glass repairable for 3x base repair costs
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@@ -1660,8 +1660,8 @@ public class ClientMessagePump implements NetMsgHandler {
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if (toRepair == null)
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return;
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if (toRepair.getItemBase().isGlass())
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return;
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//if (toRepair.getItemBase().isGlass())
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// return;
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//make sure item is in player's inventory or equipment
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if (!itemMan.inventoryContains(toRepair) && !itemMan.equippedContains(toRepair))
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@@ -1683,6 +1683,12 @@ public class ClientMessagePump implements NetMsgHandler {
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}
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//TODO get cost to repair
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int cost = (int) ((max - dur) * 80.1);
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//glass costs 3x as much to repair
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if (toRepair.getItemBase().isGlass()){
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cost *= 3;
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}
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Building b = (!npc.isStatic()) ? npc.getBuilding() : null;
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if (b != null)
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