.FPSubTypeMonster(); |
|
|
|
|
return Behaviour.FPSubTypeMonster(); |
|
|
|
|
} |
|
|
|
|
}, |
|
|
|
|
ProcInfo { |
|
|
|
|
@Override |
|
|
|
|
public void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
|
|
|
|
public Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
|
|
|
|
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank) { |
|
|
|
|
Behaviour.ProcInfo(); |
|
|
|
|
return Behaviour.ProcInfo(); |
|
|
|
|
} |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
public abstract void apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
|
|
|
|
public abstract Object apply(AbstractCharacter caster, AbstractWorldObject target, Power power, |
|
|
|
|
ActionEntry powerAction, Effect effect, ModifierEntry modifierEntry, Integer rank); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|