Fidaltiy garbage removed from NPC class.
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@@ -99,7 +99,6 @@ public class Building extends AbstractWorldObject {
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public int floor;
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public int level;
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public HashMap<Integer,Integer> fidelityNpcs = new HashMap<>();
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public AtomicBoolean isDeranking = new AtomicBoolean(false);
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private ArrayList<Building> children = null;
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public LocalDateTime maintDateTime;
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@@ -210,9 +210,6 @@ public class NPC extends AbstractCharacter {
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try{
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this.building = BuildingManager.getBuilding(buildingID);
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if (this.building != null)
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this.building.fidelityNpcs.put(currentID, this.building.fidelityNpcs.size() + 1);
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}catch(Exception e){
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this.building = null;
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Logger.error( e.getMessage());
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