last tick on over time applies
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@@ -60,6 +60,8 @@ public class DamageOverTimeJob extends AbstractEffectJob {
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if (this.iteration < 0) {
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PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
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if (AbstractWorldObject.IsAbstractCharacter(source))
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eb.startEffect((AbstractCharacter) this.source, this.target, this.trains, this);
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return;
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}
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this.skipSendEffect = true;
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