@ -80,8 +80,8 @@ public class Mob extends AbstractIntelligenceAgent { 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    private  DeferredPowerJob  weaponPower ;   
					 
					 
					 
					    private  DeferredPowerJob  weaponPower ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    private  DateTime  upgradeDateTime  =  null ;   
					 
					 
					 
					    private  DateTime  upgradeDateTime  =  null ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    private  boolean  lootSync  =  false ;   
					 
					 
					 
					    private  boolean  lootSync  =  false ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    public  int  discDelay  =  6 ;   
					 
					 
					 
					
  
				
			 
			
				
				
			
		
	
		
		
			
				
					
					 
					 
					 
					    public  boolean  firstSpawn  =  tru e;   
					 
					 
					 
					    public  boolean  dropper  =  fals e;   
				
			 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    // New Mobile constructor.  Fill in the blanks and then call
   
					 
					 
					 
					    // New Mobile constructor.  Fill in the blanks and then call
   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					    // PERSIST.
   
					 
					 
					 
					    // PERSIST.
   
				
			 
			
		
	
	
		
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
					 
					@ -1740,22 +1740,21 @@ public class Mob extends AbstractIntelligenceAgent { 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					            this . behaviourType  =  MobBehaviourType . Aggro ;   
					 
					 
					 
					            this . behaviourType  =  MobBehaviourType . Aggro ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        }   
					 
					 
					 
					        }   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        boolean  isDropper  =  false ;   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        for ( MobEquipment  equipped :  this . equip . values ( ) ) {   
					 
					 
					 
					        for ( MobEquipment  equipped :  this . equip . values ( ) ) {   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					            if ( equipped . getItemBase ( ) . isVorg ( )  & &  this . getMobBaseID ( )  ! =  14062 ) {   
					 
					 
					 
					            if ( equipped . getItemBase ( ) . isVorg ( )  & &  this . getMobBaseID ( )  ! =  14062 ) {   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					                //this.healthMax = 7500;
   
					 
					 
					 
					                //this.healthMax = 7500;
   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					                //this.setHealth(this.healthMax);
   
					 
					 
					 
					                //this.setHealth(this.healthMax);
   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					                //this.level = 65;
   
					 
					 
					 
					                //this.level = 65;
   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					                isD ropper  =  true ;   
					 
					 
					 
					                this . d ropper  =  true ;   
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					            }   
					 
					 
					 
					            }   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        }   
					 
					 
					 
					        }   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        for ( Item  item  :  this . charItemManager . getInventory ( ) ) {   
					 
					 
					 
					        for ( Item  item  :  this . charItemManager . getInventory ( ) ) {   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					            if ( item . getItemBase ( ) . isDiscRune ( )  & &  this . level  <  75 ) {   
					 
					 
					 
					            if ( item . getItemBase ( ) . isDiscRune ( )  & &  this . level  <  75 ) {   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					                isD ropper  =  true ;   
					 
					 
					 
					                this . d ropper  =  true ;   
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					            }   
					 
					 
					 
					            }   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        }   
					 
					 
					 
					        }   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        if ( isD ropper) {   
					 
					 
					 
					        if ( this . d ropper) {   
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					            this . level  =  65 ;   
					 
					 
					 
					            this . level  =  65 ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					            this . resists  =  new  Resists ( "Dropper" ) ;   
					 
					 
					 
					            this . resists  =  new  Resists ( "Dropper" ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					            this . atrHandOne  * =  2 ;   
					 
					 
					 
					            this . atrHandOne  * =  2 ;