Relevant methods made static and moved into NPCManager
This commit is contained in:
@@ -285,7 +285,7 @@ public enum InterestManager implements Runnable {
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uom.addObject(obj);
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if (obj.getObjectType() == GameObjectType.Mob)
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((Mob) obj).getPlayerAgroMap().remove(player.getObjectUUID());
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((Mob) obj).playerAgroMap.remove(player.getObjectUUID());
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} catch (Exception e) {
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Logger.error("UnloadCharacter", obj.getObjectUUID() + " " + e.getMessage());
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}
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@@ -338,10 +338,10 @@ public enum InterestManager implements Runnable {
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if (!awonpc.isAlive() && (awonpc.isPet() || awonpc.isSiege() || awonpc.isNecroPet() || awonpc.isPlayerGuard()))
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continue;
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if (awonpc.getState().equals(STATE.Respawn) || awonpc.getState().equals(STATE.Disabled))
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if (awonpc.state.equals(STATE.Respawn) || awonpc.state.equals(STATE.Disabled))
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continue;
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awonpc.getPlayerAgroMap().put(player.getObjectUUID(), false);
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awonpc.playerAgroMap.put(player.getObjectUUID(), false);
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MobileFSM.setAwake(awonpc, false);
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// IVarController.setVariable(awonpc, "IntelligenceDisableDelay", (double) (System.currentTimeMillis() + 5000));
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// awonpc.enableIntelligence();
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@@ -355,7 +355,7 @@ public enum InterestManager implements Runnable {
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if (!awonpc.isAlive())
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continue;
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awonpc.getPlayerAgroMap().put(player.getObjectUUID(), false);
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awonpc.playerAgroMap.put(player.getObjectUUID(), false);
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if (awonpc.isMob())
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MobileFSM.setAwake(awonpc, false);
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+117
-118
@@ -34,7 +34,6 @@ import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ThreadLocalRandom;
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import static engine.math.FastMath.sqr;
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import static java.lang.Math.sqrt;
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public class MobileFSM {
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@@ -58,7 +57,7 @@ public class MobileFSM {
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if (mob == null) {
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return;
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}
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STATE state = mob.getState();
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STATE state = mob.state;
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switch (state) {
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case Idle:
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if (mob.isAlive())
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@@ -149,21 +148,21 @@ public class MobileFSM {
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public static boolean setAwake(Mob aiAgent, boolean force) {
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if (force) {
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aiAgent.setState(STATE.Awake);
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aiAgent.state = STATE.Awake;
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return true;
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}
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if (aiAgent.getState() == STATE.Idle) {
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aiAgent.setState(STATE.Awake);
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if (aiAgent.state == STATE.Idle) {
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aiAgent.state = STATE.Awake;
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return true;
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}
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return false;
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}
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public static boolean setAggro(Mob aiAgent, int targetID) {
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if (aiAgent.getState() != STATE.Dead) {
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if (aiAgent.state != STATE.Dead) {
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aiAgent.setNoAggro(false);
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aiAgent.setAggroTargetID(targetID);
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aiAgent.setState(STATE.Aggro);
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aiAgent.state = STATE.Aggro;
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return true;
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}
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return false;
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@@ -173,18 +172,18 @@ public class MobileFSM {
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if (mob.getLoc().distanceSquared2D(mob.getBindLoc()) > sqr(2000)) {
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mob.setWalkingHome(false);
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mob.setState(STATE.Home);
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mob.state = STATE.Home;
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}
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}
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private static void awake(Mob aiAgent) {
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if (!aiAgent.isAlive()) {
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aiAgent.setState(STATE.Dead);
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aiAgent.state = STATE.Dead;
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return;
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}
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if (aiAgent.getLoc().distanceSquared2D(aiAgent.getBindLoc()) > sqr(2000)) {
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aiAgent.setWalkingHome(false);
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aiAgent.setState(STATE.Home);
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aiAgent.state = STATE.Home;
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return;
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}
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//Don't attempt to aggro if No aggro is on and aiAgent is not home yet.
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@@ -197,8 +196,8 @@ public class MobileFSM {
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aiAgent.setNoAggro(false);
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}
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//no players currently have this mob loaded. return to IDLE.
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if (aiAgent.getPlayerAgroMap().isEmpty()) {
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aiAgent.setState(STATE.Idle);
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if (aiAgent.playerAgroMap.isEmpty()) {
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aiAgent.state = STATE.Idle;
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return;
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}
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@@ -210,7 +209,7 @@ public class MobileFSM {
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//Get the Map for Players that loaded this mob.
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ConcurrentHashMap<Integer, Boolean> loadedPlayers = aiAgent.getPlayerAgroMap();
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ConcurrentHashMap<Integer, Boolean> loadedPlayers = aiAgent.playerAgroMap;
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if (!Enum.MobFlagType.AGGRESSIVE.elementOf(aiAgent.getMobBase().getFlags()) && aiAgent.getCombatTarget() == null) {
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@@ -218,7 +217,7 @@ public class MobileFSM {
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int patrolRandom = ThreadLocalRandom.current().nextInt(1000);
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if (patrolRandom <= MBServerStatics.AI_PATROL_DIVISOR) {
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aiAgent.setState(STATE.Patrol);
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aiAgent.state = STATE.Patrol;
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}
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return;
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}
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@@ -251,7 +250,7 @@ public class MobileFSM {
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if (MovementUtilities.inRangeToAggro(aiAgent, loadedPlayer)) {
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aiAgent.setAggroTargetID(playerID);
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aiAgent.setState(STATE.Aggro);
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aiAgent.state = STATE.Aggro;
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return;
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}
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@@ -260,37 +259,37 @@ public class MobileFSM {
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int patrolRandom = ThreadLocalRandom.current().nextInt(1000);
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if (patrolRandom <= MBServerStatics.AI_PATROL_DIVISOR) {
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aiAgent.setState(STATE.Patrol);
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aiAgent.state = STATE.Patrol;
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}
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}
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private static void guardAttackMob(Mob aiAgent) {
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if (!aiAgent.isAlive()) {
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aiAgent.setState(STATE.Dead);
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aiAgent.state = STATE.Dead;
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return;
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}
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AbstractGameObject target = aiAgent.getCombatTarget();
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if (target == null) {
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aiAgent.setState(STATE.Awake);
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aiAgent.state = STATE.Awake;
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return;
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}
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if (target.getObjectType().equals(GameObjectType.Mob) == false) {
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aiAgent.setState(STATE.Awake);
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aiAgent.state = STATE.Awake;
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return;
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}
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if (target.equals(aiAgent)) {
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aiAgent.setState(STATE.Awake);
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aiAgent.state = STATE.Awake;
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return;
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}
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Mob mob = (Mob) target;
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if (!mob.isAlive() || mob.getState() == STATE.Dead) {
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if (!mob.isAlive() || mob.state == STATE.Dead) {
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aiAgent.setCombatTarget(null);
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aiAgent.setState(STATE.Awake);
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aiAgent.state = STATE.Awake;
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return;
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}
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@@ -350,7 +349,7 @@ public class MobileFSM {
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}
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private static void awakeNPCguard(Mob aiAgent) {
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if (!aiAgent.isAlive()) {
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aiAgent.setState(STATE.Dead);
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aiAgent.state = STATE.Dead;
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return;
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}
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@@ -359,7 +358,7 @@ public class MobileFSM {
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if (aiAgent.getLoc().distanceSquared2D(aiAgent.getBindLoc()) > sqr(2000)) {
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aiAgent.setWalkingHome(false);
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aiAgent.setState(STATE.Home);
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aiAgent.state = STATE.Home;
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return;
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}
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@@ -383,13 +382,13 @@ public class MobileFSM {
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if (aiAgent.getLoc().distanceSquared2D(mob.getLoc()) > sqr(50))
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continue;
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aiAgent.setCombatTarget(mob);
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aiAgent.setState(STATE.Attack);
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aiAgent.state = STATE.Attack;
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}
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}
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private static void petAwake(Mob aiAgent) {
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if (!aiAgent.isAlive()) {
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aiAgent.setState(STATE.Dead);
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aiAgent.state = STATE.Dead;
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return;
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}
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@@ -425,13 +424,13 @@ public class MobileFSM {
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private static void aggro(Mob aiAgent, int targetID) {
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if (!aiAgent.isAlive()) {
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aiAgent.setState(STATE.Dead);
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aiAgent.state = STATE.Dead;
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return;
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}
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if (aiAgent.getLoc().distanceSquared2D(aiAgent.getBindLoc()) > sqr(2000)) {
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aiAgent.setWalkingHome(false);
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aiAgent.setState(STATE.Home);
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aiAgent.state = STATE.Home;
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return;
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}
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@@ -447,22 +446,22 @@ public class MobileFSM {
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if (aggroTarget == null) {
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// Logger.error("MobileFSM.aggro", "aggro target with UUID " + targetID + " returned null");
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aiAgent.getPlayerAgroMap().remove(targetID);
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aiAgent.playerAgroMap.remove(targetID);
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aiAgent.setAggroTargetID(0);
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aiAgent.setState(STATE.Patrol);
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aiAgent.state = STATE.Patrol;
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return;
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}
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if (!aiAgent.canSee(aggroTarget)) {
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aiAgent.setCombatTarget(null);
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targetID = 0;
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aiAgent.setState(STATE.Patrol);
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aiAgent.state = STATE.Patrol;
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return;
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}
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if (!aggroTarget.isActive()) {
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aiAgent.setCombatTarget(null);
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targetID = 0;
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aiAgent.setState(STATE.Patrol);
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aiAgent.state = STATE.Patrol;
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return;
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}
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aiAgent.setCombatTarget(aggroTarget);
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@@ -471,7 +470,7 @@ public class MobileFSM {
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attack(aiAgent, targetID);
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}
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} else if (CombatUtilities.inRange2D(aiAgent, aggroTarget, aiAgent.getRange())) {
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aiAgent.setState(STATE.Attack);
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aiAgent.state = STATE.Attack;
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attack(aiAgent, targetID);
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return;
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}
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@@ -480,14 +479,14 @@ public class MobileFSM {
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aiAgent.setAggroTargetID(0);
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aiAgent.setCombatTarget(null);
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MovementUtilities.moveToLocation(aiAgent, aiAgent.getTrueBindLoc(), 0);
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aiAgent.setState(STATE.Awake);
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aiAgent.state = STATE.Awake;
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return;
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}
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if (!MovementUtilities.inRangeOfBindLocation(aiAgent)) {
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aiAgent.setCombatTarget(null);
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aiAgent.setAggroTargetID(0);
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aiAgent.setState(STATE.Home);
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aiAgent.state = STATE.Home;
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return;
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}
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@@ -511,14 +510,14 @@ public class MobileFSM {
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private static void petAttack(Mob aiAgent) {
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if (!aiAgent.isAlive()) {
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aiAgent.setState(STATE.Dead);
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aiAgent.state = STATE.Dead;
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return;
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}
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AbstractGameObject target = aiAgent.getCombatTarget();
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if (target == null) {
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aiAgent.setState(STATE.Awake);
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aiAgent.state = STATE.Awake;
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return;
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}
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@@ -530,13 +529,13 @@ public class MobileFSM {
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if (!player.isActive()) {
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aiAgent.setCombatTarget(null);
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aiAgent.setState(STATE.Awake);
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aiAgent.state = STATE.Awake;
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return;
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}
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if (player.inSafeZone()) {
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aiAgent.setCombatTarget(null);
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aiAgent.setState(STATE.Awake);
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aiAgent.state = STATE.Awake;
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return;
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}
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@@ -556,21 +555,21 @@ public class MobileFSM {
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private static void mobAttack(Mob aiAgent) {
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if (!aiAgent.isAlive()) {
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aiAgent.setState(STATE.Dead);
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aiAgent.state = STATE.Dead;
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return;
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}
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if (aiAgent.getLoc().distanceSquared2D(aiAgent.getBindLoc()) > sqr(2000)) {
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aiAgent.setWalkingHome(false);
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aiAgent.setState(STATE.Home);
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aiAgent.state = STATE.Home;
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return;
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}
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AbstractGameObject target = aiAgent.getCombatTarget();
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if (target == null) {
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aiAgent.setState(STATE.Patrol);
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aiAgent.state = STATE.Patrol;
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return;
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}
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@@ -582,13 +581,13 @@ public class MobileFSM {
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if (!player.isActive()) {
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aiAgent.setCombatTarget(null);
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aiAgent.setState(STATE.Patrol);
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aiAgent.state = STATE.Patrol;
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return;
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}
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if (aiAgent.isNecroPet() && player.inSafeZone()) {
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aiAgent.setCombatTarget(null);
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aiAgent.setState(STATE.Idle);
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aiAgent.state = STATE.Idle;
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return;
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}
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if (canCast(aiAgent) == true) {
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@@ -614,19 +613,19 @@ public class MobileFSM {
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if (building.getRank() == -1) {
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aiAgent.setCombatTarget(null);
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aiAgent.setState(STATE.Awake);
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aiAgent.state = STATE.Awake;
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return;
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}
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if (!building.isVulnerable()) {
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aiAgent.setCombatTarget(null);
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aiAgent.setState(STATE.Awake);
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aiAgent.state = STATE.Awake;
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return;
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}
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if (BuildingManager.getBuildingFromCache(building.getObjectUUID()) == null) {
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aiAgent.setCombatTarget(null);
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aiAgent.setState(STATE.Awake);
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aiAgent.state = STATE.Awake;
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return;
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}
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@@ -645,7 +644,7 @@ public class MobileFSM {
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continue;
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mob.setCombatTarget(aiAgent);
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mob.setState(STATE.Attack);
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mob.state = STATE.Attack;
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}
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}
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@@ -722,13 +721,13 @@ public class MobileFSM {
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if (aiAgent.getMobBase().getSeeInvis() < player.getHidden()) {
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aiAgent.setCombatTarget(null);
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aiAgent.setState(STATE.Awake);
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aiAgent.state = STATE.Awake;
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return;
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}
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if (!player.isAlive()) {
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aiAgent.setCombatTarget(null);
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aiAgent.setState(STATE.Awake);
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aiAgent.state = STATE.Awake;
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return;
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}
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@@ -798,13 +797,13 @@ public class MobileFSM {
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if (aiAgent.getMobBase().getSeeInvis() < player.getHidden()) {
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aiAgent.setCombatTarget(null);
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aiAgent.setState(STATE.Awake);
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aiAgent.state = STATE.Awake;
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return;
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}
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if (!player.isAlive()) {
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aiAgent.setCombatTarget(null);
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aiAgent.setState(STATE.Awake);
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aiAgent.state = STATE.Awake;
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return;
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}
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@@ -815,14 +814,14 @@ public class MobileFSM {
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aiAgent.setCombatTarget(null);
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aiAgent.setAggroTargetID(0);
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aiAgent.setWalkingHome(false);
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aiAgent.setState(STATE.Home);
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aiAgent.state = STATE.Home;
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return;
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}
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if (!MovementUtilities.inRangeDropAggro(aiAgent, player)) {
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aiAgent.setAggroTargetID(0);
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aiAgent.setCombatTarget(null);
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MovementUtilities.moveToLocation(aiAgent, aiAgent.getTrueBindLoc(), 0);
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aiAgent.setState(STATE.Awake);
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aiAgent.state = STATE.Awake;
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return;
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}
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if (CombatUtilities.inRange2D(aiAgent, player, aiAgent.getRange())) {
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@@ -891,13 +890,13 @@ public class MobileFSM {
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if (CombatUtilities.inRangeToAttack2D(aiAgent, player))
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return;
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//set mob to pursue target
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aiAgent.setState(MobileFSM.STATE.Chase);
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aiAgent.state = STATE.Chase;
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}
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private static void handleMobAttackForPet(Mob aiAgent, Mob mob) {
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if (!mob.isAlive()) {
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aiAgent.setCombatTarget(null);
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aiAgent.setState(STATE.Awake);
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aiAgent.state = STATE.Awake;
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return;
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}
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@@ -969,7 +968,7 @@ public class MobileFSM {
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if (!mob.isAlive()) {
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aiAgent.setCombatTarget(null);
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aiAgent.setState(STATE.Awake);
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aiAgent.state = STATE.Awake;
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return;
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}
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@@ -1040,7 +1039,7 @@ public class MobileFSM {
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//in range to attack, start attacking now!
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if (!aiAgent.isAlive()) {
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aiAgent.setState(STATE.Dead);
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aiAgent.state = STATE.Dead;
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return;
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}
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@@ -1048,23 +1047,23 @@ public class MobileFSM {
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||||
if (aggroTarget == null) {
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// Logger.error("MobileFSM.aggro", "aggro target with UUID " + targetID + " returned null");
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||||
aiAgent.getPlayerAgroMap().remove(targetID);
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||||
aiAgent.playerAgroMap.remove(targetID);
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||||
aiAgent.setAggroTargetID(0);
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||||
aiAgent.setState(STATE.Patrol);
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aiAgent.state = STATE.Patrol;
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||||
return;
|
||||
}
|
||||
|
||||
if (aiAgent.getMobBase().getSeeInvis() < aggroTarget.getHidden()) {
|
||||
aiAgent.setAggroTargetID(0);
|
||||
aiAgent.setCombatTarget(null);
|
||||
aiAgent.setState(STATE.Patrol);
|
||||
aiAgent.state = STATE.Patrol;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!aggroTarget.isAlive()) {
|
||||
aiAgent.setAggroTargetID(0);
|
||||
aiAgent.setCombatTarget(null);
|
||||
aiAgent.setState(STATE.Patrol);
|
||||
aiAgent.state = STATE.Patrol;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1072,7 +1071,7 @@ public class MobileFSM {
|
||||
aiAgent.setCombatTarget(null);
|
||||
aiAgent.setAggroTargetID(0);
|
||||
aiAgent.setWalkingHome(false);
|
||||
aiAgent.setState(STATE.Home);
|
||||
aiAgent.state = STATE.Home;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1080,7 +1079,7 @@ public class MobileFSM {
|
||||
aiAgent.setAggroTargetID(0);
|
||||
aiAgent.setCombatTarget(null);
|
||||
MovementUtilities.moveToLocation(aiAgent, aiAgent.getTrueBindLoc(), 0);
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1144,17 +1143,17 @@ public class MobileFSM {
|
||||
MovementManager.translocate(aiAgent, aiAgent.getBindLoc(), null);
|
||||
aiAgent.setAggroTargetID(0);
|
||||
aiAgent.setCombatTarget(null);
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
}
|
||||
private static void recalling(Mob aiAgent) {
|
||||
//recall home.
|
||||
if (aiAgent.getLoc() == aiAgent.getBindLoc())
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
|
||||
if (aiAgent.getLoc().distanceSquared2D(aiAgent.getBindLoc()) > sqr(2000)) {
|
||||
|
||||
aiAgent.setWalkingHome(false);
|
||||
aiAgent.setState(STATE.Home);
|
||||
aiAgent.state = STATE.Home;
|
||||
}
|
||||
}
|
||||
private static void patrol(Mob aiAgent) {
|
||||
@@ -1162,7 +1161,7 @@ public class MobileFSM {
|
||||
MobBase mobbase = aiAgent.getMobBase();
|
||||
|
||||
if (mobbase != null && (Enum.MobFlagType.SENTINEL.elementOf(mobbase.getFlags()) || !Enum.MobFlagType.CANROAM.elementOf(mobbase.getFlags()))) {
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1178,35 +1177,35 @@ public class MobileFSM {
|
||||
|
||||
MovementUtilities.aiMove(aiAgent, Vector3fImmutable.getRandomPointInCircle(aiAgent.getBindLoc(), patrolRadius), true);
|
||||
}
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
}
|
||||
private static void dead(Mob aiAgent) {
|
||||
//Despawn Timer with Loot currently in inventory.
|
||||
if (aiAgent.getCharItemManager().getInventoryCount() > 0) {
|
||||
if (System.currentTimeMillis() > aiAgent.getDeathTime() + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) {
|
||||
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) {
|
||||
aiAgent.despawn();
|
||||
//update time of death after mob despawns so respawn time happens after mob despawns.
|
||||
aiAgent.setDeathTime(System.currentTimeMillis());
|
||||
aiAgent.setState(STATE.Respawn);
|
||||
aiAgent.state = STATE.Respawn;
|
||||
}
|
||||
|
||||
//No items in inventory.
|
||||
} else {
|
||||
//Mob's Loot has been looted.
|
||||
if (aiAgent.isHasLoot()) {
|
||||
if (System.currentTimeMillis() > aiAgent.getDeathTime() + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) {
|
||||
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) {
|
||||
aiAgent.despawn();
|
||||
//update time of death after mob despawns so respawn time happens after mob despawns.
|
||||
aiAgent.setDeathTime(System.currentTimeMillis());
|
||||
aiAgent.setState(STATE.Respawn);
|
||||
aiAgent.state = STATE.Respawn;
|
||||
}
|
||||
//Mob never had Loot.
|
||||
} else {
|
||||
if (System.currentTimeMillis() > aiAgent.getDeathTime() + MBServerStatics.DESPAWN_TIMER) {
|
||||
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER) {
|
||||
aiAgent.despawn();
|
||||
//update time of death after mob despawns so respawn time happens after mob despawns.
|
||||
aiAgent.setDeathTime(System.currentTimeMillis());
|
||||
aiAgent.setState(STATE.Respawn);
|
||||
aiAgent.state = STATE.Respawn;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1214,14 +1213,14 @@ public class MobileFSM {
|
||||
private static void guardAwake(Mob aiAgent) {
|
||||
|
||||
if (!aiAgent.isAlive()) {
|
||||
aiAgent.setState(STATE.Dead);
|
||||
aiAgent.state = STATE.Dead;
|
||||
return;
|
||||
}
|
||||
|
||||
if (aiAgent.getLoc().distanceSquared2D(aiAgent.getBindLoc()) > sqr(2000)) {
|
||||
|
||||
aiAgent.setWalkingHome(false);
|
||||
aiAgent.setState(STATE.Home);
|
||||
aiAgent.state = STATE.Home;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1232,12 +1231,12 @@ public class MobileFSM {
|
||||
aiAgent.setNoAggro(false);
|
||||
|
||||
// do nothing if no players are around.
|
||||
if (aiAgent.getPlayerAgroMap().isEmpty())
|
||||
if (aiAgent.playerAgroMap.isEmpty())
|
||||
return;
|
||||
|
||||
//Get the Map for Players that loaded this mob.
|
||||
|
||||
ConcurrentHashMap<Integer, Boolean> loadedPlayers = aiAgent.getPlayerAgroMap();
|
||||
ConcurrentHashMap<Integer, Boolean> loadedPlayers = aiAgent.playerAgroMap;
|
||||
|
||||
//no players currently have this mob loaded. return to IDLE.
|
||||
//aiAgent finished moving home, set aggro on.
|
||||
@@ -1342,13 +1341,13 @@ public class MobileFSM {
|
||||
if (aggro) {
|
||||
if (CombatUtilities.inRangeToAttack(aiAgent, loadedPlayer)) {
|
||||
aiAgent.setAggroTargetID(playerID);
|
||||
aiAgent.setState(STATE.Aggro);
|
||||
aiAgent.state = STATE.Aggro;
|
||||
return;
|
||||
}
|
||||
|
||||
if (MovementUtilities.inRangeToAggro(aiAgent, loadedPlayer)) {
|
||||
aiAgent.setAggroTargetID(playerID);
|
||||
aiAgent.setState(STATE.Aggro);
|
||||
aiAgent.state = STATE.Aggro;
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -1356,12 +1355,12 @@ public class MobileFSM {
|
||||
|
||||
//attempt to patrol even if aiAgent isn't aggresive;
|
||||
if (aiAgent.isMoving() == false)
|
||||
aiAgent.setState(STATE.Patrol);
|
||||
aiAgent.state = STATE.Patrol;
|
||||
}
|
||||
private static void guardAggro(Mob aiAgent, int targetID) {
|
||||
|
||||
if (!aiAgent.isAlive()) {
|
||||
aiAgent.setState(STATE.Dead);
|
||||
aiAgent.state = STATE.Dead;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1376,26 +1375,26 @@ public class MobileFSM {
|
||||
PlayerCharacter aggroTarget = PlayerCharacter.getFromCache(targetID);
|
||||
|
||||
if (aggroTarget == null) {
|
||||
aiAgent.setState(STATE.Patrol);
|
||||
aiAgent.state = STATE.Patrol;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!aiAgent.canSee(aggroTarget)) {
|
||||
aiAgent.setCombatTarget(null);
|
||||
targetID = 0;
|
||||
aiAgent.setState(STATE.Patrol);
|
||||
aiAgent.state = STATE.Patrol;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!aggroTarget.isActive()) {
|
||||
aiAgent.setCombatTarget(null);
|
||||
targetID = 0;
|
||||
aiAgent.setState(STATE.Patrol);
|
||||
aiAgent.state = STATE.Patrol;
|
||||
return;
|
||||
}
|
||||
if (CombatUtilities.inRangeToAttack(aiAgent, aggroTarget)) {
|
||||
aiAgent.setCombatTarget(aggroTarget);
|
||||
aiAgent.setState(STATE.Attack);
|
||||
aiAgent.state = STATE.Attack;
|
||||
guardAttack(aiAgent);
|
||||
return;
|
||||
}
|
||||
@@ -1412,7 +1411,7 @@ public class MobileFSM {
|
||||
aiAgent.setAggroTargetID(0);
|
||||
aiAgent.setCombatTarget(null);
|
||||
MovementUtilities.moveToLocation(aiAgent, aiAgent.getTrueBindLoc(), 0);
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1420,7 +1419,7 @@ public class MobileFSM {
|
||||
aiAgent.setCombatTarget(null);
|
||||
aiAgent.setAggroTargetID(0);
|
||||
aiAgent.setWalkingHome(false);
|
||||
aiAgent.setState(STATE.Home);
|
||||
aiAgent.state = STATE.Home;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1437,8 +1436,8 @@ public class MobileFSM {
|
||||
}
|
||||
private static void guardPatrol(Mob aiAgent) {
|
||||
|
||||
if (aiAgent.getPlayerAgroMap().isEmpty()) {
|
||||
aiAgent.setState(STATE.Awake);
|
||||
if (aiAgent.playerAgroMap.isEmpty()) {
|
||||
aiAgent.state = STATE.Awake;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1449,7 +1448,7 @@ public class MobileFSM {
|
||||
DispatchMessage.sendToAllInRange(aiAgent, rwss);
|
||||
}
|
||||
|
||||
if (aiAgent.getNpcOwner() == null) {
|
||||
if (aiAgent.npcOwner == null) {
|
||||
|
||||
if (!aiAgent.isWalk() || (aiAgent.isCombat() && aiAgent.getCombatTarget() == null)) {
|
||||
aiAgent.setWalkMode(true);
|
||||
@@ -1460,14 +1459,14 @@ public class MobileFSM {
|
||||
}
|
||||
|
||||
if (aiAgent.isMoving()) {
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
return;
|
||||
}
|
||||
|
||||
Building barrack = aiAgent.getBuilding();
|
||||
Building barrack = aiAgent.building;
|
||||
|
||||
if (barrack == null) {
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1480,7 +1479,7 @@ public class MobileFSM {
|
||||
}
|
||||
}
|
||||
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
return;
|
||||
|
||||
}
|
||||
@@ -1494,25 +1493,25 @@ public class MobileFSM {
|
||||
|
||||
}
|
||||
|
||||
Building barrack = ((Mob) aiAgent.getNpcOwner()).getBuilding();
|
||||
Building barrack = ((Mob) aiAgent.npcOwner).building;
|
||||
|
||||
if (barrack == null) {
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
return;
|
||||
}
|
||||
|
||||
if (barrack.getPatrolPoints() == null) {
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
return;
|
||||
}
|
||||
|
||||
if (barrack.getPatrolPoints().isEmpty()) {
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
return;
|
||||
}
|
||||
|
||||
if (aiAgent.isMoving()) {
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1528,24 +1527,24 @@ public class MobileFSM {
|
||||
if (patrolLoc != null) {
|
||||
if (MovementUtilities.canMove(aiAgent)) {
|
||||
MovementUtilities.aiMove(aiAgent, patrolLoc, true);
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
}
|
||||
private static void guardAttack(Mob aiAgent) {
|
||||
|
||||
if (!aiAgent.isAlive()) {
|
||||
aiAgent.setState(STATE.Dead);
|
||||
aiAgent.state = STATE.Dead;
|
||||
return;
|
||||
}
|
||||
|
||||
AbstractGameObject target = aiAgent.getCombatTarget();
|
||||
|
||||
if (target == null) {
|
||||
aiAgent.setState(STATE.Patrol);
|
||||
aiAgent.state = STATE.Patrol;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1556,13 +1555,13 @@ public class MobileFSM {
|
||||
|
||||
if (!player.isActive()) {
|
||||
aiAgent.setCombatTarget(null);
|
||||
aiAgent.setState(STATE.Patrol);
|
||||
aiAgent.state = STATE.Patrol;
|
||||
return;
|
||||
}
|
||||
|
||||
if (aiAgent.isNecroPet() && player.inSafeZone()) {
|
||||
aiAgent.setCombatTarget(null);
|
||||
aiAgent.setState(STATE.Idle);
|
||||
aiAgent.state = STATE.Idle;
|
||||
return;
|
||||
}
|
||||
if (canCast(aiAgent) == true) {
|
||||
@@ -1575,7 +1574,7 @@ public class MobileFSM {
|
||||
break;
|
||||
case Building:
|
||||
Logger.info("PLAYER GUARD ATTEMPTING TO ATTACK BUILDING IN " + aiAgent.getParentZone().getName());
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
break;
|
||||
case Mob:
|
||||
Mob mob = (Mob) target;
|
||||
@@ -1590,7 +1589,7 @@ public class MobileFSM {
|
||||
|
||||
aiAgent.setAggroTargetID(0);
|
||||
aiAgent.setCombatTarget(null);
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
}
|
||||
private static void respawn(Mob aiAgent) {
|
||||
|
||||
@@ -1599,26 +1598,26 @@ public class MobileFSM {
|
||||
|
||||
long spawnTime = aiAgent.getSpawnTime();
|
||||
|
||||
if (aiAgent.isPlayerGuard() && aiAgent.getNpcOwner() != null && !aiAgent.getNpcOwner().isAlive())
|
||||
if (aiAgent.isPlayerGuard() && aiAgent.npcOwner != null && !aiAgent.npcOwner.isAlive())
|
||||
return;
|
||||
|
||||
if (System.currentTimeMillis() > aiAgent.getDeathTime() + spawnTime) {
|
||||
if (System.currentTimeMillis() > aiAgent.deathTime + spawnTime) {
|
||||
aiAgent.respawn();
|
||||
aiAgent.setState(STATE.Idle);
|
||||
aiAgent.state = STATE.Idle;
|
||||
}
|
||||
}
|
||||
private static void retaliate(Mob aiAgent) {
|
||||
|
||||
if (aiAgent.getCombatTarget() == null)
|
||||
aiAgent.setState(STATE.Awake);
|
||||
aiAgent.state = STATE.Awake;
|
||||
|
||||
//out of range to attack move
|
||||
if (!MovementUtilities.canMove(aiAgent)) {
|
||||
aiAgent.setState(STATE.Attack);
|
||||
aiAgent.state = STATE.Attack;
|
||||
return;
|
||||
}
|
||||
|
||||
aiAgent.setState(STATE.Attack);
|
||||
aiAgent.state = STATE.Attack;
|
||||
|
||||
//lets make mobs ai less twitchy, Don't call another movement until mob reaches it's destination.
|
||||
if (aiAgent.isMoving())
|
||||
@@ -1730,7 +1729,7 @@ public class MobileFSM {
|
||||
Zone mobCamp = mob.getParentZone();
|
||||
for (Mob mob1 : mobCamp.zoneMobSet) {
|
||||
if (mob1.getMobBase().getFlags().contains(Enum.MobFlagType.RESPONDSTOCALLSFORHELP)) {
|
||||
if (mob1.getState() == STATE.Awake) {
|
||||
if (mob1.state == STATE.Awake) {
|
||||
if (CombatUtilities.inRange2D(mob, mob1, mob.getAggroRange()) == true) {
|
||||
MovementUtilities.moveToLocation(mob1, mob.getLoc(), 0);
|
||||
}
|
||||
@@ -1745,14 +1744,14 @@ public class MobileFSM {
|
||||
mob.setCombatTarget(null);
|
||||
mob.setAggroTargetID(0);
|
||||
mob.setWalkingHome(false);
|
||||
mob.setState(STATE.Home);
|
||||
mob.state = STATE.Home;
|
||||
return;
|
||||
}
|
||||
mob.updateMovementState();
|
||||
mob.updateLocation();
|
||||
if(CombatUtilities.inRange2D(mob,mob.getCombatTarget(), mob.getRange()) == true) {
|
||||
MovementUtilities.moveToLocation(mob, mob.getLoc(), 0);
|
||||
mob.setState(STATE.Attack);
|
||||
mob.state = STATE.Attack;
|
||||
}
|
||||
else {//if (mob.isMoving() == false){
|
||||
if(mob.getRange() > 15) {
|
||||
|
||||
@@ -40,10 +40,10 @@ public class MovementUtilities {
|
||||
if (agent.getContract() != null)
|
||||
guardCaptain = agent;
|
||||
else
|
||||
guardCaptain = (Mob) agent.getNpcOwner();
|
||||
guardCaptain = (Mob) agent.npcOwner;
|
||||
|
||||
if (guardCaptain != null){
|
||||
Building barracks = guardCaptain.getBuilding();
|
||||
Building barracks = guardCaptain.building;
|
||||
|
||||
if (barracks != null){
|
||||
City city = barracks.getCity();
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
package engine.db.handlers;
|
||||
|
||||
import engine.ai.MobileFSM.STATE;
|
||||
import engine.gameManager.NPCManager;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.objects.Mob;
|
||||
import engine.objects.PlayerCharacter;
|
||||
@@ -118,7 +119,7 @@ public class dbMobHandler extends dbHandlerBase {
|
||||
while (rs.next()) {
|
||||
int mobBaseID = rs.getInt("mobBaseID");
|
||||
String name = rs.getString("name");
|
||||
Mob toCreate = captain.createGuardMob(mobBaseID, captain.getGuild(), captain.getParentZone(), captain.getBuilding().getLoc(), captain.getLevel(),name);
|
||||
Mob toCreate = NPCManager.createGuardMob(captain, captain.getGuild(), captain.getParentZone(), captain.building.getLoc(), captain.getLevel(),name);
|
||||
if (toCreate == null)
|
||||
return;
|
||||
|
||||
@@ -127,7 +128,7 @@ public class dbMobHandler extends dbHandlerBase {
|
||||
|
||||
toCreate.setTimeToSpawnSiege(System.currentTimeMillis() + MBServerStatics.FIFTEEN_MINUTES);
|
||||
toCreate.setDeathTime(System.currentTimeMillis());
|
||||
toCreate.setState(STATE.Respawn);
|
||||
toCreate.state = STATE.Respawn;
|
||||
|
||||
}
|
||||
}
|
||||
@@ -241,7 +242,7 @@ public class dbMobHandler extends dbHandlerBase {
|
||||
worldDelta = worldDelta.subtract(new Vector3fImmutable(sourceZone.getAbsX(), sourceZone.getAbsY(), sourceZone.getAbsZ()));
|
||||
|
||||
newMobile = Mob.createMob(mobile.getLoadID(),
|
||||
mobile.getLoc().add(worldDelta), null, true, targetZone, mobile.getBuilding(), 0);
|
||||
mobile.getLoc().add(worldDelta), null, true, targetZone, mobile.building, 0);
|
||||
|
||||
if (newMobile != null) {
|
||||
newMobile.updateDatabase();
|
||||
|
||||
@@ -449,7 +449,7 @@ public class InfoCmd extends AbstractDevCmd {
|
||||
output += StringUtils.addWS("isAlive: "
|
||||
+ targetMob.isAlive(), 20);
|
||||
output += newline;
|
||||
output += "Mob State: " +targetMob.getState().name();
|
||||
output += "Mob State: " + targetMob.state.name();
|
||||
|
||||
output += newline;
|
||||
output += "Speed : " + targetMob.getSpeed();
|
||||
|
||||
@@ -260,7 +260,7 @@ public enum BuildingManager {
|
||||
if (slottedNPC.getObjectType() == Enum.GameObjectType.NPC)
|
||||
((NPC) slottedNPC).remove();
|
||||
else if (slottedNPC.getObjectType() == Enum.GameObjectType.Mob)
|
||||
((Mob) slottedNPC).remove(building);
|
||||
NPCManager.removeMobileFromBuilding(((Mob) slottedNPC), building);
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -285,7 +285,7 @@ public enum BuildingManager {
|
||||
else
|
||||
building.getHirelings().remove(npc);
|
||||
} else if (mob != null) {
|
||||
if (!mob.remove(building))
|
||||
if (!NPCManager.removeMobileFromBuilding(mob, building))
|
||||
Logger.error("Failed to remove npc " + npc.getObjectUUID()
|
||||
+ "from Building " + building.getObjectUUID());
|
||||
else
|
||||
|
||||
@@ -183,8 +183,8 @@ public enum CombatManager {
|
||||
|
||||
//set sources target
|
||||
pet.setCombatTarget(target);
|
||||
pet.setState(STATE.Attack);
|
||||
// setFirstHitCombatTarget(player,target);
|
||||
pet.state = STATE.Attack;
|
||||
// setFirstHitCombatTarget(player,target);
|
||||
|
||||
//put in combat if not already
|
||||
if (!pet.isCombat())
|
||||
@@ -691,8 +691,8 @@ public enum CombatManager {
|
||||
count++;
|
||||
|
||||
mob.setCombatTarget(ac);
|
||||
mob.setState(STATE.Attack);
|
||||
}
|
||||
mob.state = STATE.Attack;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1339,8 +1339,8 @@ public enum CombatManager {
|
||||
Mob pet = ((PlayerCharacter) tarAc).getPet();
|
||||
if (pet != null && pet.assist() && pet.getCombatTarget() == null) {
|
||||
pet.setCombatTarget(ac);
|
||||
pet.setState(STATE.Retaliate);
|
||||
}
|
||||
pet.state = STATE.Retaliate;
|
||||
}
|
||||
}
|
||||
|
||||
//Handle Mob Retaliate.
|
||||
@@ -1351,9 +1351,9 @@ public enum CombatManager {
|
||||
if (ac.getObjectType() == GameObjectType.Mob && retaliater.isSiege())
|
||||
return;
|
||||
retaliater.setCombatTarget(ac);
|
||||
retaliater.setState(STATE.Retaliate);
|
||||
retaliater.state = STATE.Retaliate;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void handleDamageShields(AbstractCharacter ac, AbstractCharacter target, float damage) {
|
||||
|
||||
@@ -1,7 +1,15 @@
|
||||
package engine.gameManager;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.ai.MobileFSM;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.net.Dispatch;
|
||||
import engine.net.DispatchMessage;
|
||||
import engine.net.client.msg.PetMsg;
|
||||
import engine.objects.*;
|
||||
import engine.powers.EffectsBase;
|
||||
import engine.server.MBServerStatics;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.util.ArrayList;
|
||||
@@ -12,10 +20,8 @@ public enum NPCManager {
|
||||
NPC_MANAGER;
|
||||
public static HashMap<Integer, ArrayList<EquipmentSetEntry>> _equipmentSetMap = new HashMap<>();
|
||||
public static HashMap<Integer, ArrayList<Integer>> _runeSetMap = new HashMap<>();
|
||||
|
||||
public static HashMap<Integer, ArrayList<BootySetEntry>> _bootySetMap = new HashMap<>();
|
||||
|
||||
|
||||
public static void LoadAllEquipmentSets() {
|
||||
_equipmentSetMap = DbManager.ItemBaseQueries.LOAD_EQUIPMENT_FOR_NPC_AND_MOBS();
|
||||
}
|
||||
@@ -33,7 +39,7 @@ public enum NPCManager {
|
||||
// Early exit
|
||||
|
||||
if (mob.runeSetID == 0)
|
||||
return;;
|
||||
return;
|
||||
|
||||
//Apply all rune effects.
|
||||
|
||||
@@ -67,7 +73,7 @@ public enum NPCManager {
|
||||
// Race runes are in the runeset but not in runebase for some reason
|
||||
|
||||
if (sourceRune == null)
|
||||
return;;
|
||||
return;
|
||||
|
||||
for (MobBaseEffects mbe : sourceRune.getEffectsList()) {
|
||||
|
||||
@@ -106,4 +112,304 @@ public enum NPCManager {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public static void dismissNecroPet(Mob necroPet, boolean updateOwner) {
|
||||
|
||||
necroPet.state = MobileFSM.STATE.Disabled;
|
||||
|
||||
necroPet.combatTarget = null;
|
||||
necroPet.hasLoot = false;
|
||||
|
||||
if (necroPet.parentZone != null)
|
||||
necroPet.parentZone.zoneMobSet.remove(necroPet);
|
||||
|
||||
try {
|
||||
necroPet.clearEffects();
|
||||
} catch (Exception e) {
|
||||
Logger.error(e.getMessage());
|
||||
}
|
||||
necroPet.playerAgroMap.clear();
|
||||
WorldGrid.RemoveWorldObject(necroPet);
|
||||
|
||||
DbManager.removeFromCache(necroPet);
|
||||
|
||||
PlayerCharacter petOwner = necroPet.getOwner();
|
||||
|
||||
if (petOwner != null) {
|
||||
necroPet.setOwner(null);
|
||||
petOwner.setPet(null);
|
||||
|
||||
if (updateOwner == false)
|
||||
return;
|
||||
|
||||
PetMsg petMsg = new PetMsg(5, null);
|
||||
Dispatch dispatch = Dispatch.borrow(petOwner, petMsg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.PRIMARY);
|
||||
}
|
||||
}
|
||||
|
||||
public static void auditNecroPets(PlayerCharacter player) {
|
||||
int removeIndex = 0;
|
||||
while (player.necroPets.size() >= 10) {
|
||||
|
||||
|
||||
if (removeIndex == player.necroPets.size())
|
||||
break;
|
||||
|
||||
Mob necroPet = player.necroPets.get(removeIndex);
|
||||
|
||||
if (necroPet == null) {
|
||||
removeIndex++;
|
||||
continue;
|
||||
}
|
||||
dismissNecroPet(necroPet, true);
|
||||
player.necroPets.remove(necroPet);
|
||||
removeIndex++;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public static void resetNecroPets(PlayerCharacter player) {
|
||||
|
||||
for (Mob necroPet : player.necroPets)
|
||||
if (necroPet.isPet())
|
||||
necroPet.setMob();
|
||||
}
|
||||
|
||||
public static void spawnNecroPet(PlayerCharacter playerCharacter, Mob mob) {
|
||||
|
||||
if (mob == null)
|
||||
return;
|
||||
|
||||
if (mob.getMobBaseID() != 12021 && mob.getMobBaseID() != 12022)
|
||||
return;
|
||||
|
||||
auditNecroPets(playerCharacter);
|
||||
resetNecroPets(playerCharacter);
|
||||
|
||||
playerCharacter.necroPets.add(mob);
|
||||
}
|
||||
|
||||
public static void dismissNecroPets(PlayerCharacter playerCharacter) {
|
||||
|
||||
|
||||
if (playerCharacter.necroPets.isEmpty())
|
||||
return;
|
||||
|
||||
for (Mob necroPet : playerCharacter.necroPets) {
|
||||
|
||||
try {
|
||||
dismissNecroPet(necroPet, true);
|
||||
} catch (Exception e) {
|
||||
necroPet.state = MobileFSM.STATE.Disabled;
|
||||
Logger.error(e);
|
||||
}
|
||||
}
|
||||
playerCharacter.necroPets.clear();
|
||||
}
|
||||
|
||||
public static synchronized Mob createGuardMob(Mob guardCaptain, Guild guild, Zone parent, Vector3fImmutable loc, short level, String pirateName) {
|
||||
|
||||
MobBase minionMobBase;
|
||||
Mob mob;
|
||||
int maxSlots = 1;
|
||||
|
||||
switch (guardCaptain.getRank()) {
|
||||
case 1:
|
||||
case 2:
|
||||
maxSlots = 1;
|
||||
break;
|
||||
case 3:
|
||||
maxSlots = 2;
|
||||
break;
|
||||
case 4:
|
||||
case 5:
|
||||
maxSlots = 3;
|
||||
break;
|
||||
case 6:
|
||||
maxSlots = 4;
|
||||
break;
|
||||
case 7:
|
||||
maxSlots = 5;
|
||||
break;
|
||||
default:
|
||||
maxSlots = 1;
|
||||
|
||||
}
|
||||
|
||||
if (guardCaptain.siegeMinionMap.size() == maxSlots)
|
||||
return null;
|
||||
|
||||
minionMobBase = guardCaptain.mobBase;
|
||||
|
||||
if (minionMobBase == null)
|
||||
return null;
|
||||
|
||||
mob = new Mob(minionMobBase, guild, parent, level, new Vector3fImmutable(1, 1, 1), 0, true);
|
||||
|
||||
mob.despawned = true;
|
||||
|
||||
mob.setLevel(level);
|
||||
//grab equipment and name from minionbase.
|
||||
if (guardCaptain.contract != null) {
|
||||
Enum.MinionType minionType = Enum.MinionType.ContractToMinionMap.get(guardCaptain.contract.getContractID());
|
||||
if (minionType != null) {
|
||||
mob.equipmentSetID = minionType.getEquipSetID();
|
||||
String rank = "";
|
||||
|
||||
if (guardCaptain.getRank() < 3)
|
||||
rank = MBServerStatics.JUNIOR;
|
||||
else if (guardCaptain.getRank() < 6)
|
||||
rank = "";
|
||||
else if (guardCaptain.getRank() == 6)
|
||||
rank = MBServerStatics.VETERAN;
|
||||
else
|
||||
rank = MBServerStatics.ELITE;
|
||||
|
||||
if (rank.isEmpty())
|
||||
mob.nameOverride = pirateName + " " + minionType.getRace() + " " + minionType.getName();
|
||||
else
|
||||
mob.nameOverride = pirateName + " " + minionType.getRace() + " " + rank + " " + minionType.getName();
|
||||
}
|
||||
}
|
||||
|
||||
if (parent != null)
|
||||
mob.setRelPos(parent, loc.x - parent.absX, loc.y - parent.absY, loc.z - parent.absZ);
|
||||
|
||||
mob.setObjectTypeMask(MBServerStatics.MASK_MOB | mob.getTypeMasks());
|
||||
|
||||
// mob.setMob();
|
||||
mob.isPlayerGuard = true;
|
||||
mob.setParentZone(parent);
|
||||
DbManager.addToCache(mob);
|
||||
mob.runAfterLoad();
|
||||
|
||||
|
||||
RuneBase guardRune = RuneBase.getRuneBase(252621);
|
||||
|
||||
for (MobBaseEffects mbe : guardRune.getEffectsList()) {
|
||||
|
||||
EffectsBase eb = PowersManager.getEffectByToken(mbe.getToken());
|
||||
|
||||
if (eb == null) {
|
||||
Logger.info("EffectsBase Null for Token " + mbe.getToken());
|
||||
continue;
|
||||
}
|
||||
|
||||
//check to upgrade effects if needed.
|
||||
if (mob.effects.containsKey(Integer.toString(eb.getUUID()))) {
|
||||
if (mbe.getReqLvl() > (int) mob.level) {
|
||||
continue;
|
||||
}
|
||||
|
||||
Effect eff = mob.effects.get(Integer.toString(eb.getUUID()));
|
||||
|
||||
if (eff == null)
|
||||
continue;
|
||||
|
||||
//Current effect is a higher rank, dont apply.
|
||||
if (eff.getTrains() > mbe.getRank())
|
||||
continue;
|
||||
|
||||
//new effect is of a higher rank. remove old effect and apply new one.
|
||||
eff.cancelJob();
|
||||
mob.addEffectNoTimer(Integer.toString(eb.getUUID()), eb, mbe.getRank(), true);
|
||||
} else {
|
||||
|
||||
if (mbe.getReqLvl() > (int) mob.level)
|
||||
continue;
|
||||
|
||||
mob.addEffectNoTimer(Integer.toString(eb.getUUID()), eb, mbe.getRank(), true);
|
||||
}
|
||||
}
|
||||
|
||||
int slot = 0;
|
||||
slot += guardCaptain.siegeMinionMap.size() + 1;
|
||||
|
||||
guardCaptain.siegeMinionMap.put(mob, slot);
|
||||
mob.setInBuildingLoc(guardCaptain.building, guardCaptain);
|
||||
mob.setBindLoc(loc.add(mob.inBuildingLoc));
|
||||
mob.deathTime = System.currentTimeMillis();
|
||||
mob.spawnTime = 900;
|
||||
mob.npcOwner = guardCaptain;
|
||||
mob.state = MobileFSM.STATE.Respawn;
|
||||
|
||||
return mob;
|
||||
}
|
||||
|
||||
public static void removeSiegeMinions(Mob mobile) {
|
||||
|
||||
for (Mob toRemove : mobile.siegeMinionMap.keySet()) {
|
||||
|
||||
toRemove.state = MobileFSM.STATE.Disabled;
|
||||
|
||||
if (mobile.isMoving()) {
|
||||
|
||||
mobile.stopMovement(mobile.getLoc());
|
||||
mobile.state = MobileFSM.STATE.Disabled;
|
||||
|
||||
if (toRemove.parentZone != null)
|
||||
toRemove.parentZone.zoneMobSet.remove(toRemove);
|
||||
}
|
||||
|
||||
try {
|
||||
toRemove.clearEffects();
|
||||
} catch (Exception e) {
|
||||
Logger.error(e.getMessage());
|
||||
}
|
||||
|
||||
if (toRemove.parentZone != null)
|
||||
toRemove.parentZone.zoneMobSet.remove(toRemove);
|
||||
|
||||
WorldGrid.RemoveWorldObject(toRemove);
|
||||
WorldGrid.removeObject(toRemove);
|
||||
DbManager.removeFromCache(toRemove);
|
||||
|
||||
PlayerCharacter petOwner = toRemove.getOwner();
|
||||
|
||||
if (petOwner != null) {
|
||||
|
||||
petOwner.setPet(null);
|
||||
toRemove.setOwner(null);
|
||||
|
||||
PetMsg petMsg = new PetMsg(5, null);
|
||||
Dispatch dispatch = Dispatch.borrow(petOwner, petMsg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.PRIMARY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static boolean removeMobileFromBuilding(Mob mobile, Building building) {
|
||||
|
||||
// Remove npc from it's building
|
||||
mobile.state = MobileFSM.STATE.Disabled;
|
||||
|
||||
try {
|
||||
mobile.clearEffects();
|
||||
} catch (Exception e) {
|
||||
Logger.error(e.getMessage());
|
||||
}
|
||||
|
||||
if (mobile.parentZone != null)
|
||||
mobile.parentZone.zoneMobSet.remove(mobile);
|
||||
|
||||
if (building != null) {
|
||||
building.getHirelings().remove(mobile);
|
||||
removeSiegeMinions(mobile);
|
||||
}
|
||||
|
||||
// Delete npc from database
|
||||
|
||||
if (DbManager.MobQueries.DELETE_MOB(mobile) == 0)
|
||||
return false;
|
||||
|
||||
// Remove npc from the simulation
|
||||
|
||||
mobile.removeFromCache();
|
||||
DbManager.removeFromCache(mobile);
|
||||
WorldGrid.RemoveWorldObject(mobile);
|
||||
WorldGrid.removeObject(mobile);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,7 +28,6 @@ import engine.net.client.msg.*;
|
||||
import engine.net.client.msg.chat.AbstractChatMsg;
|
||||
import engine.net.client.msg.commands.ClientAdminCommandMsg;
|
||||
import engine.objects.*;
|
||||
import engine.powers.effectmodifiers.AbstractEffectModifier;
|
||||
import engine.server.MBServerStatics;
|
||||
import engine.server.world.WorldServer;
|
||||
import engine.session.Session;
|
||||
@@ -37,7 +36,6 @@ import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.sql.SQLException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Map;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
@@ -2028,7 +2026,7 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
|
||||
if (pet.getCombatTarget() == null)
|
||||
return;
|
||||
pet.setState(STATE.Attack);
|
||||
pet.state = STATE.Attack;
|
||||
}
|
||||
|
||||
protected static void petCmd(PetCmdMsg msg, ClientConnection conn) throws MsgSendException {
|
||||
@@ -2046,7 +2044,7 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
if (!pet.isAlive())
|
||||
return;
|
||||
|
||||
if (pet.getState() == STATE.Disabled)
|
||||
if (pet.state == STATE.Disabled)
|
||||
return;
|
||||
|
||||
int type = msg.getType();
|
||||
@@ -2054,7 +2052,7 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
if (type == 1) { //stop attack
|
||||
pet.setCombatTarget(null);
|
||||
pc.setCombat(false);
|
||||
pet.setState(STATE.Awake);
|
||||
pet.state = STATE.Awake;
|
||||
|
||||
}
|
||||
else if (type == 2) { //dismiss
|
||||
|
||||
@@ -7,6 +7,7 @@ import engine.ai.MobileFSM;
|
||||
import engine.exception.MsgSendException;
|
||||
import engine.gameManager.BuildingManager;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.gameManager.NPCManager;
|
||||
import engine.gameManager.SessionManager;
|
||||
import engine.net.Dispatch;
|
||||
import engine.net.DispatchMessage;
|
||||
@@ -66,8 +67,8 @@ public class MinionTrainingMsgHandler extends AbstractClientMsgHandler {
|
||||
if (!npc.getSiegeMinionMap().containsKey(toRemove))
|
||||
return true;
|
||||
|
||||
toRemove.setState(MobileFSM.STATE.Disabled);
|
||||
npc.getSiegeMinionMap().remove(toRemove);
|
||||
toRemove.state = MobileFSM.STATE.Disabled;
|
||||
npc.getSiegeMinionMap().remove(toRemove);
|
||||
|
||||
//toRemove.disableIntelligence();
|
||||
WorldGrid.RemoveWorldObject(toRemove);
|
||||
@@ -159,8 +160,8 @@ public class MinionTrainingMsgHandler extends AbstractClientMsgHandler {
|
||||
toCreate.setSpawnTime(60 * 15);
|
||||
toCreate.setTimeToSpawnSiege(System.currentTimeMillis() + (60 * 15 * 1000));
|
||||
toCreate.setDeathTime(System.currentTimeMillis());
|
||||
toCreate.setState(MobileFSM.STATE.Respawn);
|
||||
}
|
||||
toCreate.state = MobileFSM.STATE.Respawn;
|
||||
}
|
||||
}
|
||||
|
||||
ManageNPCMsg mnm = new ManageNPCMsg(npc);
|
||||
@@ -198,8 +199,8 @@ public class MinionTrainingMsgHandler extends AbstractClientMsgHandler {
|
||||
if (!DbManager.MobQueries.REMOVE_FROM_GUARDS(npc.getObjectUUID(), toRemove.getMobBaseID(), npc.getSiegeMinionMap().get(toRemove)))
|
||||
return true;
|
||||
|
||||
toRemove.setState(MobileFSM.STATE.Disabled);
|
||||
npc.getSiegeMinionMap().remove(toRemove);
|
||||
toRemove.state = MobileFSM.STATE.Disabled;
|
||||
npc.getSiegeMinionMap().remove(toRemove);
|
||||
|
||||
//toRemove.disableIntelligence();
|
||||
WorldGrid.RemoveWorldObject(toRemove);
|
||||
@@ -283,7 +284,7 @@ public class MinionTrainingMsgHandler extends AbstractClientMsgHandler {
|
||||
if (!DbManager.MobQueries.ADD_TO_GUARDS(npc.getObjectUUID(), mobBase, pirateName, npc.getSiegeMinionMap().size() + 1))
|
||||
return true;
|
||||
|
||||
Mob toCreate = npc.createGuardMob(mobBase, npc.getGuild(), zone, b.getLoc(), npc.getLevel(),pirateName);
|
||||
Mob toCreate = NPCManager.createGuardMob(npc, npc.getGuild(), zone, b.getLoc(), npc.getLevel(),pirateName);
|
||||
|
||||
if (toCreate == null)
|
||||
return true;
|
||||
@@ -292,8 +293,8 @@ public class MinionTrainingMsgHandler extends AbstractClientMsgHandler {
|
||||
if (toCreate != null) {
|
||||
toCreate.setTimeToSpawnSiege(System.currentTimeMillis() + MBServerStatics.FIFTEEN_MINUTES);
|
||||
toCreate.setDeathTime(System.currentTimeMillis());
|
||||
toCreate.setState(MobileFSM.STATE.Respawn);
|
||||
}
|
||||
toCreate.state = MobileFSM.STATE.Respawn;
|
||||
}
|
||||
}
|
||||
|
||||
ManageNPCMsg mnm = new ManageNPCMsg(npc);
|
||||
|
||||
@@ -6,6 +6,7 @@ import engine.Enum.ProfitType;
|
||||
import engine.exception.MsgSendException;
|
||||
import engine.gameManager.BuildingManager;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.gameManager.NPCManager;
|
||||
import engine.gameManager.SessionManager;
|
||||
import engine.math.FastMath;
|
||||
import engine.math.Vector3fImmutable;
|
||||
@@ -209,7 +210,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
|
||||
if (building.getHirelings().containsKey(mob) == false)
|
||||
return true;
|
||||
|
||||
if (mob.remove(building) == false) {
|
||||
if (NPCManager.removeMobileFromBuilding(mob, building) == false) {
|
||||
PlaceAssetMsg.sendPlaceAssetError(player.getClientConnection(), 1, "A Serious error has occurred. Please post details for to ensure transaction integrity");
|
||||
return true;
|
||||
}
|
||||
@@ -439,9 +440,9 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
|
||||
case Mob:
|
||||
|
||||
Mob mob = (Mob) abstractCharacter;
|
||||
building = mob.getBuilding();
|
||||
building = mob.building;
|
||||
|
||||
if (mob.getBuilding() == null)
|
||||
if (mob.building == null)
|
||||
return;
|
||||
|
||||
City mobCity = building.getCity();
|
||||
|
||||
@@ -84,7 +84,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
protected float manaMax; // Health/Mana/Stamina
|
||||
protected AtomicBoolean isAlive = new AtomicBoolean(true);
|
||||
protected Resists resists = new Resists("Genric");
|
||||
protected AbstractWorldObject combatTarget;
|
||||
public AbstractWorldObject combatTarget;
|
||||
protected ConcurrentHashMap<String, JobContainer> timers;
|
||||
protected ConcurrentHashMap<String, Long> timestamps;
|
||||
protected int atrHandOne;
|
||||
|
||||
@@ -204,8 +204,8 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
|
||||
|
||||
WorldGrid.RemoveWorldObject(this);
|
||||
if (this.getObjectType() == GameObjectType.Mob){
|
||||
((Mob)this).setState(STATE.Disabled);
|
||||
if (((Mob)this).getParentZone() != null)
|
||||
((Mob)this).state = STATE.Disabled;
|
||||
if (((Mob)this).getParentZone() != null)
|
||||
((Mob)this).getParentZone().zoneMobSet.remove(this);
|
||||
}
|
||||
|
||||
|
||||
+15
-290
@@ -11,7 +11,6 @@ package engine.objects;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.Enum.*;
|
||||
import engine.InterestManagement.HeightMap;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.ai.MobileFSM;
|
||||
import engine.ai.MobileFSM.STATE;
|
||||
@@ -32,7 +31,6 @@ import engine.net.client.msg.ManageCityAssetsMsg;
|
||||
import engine.net.client.msg.PetMsg;
|
||||
import engine.net.client.msg.PlaceAssetMsg;
|
||||
import engine.net.client.msg.chat.ChatSystemMsg;
|
||||
import engine.powers.EffectsBase;
|
||||
import engine.server.MBServerStatics;
|
||||
import org.joda.time.DateTime;
|
||||
import org.pmw.tinylog.Logger;
|
||||
@@ -57,7 +55,7 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
private final ReentrantReadWriteLock lock = new ReentrantReadWriteLock();
|
||||
|
||||
//mob specific
|
||||
private final ConcurrentHashMap<Integer, Boolean> playerAgroMap = new ConcurrentHashMap<>();
|
||||
public final ConcurrentHashMap<Integer, Boolean> playerAgroMap = new ConcurrentHashMap<>();
|
||||
public long nextCastTime = 0;
|
||||
public long nextCallForHelp = 0;
|
||||
public ReentrantReadWriteLock minionLock = new ReentrantReadWriteLock();
|
||||
@@ -70,42 +68,42 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
protected boolean isMob;
|
||||
public MobBase mobBase;
|
||||
protected float spawnRadius;
|
||||
protected int spawnTime;
|
||||
public int spawnTime;
|
||||
//used by static mobs
|
||||
protected int parentZoneID;
|
||||
protected Zone parentZone;
|
||||
public Zone parentZone;
|
||||
protected float statLat;
|
||||
protected float statLon;
|
||||
protected float statAlt;
|
||||
protected Building building;
|
||||
public Building building;
|
||||
public Contract contract;
|
||||
private int currentID;
|
||||
private int ownerUID = 0; //only used by pets
|
||||
private boolean hasLoot = false;
|
||||
public boolean hasLoot = false;
|
||||
private AbstractWorldObject fearedObject = null;
|
||||
private int buildingID;
|
||||
private boolean isSiege = false;
|
||||
public boolean isPlayerGuard = false;
|
||||
private long timeToSpawnSiege;
|
||||
private AbstractCharacter npcOwner;
|
||||
private Vector3fImmutable inBuildingLoc = null;
|
||||
public AbstractCharacter npcOwner;
|
||||
public Vector3fImmutable inBuildingLoc = null;
|
||||
private boolean noAggro = false;
|
||||
private STATE state = STATE.Disabled;
|
||||
public STATE state = STATE.Disabled;
|
||||
private int aggroTargetID = 0;
|
||||
private boolean walkingHome = true;
|
||||
private long lastAttackTime = 0;
|
||||
private long deathTime = 0;
|
||||
private final ConcurrentHashMap<Mob, Integer> siegeMinionMap = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
|
||||
public long deathTime = 0;
|
||||
public final ConcurrentHashMap<Mob, Integer> siegeMinionMap = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
|
||||
private int patrolPointIndex = 0;
|
||||
private int lastMobPowerToken = 0;
|
||||
private HashMap<Integer, MobEquipment> equip = null;
|
||||
private String nameOverride = "";
|
||||
public String nameOverride = "";
|
||||
private Regions lastRegion = null;
|
||||
private long despawnTime = 0;
|
||||
private DeferredPowerJob weaponPower;
|
||||
private DateTime upgradeDateTime = null;
|
||||
private boolean lootSync = false;
|
||||
private int equipmentSetID = 0;
|
||||
public int equipmentSetID = 0;
|
||||
public int runeSetID = 0;
|
||||
public int bootySetID = 0;
|
||||
|
||||
@@ -1950,10 +1948,6 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
|
||||
}
|
||||
|
||||
public Vector3fImmutable getInBuildingLoc() {
|
||||
return inBuildingLoc;
|
||||
}
|
||||
|
||||
public ItemBase getWeaponItemBase(boolean mainHand) {
|
||||
|
||||
if (this.equipmentSetID != 0) {
|
||||
@@ -2070,10 +2064,6 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
this.timeToSpawnSiege = timeToSpawnSiege;
|
||||
}
|
||||
|
||||
public AbstractCharacter getNpcOwner() {
|
||||
return npcOwner;
|
||||
}
|
||||
|
||||
public void setNpcOwner(AbstractCharacter npcOwner) {
|
||||
this.npcOwner = npcOwner;
|
||||
}
|
||||
@@ -2106,81 +2096,6 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
}
|
||||
}
|
||||
|
||||
public boolean remove(Building building) {
|
||||
|
||||
// Remove npc from it's building
|
||||
this.state = STATE.Disabled;
|
||||
|
||||
try {
|
||||
this.clearEffects();
|
||||
} catch (Exception e) {
|
||||
Logger.error(e.getMessage());
|
||||
}
|
||||
|
||||
if (this.parentZone != null)
|
||||
this.parentZone.zoneMobSet.remove(this);
|
||||
|
||||
if (building != null) {
|
||||
building.getHirelings().remove(this);
|
||||
this.removeMinions();
|
||||
}
|
||||
|
||||
// Delete npc from database
|
||||
|
||||
if (DbManager.MobQueries.DELETE_MOB(this) == 0)
|
||||
return false;
|
||||
|
||||
// Remove npc from the simulation
|
||||
|
||||
this.removeFromCache();
|
||||
DbManager.removeFromCache(this);
|
||||
WorldGrid.RemoveWorldObject(this);
|
||||
WorldGrid.removeObject(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
public void removeMinions() {
|
||||
|
||||
for (Mob toRemove : this.siegeMinionMap.keySet()) {
|
||||
|
||||
toRemove.state = STATE.Disabled;
|
||||
|
||||
if (this.isMoving()) {
|
||||
|
||||
this.stopMovement(this.getLoc());
|
||||
this.state = STATE.Disabled;
|
||||
|
||||
if (toRemove.parentZone != null)
|
||||
toRemove.parentZone.zoneMobSet.remove(toRemove);
|
||||
}
|
||||
|
||||
try {
|
||||
toRemove.clearEffects();
|
||||
} catch (Exception e) {
|
||||
Logger.error(e.getMessage());
|
||||
}
|
||||
|
||||
if (toRemove.parentZone != null)
|
||||
toRemove.parentZone.zoneMobSet.remove(toRemove);
|
||||
|
||||
WorldGrid.RemoveWorldObject(toRemove);
|
||||
WorldGrid.removeObject(toRemove);
|
||||
DbManager.removeFromCache(toRemove);
|
||||
|
||||
PlayerCharacter petOwner = toRemove.getOwner();
|
||||
|
||||
if (petOwner != null) {
|
||||
|
||||
petOwner.setPet(null);
|
||||
toRemove.setOwner(null);
|
||||
|
||||
PetMsg petMsg = new PetMsg(5, null);
|
||||
Dispatch dispatch = Dispatch.borrow(petOwner, petMsg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.PRIMARY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void setRank(int newRank) {
|
||||
|
||||
DbManager.MobQueries.SET_PROPERTY(this, "mob_level", newRank);
|
||||
@@ -2201,14 +2116,6 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
this.noAggro = noAggro;
|
||||
}
|
||||
|
||||
public STATE getState() {
|
||||
return state;
|
||||
}
|
||||
|
||||
public void setState(STATE state) {
|
||||
this.state = state;
|
||||
}
|
||||
|
||||
public int getAggroTargetID() {
|
||||
return aggroTargetID;
|
||||
}
|
||||
@@ -2233,14 +2140,6 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
this.lastAttackTime = lastAttackTime;
|
||||
}
|
||||
|
||||
public ConcurrentHashMap<Integer, Boolean> getPlayerAgroMap() {
|
||||
return playerAgroMap;
|
||||
}
|
||||
|
||||
public long getDeathTime() {
|
||||
return deathTime;
|
||||
}
|
||||
|
||||
public void setDeathTime(long deathTime) {
|
||||
this.deathTime = deathTime;
|
||||
}
|
||||
@@ -2261,10 +2160,6 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
return siegeMinionMap;
|
||||
}
|
||||
|
||||
public Building getBuilding() {
|
||||
return this.building;
|
||||
}
|
||||
|
||||
public DateTime getUpgradeDateTime() {
|
||||
|
||||
lock.readLock().lock();
|
||||
@@ -2276,136 +2171,6 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
}
|
||||
}
|
||||
|
||||
public synchronized Mob createGuardMob(int loadID, Guild guild, Zone parent, Vector3fImmutable loc, short level, String pirateName) {
|
||||
|
||||
MobBase minionMobBase;
|
||||
Mob mob;
|
||||
int maxSlots = 1;
|
||||
|
||||
switch (this.getRank()) {
|
||||
case 1:
|
||||
case 2:
|
||||
maxSlots = 1;
|
||||
break;
|
||||
case 3:
|
||||
maxSlots = 2;
|
||||
break;
|
||||
case 4:
|
||||
case 5:
|
||||
maxSlots = 3;
|
||||
break;
|
||||
case 6:
|
||||
maxSlots = 4;
|
||||
break;
|
||||
case 7:
|
||||
maxSlots = 5;
|
||||
break;
|
||||
default:
|
||||
maxSlots = 1;
|
||||
|
||||
}
|
||||
|
||||
if (siegeMinionMap.size() == maxSlots)
|
||||
return null;
|
||||
|
||||
minionMobBase = this.mobBase;
|
||||
|
||||
if (minionMobBase == null)
|
||||
return null;
|
||||
|
||||
mob = new Mob(minionMobBase, guild, parent, level, new Vector3fImmutable(1, 1, 1), 0, true);
|
||||
|
||||
mob.despawned = true;
|
||||
|
||||
mob.setLevel(level);
|
||||
//grab equipment and name from minionbase.
|
||||
if (this.contract != null) {
|
||||
MinionType minionType = MinionType.ContractToMinionMap.get(this.contract.getContractID());
|
||||
if (minionType != null) {
|
||||
mob.equipmentSetID = minionType.getEquipSetID();
|
||||
String rank = "";
|
||||
|
||||
if (this.getRank() < 3)
|
||||
rank = MBServerStatics.JUNIOR;
|
||||
else if (this.getRank() < 6)
|
||||
rank = "";
|
||||
else if (this.getRank() == 6)
|
||||
rank = MBServerStatics.VETERAN;
|
||||
else
|
||||
rank = MBServerStatics.ELITE;
|
||||
|
||||
if (rank.isEmpty())
|
||||
mob.nameOverride = pirateName + " " + minionType.getRace() + " " + minionType.getName();
|
||||
else
|
||||
mob.nameOverride = pirateName + " " + minionType.getRace() + " " + rank + " " + minionType.getName();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (parent != null)
|
||||
mob.setRelPos(parent, loc.x - parent.absX, loc.y - parent.absY, loc.z - parent.absZ);
|
||||
|
||||
mob.setObjectTypeMask(MBServerStatics.MASK_MOB | mob.getTypeMasks());
|
||||
|
||||
// mob.setMob();
|
||||
mob.isPlayerGuard = true;
|
||||
mob.setParentZone(parent);
|
||||
DbManager.addToCache(mob);
|
||||
mob.runAfterLoad();
|
||||
|
||||
|
||||
RuneBase guardRune = RuneBase.getRuneBase(252621);
|
||||
|
||||
for (MobBaseEffects mbe : guardRune.getEffectsList()) {
|
||||
|
||||
EffectsBase eb = PowersManager.getEffectByToken(mbe.getToken());
|
||||
|
||||
if (eb == null) {
|
||||
Logger.info("EffectsBase Null for Token " + mbe.getToken());
|
||||
continue;
|
||||
}
|
||||
|
||||
//check to upgrade effects if needed.
|
||||
if (mob.effects.containsKey(Integer.toString(eb.getUUID()))) {
|
||||
if (mbe.getReqLvl() > (int) mob.level) {
|
||||
continue;
|
||||
}
|
||||
|
||||
Effect eff = mob.effects.get(Integer.toString(eb.getUUID()));
|
||||
|
||||
if (eff == null)
|
||||
continue;
|
||||
|
||||
//Current effect is a higher rank, dont apply.
|
||||
if (eff.getTrains() > mbe.getRank())
|
||||
continue;
|
||||
|
||||
//new effect is of a higher rank. remove old effect and apply new one.
|
||||
eff.cancelJob();
|
||||
mob.addEffectNoTimer(Integer.toString(eb.getUUID()), eb, mbe.getRank(), true);
|
||||
} else {
|
||||
|
||||
if (mbe.getReqLvl() > (int) mob.level)
|
||||
continue;
|
||||
|
||||
mob.addEffectNoTimer(Integer.toString(eb.getUUID()), eb, mbe.getRank(), true);
|
||||
}
|
||||
}
|
||||
|
||||
int slot = 0;
|
||||
slot += siegeMinionMap.size() + 1;
|
||||
|
||||
siegeMinionMap.put(mob, slot);
|
||||
mob.setInBuildingLoc(this.building, this);
|
||||
mob.setBindLoc(loc.add(mob.inBuildingLoc));
|
||||
mob.deathTime = System.currentTimeMillis();
|
||||
mob.spawnTime = 900;
|
||||
mob.npcOwner = this;
|
||||
mob.state = STATE.Respawn;
|
||||
|
||||
return mob;
|
||||
}
|
||||
|
||||
public Contract getContract() {
|
||||
return contract;
|
||||
}
|
||||
@@ -2472,7 +2237,7 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
|
||||
try {
|
||||
|
||||
building = this.getBuilding();
|
||||
building = this.building;
|
||||
|
||||
// Cannot upgrade an npc not within a building
|
||||
|
||||
@@ -2550,7 +2315,7 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
if (!building.getHirelings().containsKey(this))
|
||||
return;
|
||||
|
||||
if (!this.remove(building)) {
|
||||
if (!NPCManager.removeMobileFromBuilding(this, building)) {
|
||||
PlaceAssetMsg.sendPlaceAssetError(player.getClientConnection(), 1, "A Serious error has occurred. Please post details for to ensure transaction integrity");
|
||||
return;
|
||||
}
|
||||
@@ -2607,7 +2372,7 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
WorldGrid.RemoveWorldObject(this);
|
||||
DbManager.removeFromCache(this);
|
||||
if (this.getObjectType() == GameObjectType.Mob) {
|
||||
this.setState(STATE.Disabled);
|
||||
this.state = STATE.Disabled;
|
||||
if (this.getParentZone() != null)
|
||||
this.getParentZone().zoneMobSet.remove(this);
|
||||
}
|
||||
@@ -2639,44 +2404,4 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
}
|
||||
}
|
||||
|
||||
public void dismissNecroPet(boolean updateOwner) {
|
||||
|
||||
this.state = STATE.Disabled;
|
||||
|
||||
this.combatTarget = null;
|
||||
this.hasLoot = false;
|
||||
|
||||
if (this.parentZone != null)
|
||||
this.parentZone.zoneMobSet.remove(this);
|
||||
|
||||
try {
|
||||
this.clearEffects();
|
||||
} catch (Exception e) {
|
||||
Logger.error(e.getMessage());
|
||||
}
|
||||
this.playerAgroMap.clear();
|
||||
WorldGrid.RemoveWorldObject(this);
|
||||
|
||||
DbManager.removeFromCache(this);
|
||||
|
||||
// YEAH BONUS CODE! THANKS UNNAMED ASSHOLE!
|
||||
//WorldServer.removeObject(this);
|
||||
//WorldGrid.INSTANCE.removeWorldObject(this);
|
||||
//owner.getPet().disableIntelligence();
|
||||
|
||||
PlayerCharacter petOwner = this.getOwner();
|
||||
|
||||
if (petOwner != null) {
|
||||
this.setOwner(null);
|
||||
petOwner.setPet(null);
|
||||
|
||||
if (updateOwner == false)
|
||||
return;
|
||||
PetMsg petMsg = new PetMsg(5, null);
|
||||
Dispatch dispatch = Dispatch.borrow(petOwner, petMsg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.PRIMARY);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -797,7 +797,7 @@ public class NPC extends AbstractCharacter {
|
||||
|
||||
for (Mob toRemove : this.siegeMinionMap.keySet()) {
|
||||
|
||||
toRemove.setState(STATE.Disabled);
|
||||
toRemove.state = STATE.Disabled;
|
||||
|
||||
try {
|
||||
toRemove.clearEffects();
|
||||
@@ -1461,14 +1461,14 @@ public class NPC extends AbstractCharacter {
|
||||
|
||||
siegeMinionMap.put(mob, slot);
|
||||
mob.setInBuildingLoc(this.building, this);
|
||||
|
||||
Vector3fImmutable buildingWorldLoc = ZoneManager.convertLocalToWorld(this.building, mob.getInBuildingLoc());
|
||||
|
||||
Vector3fImmutable buildingWorldLoc = ZoneManager.convertLocalToWorld(this.building, mob.inBuildingLoc);
|
||||
mob.setBindLoc(buildingWorldLoc);
|
||||
mob.setLoc(buildingWorldLoc);
|
||||
|
||||
mob.setSpawnTime(10);
|
||||
mob.setNpcOwner(this);
|
||||
mob.setState(STATE.Awake);
|
||||
mob.state = STATE.Awake;
|
||||
|
||||
return mob;
|
||||
}
|
||||
|
||||
@@ -626,7 +626,7 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
if (this.pet != null)
|
||||
this.dismissPet();
|
||||
|
||||
this.dismissNecroPets();
|
||||
NPCManager.dismissNecroPets(this);
|
||||
// remove flight job.
|
||||
|
||||
this.setTakeOffTime(0);
|
||||
@@ -1586,77 +1586,13 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
return this.pet;
|
||||
}
|
||||
|
||||
public Mob getNecroPet(int i) {
|
||||
return this.necroPets.get(i);
|
||||
}
|
||||
|
||||
|
||||
public static void auditNecroPets(PlayerCharacter player){
|
||||
int removeIndex =0;
|
||||
while(player.necroPets.size() >= 10){
|
||||
|
||||
|
||||
if (removeIndex == player.necroPets.size())
|
||||
break;
|
||||
|
||||
Mob toRemove = player.necroPets.get(removeIndex);
|
||||
|
||||
if (toRemove == null){
|
||||
removeIndex++;
|
||||
continue;
|
||||
}
|
||||
toRemove.dismissNecroPet(true);
|
||||
player.necroPets.remove(toRemove);
|
||||
removeIndex++;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public static void resetNecroPets(PlayerCharacter player){
|
||||
for (Mob necroPet: player.necroPets)
|
||||
if (necroPet.isPet())
|
||||
necroPet.setMob();
|
||||
}
|
||||
|
||||
public void spawnNecroPet(Mob mob) {
|
||||
if (mob == null)
|
||||
return;
|
||||
if (mob.getMobBaseID() != 12021 && mob.getMobBaseID() != 12022)
|
||||
return;
|
||||
|
||||
PlayerCharacter.auditNecroPets(this);
|
||||
PlayerCharacter.resetNecroPets(this);
|
||||
|
||||
this.necroPets.add(mob);
|
||||
}
|
||||
|
||||
|
||||
public void dismissPet() {
|
||||
|
||||
if (this.pet != null) {
|
||||
this.pet.dismiss();
|
||||
this.pet = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void dismissNecroPets() {
|
||||
|
||||
|
||||
if (this.necroPets.isEmpty())
|
||||
return;
|
||||
|
||||
for (Mob necroPet: this.necroPets){
|
||||
|
||||
try{
|
||||
necroPet.dismissNecroPet(true);
|
||||
}catch(Exception e){
|
||||
necroPet.setState(STATE.Disabled);
|
||||
Logger.error(e);
|
||||
}
|
||||
}
|
||||
this.necroPets.clear();
|
||||
}
|
||||
|
||||
|
||||
//called to verify player has correct item equipped for casting.
|
||||
public boolean validEquip(int slot, String type) {
|
||||
@@ -4644,7 +4580,7 @@ public void dismissNecroPets() {
|
||||
if (!currentPet.isSiege()) {
|
||||
|
||||
currentPet.setCombatTarget(null);
|
||||
currentPet.setState(STATE.Disabled);
|
||||
currentPet.state = STATE.Disabled;
|
||||
|
||||
if (currentPet.getParentZone() != null)
|
||||
|
||||
@@ -4655,7 +4591,7 @@ public void dismissNecroPets() {
|
||||
}catch(Exception e){
|
||||
Logger.error( e.getMessage());
|
||||
}
|
||||
currentPet.getPlayerAgroMap().clear();
|
||||
currentPet.playerAgroMap.clear();
|
||||
WorldGrid.RemoveWorldObject(currentPet);
|
||||
DbManager.removeFromCache(currentPet);
|
||||
|
||||
|
||||
@@ -32,8 +32,8 @@ public class ClearAggroPowerAction extends AbstractPowerAction {
|
||||
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
|
||||
if (awo != null && awo.getObjectType() == GameObjectType.Mob){
|
||||
((Mob)awo).setNoAggro(true);
|
||||
((Mob)awo).setState(STATE.Patrol);
|
||||
}
|
||||
((Mob)awo).state = STATE.Patrol;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -31,8 +31,8 @@ public class ClearNearbyAggroPowerAction extends AbstractPowerAction {
|
||||
@Override
|
||||
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
|
||||
if (source.getObjectType() == GameObjectType.Mob){
|
||||
((Mob)source).setState(STATE.Patrol);
|
||||
}
|
||||
((Mob)source).state = STATE.Patrol;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -13,6 +13,7 @@ import engine.Enum;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.ai.MobileFSM.STATE;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.gameManager.NPCManager;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.net.Dispatch;
|
||||
@@ -81,13 +82,13 @@ public class CreateMobPowerAction extends AbstractPowerAction {
|
||||
if(currentPet!= null && !currentPet.isNecroPet() && !currentPet.isSiege()) {
|
||||
DbManager.removeFromCache(currentPet);
|
||||
WorldGrid.RemoveWorldObject(currentPet);
|
||||
currentPet.setState(STATE.Disabled);
|
||||
currentPet.setCombatTarget(null);
|
||||
currentPet.state = STATE.Disabled;
|
||||
currentPet.setCombatTarget(null);
|
||||
|
||||
if (currentPet.getParentZone() != null)
|
||||
currentPet.getParentZone().zoneMobSet.remove(currentPet);
|
||||
|
||||
currentPet.getPlayerAgroMap().clear();
|
||||
currentPet.playerAgroMap.clear();
|
||||
|
||||
try {
|
||||
currentPet.clearEffects();
|
||||
@@ -107,7 +108,7 @@ public class CreateMobPowerAction extends AbstractPowerAction {
|
||||
//remove 10th pet
|
||||
|
||||
|
||||
owner.spawnNecroPet(pet);
|
||||
NPCManager.spawnNecroPet(owner, pet);
|
||||
|
||||
}
|
||||
else { //is not a necro pet
|
||||
@@ -115,13 +116,13 @@ public class CreateMobPowerAction extends AbstractPowerAction {
|
||||
if(!currentPet.isNecroPet() && !currentPet.isSiege()) {
|
||||
DbManager.removeFromCache(currentPet);
|
||||
currentPet.setCombatTarget(null);
|
||||
currentPet.setState(STATE.Disabled);
|
||||
currentPet.state = STATE.Disabled;
|
||||
|
||||
currentPet.setOwner(null);
|
||||
currentPet.setOwner(null);
|
||||
WorldGrid.RemoveWorldObject(currentPet);
|
||||
|
||||
currentPet.getParentZone().zoneMobSet.remove(currentPet);
|
||||
currentPet.getPlayerAgroMap().clear();
|
||||
currentPet.playerAgroMap.clear();
|
||||
currentPet.clearEffects();
|
||||
//currentPet.disableIntelligence();
|
||||
}
|
||||
@@ -136,8 +137,8 @@ public class CreateMobPowerAction extends AbstractPowerAction {
|
||||
}
|
||||
|
||||
}
|
||||
PlayerCharacter.auditNecroPets(owner);
|
||||
PlayerCharacter.resetNecroPets(owner);
|
||||
NPCManager.auditNecroPets(owner);
|
||||
NPCManager.resetNecroPets(owner);
|
||||
}
|
||||
}
|
||||
/* if(owner.getPet() != null) {
|
||||
|
||||
@@ -560,7 +560,7 @@ public class WorldServer {
|
||||
m.setParentZone(zone);
|
||||
|
||||
//ADD GUARDS HERE.
|
||||
if (m.getBuilding() != null && m.getBuilding().getBlueprint() != null && m.getBuilding().getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK)
|
||||
if (m.building != null && m.building.getBlueprint() != null && m.building.getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK)
|
||||
DbManager.MobQueries.LOAD_PATROL_POINTS(m);
|
||||
}
|
||||
|
||||
@@ -683,7 +683,7 @@ public class WorldServer {
|
||||
if (player.getPet() != null)
|
||||
player.getPet().dismiss();
|
||||
|
||||
player.dismissNecroPets();
|
||||
NPCManager.dismissNecroPets(player);
|
||||
|
||||
// Set player inactive so they quit loading for other players
|
||||
|
||||
|
||||
Reference in New Issue
Block a user