Browse Source

ItemManager created

combat-2
MagicBot 9 months ago
parent
commit
3ec76ab816
  1. 3
      src/engine/devcmd/cmds/PrintStatsCmd.java
  2. 6
      src/engine/gameManager/CombatManager.java
  3. 195
      src/engine/gameManager/ItemManager.java
  4. 6
      src/engine/gameManager/NPCManager.java
  5. 4
      src/engine/objects/AbstractCharacter.java
  6. 9
      src/engine/objects/CharacterItemManager.java
  7. 4
      src/engine/objects/ItemFactory.java
  8. 178
      src/engine/objects/ItemTemplate.java
  9. 2
      src/engine/objects/PlayerCharacter.java

3
src/engine/devcmd/cmds/PrintStatsCmd.java

@ -11,6 +11,7 @@ package engine.devcmd.cmds;
import engine.Enum; import engine.Enum;
import engine.devcmd.AbstractDevCmd; import engine.devcmd.AbstractDevCmd;
import engine.gameManager.ItemManager;
import engine.objects.*; import engine.objects.*;
/** /**
@ -87,7 +88,7 @@ public class PrintStatsCmd extends AbstractDevCmd {
//get weapons //get weapons
if (tar.charItemManager.equipped.isEmpty() == false) if (tar.charItemManager.equipped.isEmpty() == false)
if (tar.charItemManager.equipped.get(Enum.EquipSlotType.LHELD) != null && !ItemTemplate.isShield(tar.charItemManager.equipped.get(Enum.EquipSlotType.LHELD))) { if (tar.charItemManager.equipped.get(Enum.EquipSlotType.LHELD) != null && !ItemManager.isShield(tar.charItemManager.equipped.get(Enum.EquipSlotType.LHELD))) {
//off hand weapon //off hand weapon
out += "Attack Rating: " + tar.atrHandTwo + newline; out += "Attack Rating: " + tar.atrHandTwo + newline;
out += "Damage: " + tar.minDamageHandTwo + " - " + tar.maxDamageHandTwo + newline; out += "Damage: " + tar.minDamageHandTwo + " - " + tar.maxDamageHandTwo + newline;

6
src/engine/gameManager/CombatManager.java

@ -490,7 +490,7 @@ public enum CombatManager {
return 75; return 75;
else if (required.equals("Sword")) { else if (required.equals("Sword")) {
if (ItemTemplate.isTwoHanded(template)) if (ItemManager.isTwoHanded(template))
return 105; return 105;
else else
return 98; return 98;
@ -500,7 +500,7 @@ public enum CombatManager {
} else if (required.equals("Spear")) { } else if (required.equals("Spear")) {
return 92; return 92;
} else if (required.equals("Hammer") || required.equals("Axe")) { } else if (required.equals("Hammer") || required.equals("Axe")) {
if (ItemTemplate.isTwoHanded(template)) { if (ItemManager.isTwoHanded(template)) {
return 105; return 105;
} else if (mastery.equals("Throwing")) { } else if (mastery.equals("Throwing")) {
return 115; return 115;
@ -517,7 +517,7 @@ public enum CombatManager {
return 110; return 110;
} else if (required.equals("Bow")) { } else if (required.equals("Bow")) {
return 109; return 109;
} else if (ItemTemplate.isTwoHanded(template)) { } else if (ItemManager.isTwoHanded(template)) {
return 105; return 105;
} else { } else {
return 100; return 100;

195
src/engine/gameManager/ItemManager.java

@ -0,0 +1,195 @@
package engine.gameManager;
import engine.Enum;
import engine.objects.*;
import java.util.EnumSet;
import java.util.concurrent.ConcurrentHashMap;
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
public enum ItemManager {
ITEMMANAGER;
public static Boolean ValidRace(Item item, Enum.MonsterType race) {
if (item.template.item_race_req.isEmpty() && item.template.item_race_res.isEmpty())
return true;
if (item.template.item_race_req.isEmpty() == false)
if (item.template.item_race_req.contains(race))
return true;
if (item.template.item_race_res.isEmpty() == false)
if (item.template.item_class_res.contains(race) == false)
return true;
return false;
}
public static Boolean ValidClass(Item item, Enum.ClassType base, Enum.ClassType profession) {
// Early exit if no entry
if (item.template.item_class_req.isEmpty() && item.template.item_class_res.isEmpty())
return true;
if (item.template.item_class_req.isEmpty() == false)
if (item.template.item_class_req.contains(base) || item.template.item_class_req.contains(profession))
return true;
if (item.template.item_class_res.isEmpty() == false)
if (item.template.item_class_res.contains(base) == false && item.template.item_class_res.contains(profession) == false)
return true;
return false;
}
public static Boolean ValidDiscipline(Item item, EnumSet<Enum.DisciplineType> discs) {
// Early exit if no entry
if (item.template.item_disc_req.isEmpty() && item.template.item_disc_res.isEmpty())
return true;
EnumSet<Enum.DisciplineType> workSet = EnumSet.copyOf(discs);
if (item.template.item_disc_req.isEmpty() == false) {
workSet.retainAll(item.template.item_disc_req);
if (workSet.isEmpty() == false)
return true;
}
if (item.template.item_disc_res.isEmpty() == false) {
workSet.retainAll(item.template.item_disc_res);
if (workSet.isEmpty() == false)
return true;
}
return false;
}
public static Boolean canCharacterEquip(Item item, AbstractCharacter character) {
return ValidRace(item, character.absRace) && ValidClass(item, character.absBaseClass, character.absPromotionClass) && ValidDiscipline(item, character.absDisciplines);
}
public static boolean validForSkills(Item item, ConcurrentHashMap<String, CharacterSkill> skills) {
CharacterSkill characterSkill;
if (item.template.item_skill_required.isEmpty())
return true;
for (String skillRequired : item.template.item_skill_required.keySet()) {
int required_value = item.template.item_skill_required.get(skillRequired);
characterSkill = skills.get(skillRequired);
if (characterSkill == null)
return false;
if (characterSkill.getModifiedAmountBeforeMods() > required_value)
return true;
}
return false;
}
public static boolean isTwoHanded(Item item) {
if (!item.template.item_type.equals(Enum.ItemType.WEAPON))
return false;
return item.template.item_eq_slots_and.contains(EnumSet.of(Enum.EquipSlotType.LHELD, Enum.EquipSlotType.RHELD));
}
public static boolean isTwoHanded(ItemTemplate template) {
if (!template.item_type.equals(Enum.ItemType.WEAPON))
return false;
return template.item_eq_slots_and.contains(EnumSet.of(Enum.EquipSlotType.LHELD, Enum.EquipSlotType.RHELD));
}
public static boolean isShield(Item item) {
if (item.template.item_skill_required.containsKey("Block"))
return true;
return false;
}
public static boolean isShield(ItemTemplate template) {
if (template.item_skill_required.containsKey("Block"))
return true;
return false;
}
public static boolean validForSlot(Enum.EquipSlotType slot, ConcurrentHashMap<Enum.EquipSlotType, Item> equipped, Item item) {
boolean validSlot = false;
if (equipped == null)
return false;
//Item not valid for slot
if (item.template.item_eq_slots_or.contains(slot) == false)
return false;
// Slot is taken
if (equipped.get(slot) != null && equipped.get(slot).equals(item) == false)
return false;
// Two handed weapons take up two slots
if ((isTwoHanded(item)) &&
((slot == Enum.EquipSlotType.LHELD && equipped.get(Enum.EquipSlotType.RHELD) != null) ||
(slot == Enum.EquipSlotType.RHELD && equipped.get(Enum.EquipSlotType.LHELD) != null)))
return false;
if (item.template.item_type.equals(Enum.ItemType.WEAPON))
if (equipped.get(slot) != null && equipped.get(slot).equals(item) == false)
return false;
return true;
}
public static boolean canEquip(Enum.EquipSlotType slot, CharacterItemManager itemManager, AbstractCharacter abstractCharacter, Item item) {
if (itemManager == null || abstractCharacter == null)
return false;
// Early exit for mobiles and NPCS.
// Perhaps not needed now that mobs have skills.
if (EnumSet.of(Enum.GameObjectType.NPC, Enum.GameObjectType.Mob).contains(abstractCharacter.getObjectType()))
return false;
if (!validForSlot(slot, itemManager.getEquipped(), item))
return false;
if (!validForSkills(item, abstractCharacter.getSkills()))
return false;
if (canCharacterEquip(item, abstractCharacter) == false)
return false;
//players can't wear 0 value items.
return item.template.item_value != 0 || Kit.IsNoobGear(item.templateID);
}
}

6
src/engine/gameManager/NPCManager.java

@ -322,7 +322,7 @@ public enum NPCManager {
guard.maxDamageHandOne = (int) ((guard.mobBase.getDamageMax() + weapon.template.item_weapon_damage.values().iterator().next()[1]) * rankModifier) + primaryStat; guard.maxDamageHandOne = (int) ((guard.mobBase.getDamageMax() + weapon.template.item_weapon_damage.values().iterator().next()[1]) * rankModifier) + primaryStat;
guard.speedHandOne = weapon.template.item_weapon_wepspeed; guard.speedHandOne = weapon.template.item_weapon_wepspeed;
guard.rangeHandOne = weapon.template.item_weapon_max_range; guard.rangeHandOne = weapon.template.item_weapon_max_range;
} else if (guard.charItemManager.equipped.containsKey(Enum.EquipSlotType.LHELD) && !ItemTemplate.isShield(guard.charItemManager.equipped.get(Enum.EquipSlotType.LHELD).template)) { } else if (guard.charItemManager.equipped.containsKey(Enum.EquipSlotType.LHELD) && !ItemManager.isShield(guard.charItemManager.equipped.get(Enum.EquipSlotType.LHELD).template)) {
//has off hand weapon //has off hand weapon
Item weapon = guard.charItemManager.equipped.get(Enum.EquipSlotType.LHELD); Item weapon = guard.charItemManager.equipped.get(Enum.EquipSlotType.LHELD);
if (weapon.template.item_primary_attr.equals(Enum.AttributeType.Strength)) if (weapon.template.item_primary_attr.equals(Enum.AttributeType.Strength))
@ -350,7 +350,7 @@ public enum NPCManager {
int baseDef = guard.mobBase.getDefenseRating(); int baseDef = guard.mobBase.getDefenseRating();
int armorDefense = 0; int armorDefense = 0;
for (Item equipped : guard.charItemManager.equipped.values()) for (Item equipped : guard.charItemManager.equipped.values())
if (equipped.template.item_type.equals(Enum.ItemType.ARMOR) || ItemTemplate.isShield(equipped.template)) if (equipped.template.item_type.equals(Enum.ItemType.ARMOR) || ItemManager.isShield(equipped.template))
armorDefense += equipped.template.item_defense_rating; armorDefense += equipped.template.item_defense_rating;
guard.defenseRating = dexterity + baseDef + armorDefense; guard.defenseRating = dexterity + baseDef + armorDefense;
} }
@ -360,7 +360,7 @@ public enum NPCManager {
int baseAtr = guard.mobBase.getAttackRating(); int baseAtr = guard.mobBase.getAttackRating();
if (guard.charItemManager.equipped.get(Enum.EquipSlotType.RHELD) != null) if (guard.charItemManager.equipped.get(Enum.EquipSlotType.RHELD) != null)
guard.atrHandOne = baseAtr + (int) ((strength * 0.5f) + ((int) guard.charItemManager.equipped.get(Enum.EquipSlotType.RHELD).template.item_skill_required.values().toArray()[0] * 4) + ((int) guard.charItemManager.equipped.get(Enum.EquipSlotType.RHELD).template.item_skill_required.values().toArray()[0] * 3)); guard.atrHandOne = baseAtr + (int) ((strength * 0.5f) + ((int) guard.charItemManager.equipped.get(Enum.EquipSlotType.RHELD).template.item_skill_required.values().toArray()[0] * 4) + ((int) guard.charItemManager.equipped.get(Enum.EquipSlotType.RHELD).template.item_skill_required.values().toArray()[0] * 3));
else if (guard.charItemManager.equipped.get(Enum.EquipSlotType.LHELD) != null && !ItemTemplate.isShield(guard.charItemManager.equipped.get(Enum.EquipSlotType.LHELD).template)) else if (guard.charItemManager.equipped.get(Enum.EquipSlotType.LHELD) != null && !ItemManager.isShield(guard.charItemManager.equipped.get(Enum.EquipSlotType.LHELD).template))
guard.atrHandTwo = baseAtr + (int) ((strength * 0.5f) + ((int) guard.charItemManager.equipped.get(Enum.EquipSlotType.LHELD).template.item_skill_required.values().toArray()[0] * 4) + ((int) guard.charItemManager.equipped.get(Enum.EquipSlotType.LHELD).template.item_skill_required.values().toArray()[0] * 3)); guard.atrHandTwo = baseAtr + (int) ((strength * 0.5f) + ((int) guard.charItemManager.equipped.get(Enum.EquipSlotType.LHELD).template.item_skill_required.values().toArray()[0] * 4) + ((int) guard.charItemManager.equipped.get(Enum.EquipSlotType.LHELD).template.item_skill_required.values().toArray()[0] * 3));
else else
guard.atrHandOne = baseAtr; guard.atrHandOne = baseAtr;

4
src/engine/objects/AbstractCharacter.java

@ -909,7 +909,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
if (shield == null) if (shield == null)
return 0; return 0;
if (ItemTemplate.isShield(shield) == false) if (ItemManager.isShield(shield) == false)
return 0; return 0;
ItemTemplate template = shield.template; ItemTemplate template = shield.template;
@ -995,7 +995,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
if (weapon == null) { if (weapon == null) {
weapon = equipped.get(EquipSlotType.LHELD); weapon = equipped.get(EquipSlotType.LHELD);
if (weapon == null || ItemTemplate.isShield(weapon)) if (weapon == null || ItemManager.isShield(weapon))
unarmed = true; unarmed = true;
else else
weaponTemplate = weapon.template; weaponTemplate = weapon.template;

9
src/engine/objects/CharacterItemManager.java

@ -12,10 +12,7 @@ package engine.objects;
import engine.Enum; import engine.Enum;
import engine.Enum.GameObjectType; import engine.Enum.GameObjectType;
import engine.Enum.ItemType; import engine.Enum.ItemType;
import engine.gameManager.BuildingManager; import engine.gameManager.*;
import engine.gameManager.ChatManager;
import engine.gameManager.ConfigManager;
import engine.gameManager.DbManager;
import engine.math.Vector3fImmutable; import engine.math.Vector3fImmutable;
import engine.net.Dispatch; import engine.net.Dispatch;
import engine.net.DispatchMessage; import engine.net.DispatchMessage;
@ -923,7 +920,7 @@ public class CharacterItemManager {
if (!this.inventory.contains(i) && this.absCharacter.getObjectType() != GameObjectType.Mob) if (!this.inventory.contains(i) && this.absCharacter.getObjectType() != GameObjectType.Mob)
return false; return false;
if (!ItemTemplate.canEquip(slot, this, absCharacter, i) && this.absCharacter.getObjectType() != GameObjectType.Mob) if (!ItemManager.canEquip(slot, this, absCharacter, i) && this.absCharacter.getObjectType() != GameObjectType.Mob)
return false; return false;
// check to see if item is already there. // check to see if item is already there.
@ -1486,7 +1483,7 @@ public class CharacterItemManager {
continue; continue;
} }
if (!ItemTemplate.validForSkills(item, pc.getSkills())) { if (!ItemManager.validForSkills(item, pc.getSkills())) {
this.forceToInventory(slot, item, pc, initialized); this.forceToInventory(slot, item, pc, initialized);
pc.applyBonuses(); pc.applyBonuses();
} }

4
src/engine/objects/ItemFactory.java

@ -234,7 +234,7 @@ public class ItemFactory {
case "Hammer": case "Hammer":
case "Unarmed Combat": case "Unarmed Combat":
if (ItemTemplate.isTwoHanded(template)) if (ItemManager.isTwoHanded(template))
galvorAmount = 20; galvorAmount = 20;
else else
galvorAmount = 10; galvorAmount = 10;
@ -819,7 +819,7 @@ public class ItemFactory {
case "Hammer": case "Hammer":
case "Unarmed Combat": case "Unarmed Combat":
if (ItemTemplate.isTwoHanded(template)) if (ItemManager.isTwoHanded(template))
galvorAmount = 22; galvorAmount = 22;
else else
galvorAmount = 11; galvorAmount = 11;

178
src/engine/objects/ItemTemplate.java

@ -17,7 +17,6 @@ import org.pmw.tinylog.Logger;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.EnumSet; import java.util.EnumSet;
import java.util.HashMap; import java.util.HashMap;
import java.util.concurrent.ConcurrentHashMap;
public class ItemTemplate { public class ItemTemplate {
@ -405,183 +404,6 @@ public class ItemTemplate {
} catch (Exception e) { } catch (Exception e) {
Logger.error(e); Logger.error(e);
} }
}
public static Boolean ValidRace(Item item, Enum.MonsterType race) {
if (item.template.item_race_req.isEmpty() && item.template.item_race_res.isEmpty())
return true;
if (item.template.item_race_req.isEmpty() == false)
if (item.template.item_race_req.contains(race))
return true;
if (item.template.item_race_res.isEmpty() == false)
if (item.template.item_class_res.contains(race) == false)
return true;
return false;
}
public static Boolean ValidClass(Item item, Enum.ClassType base, Enum.ClassType profession) {
// Early exit if no entry
if (item.template.item_class_req.isEmpty() && item.template.item_class_res.isEmpty())
return true;
if (item.template.item_class_req.isEmpty() == false)
if (item.template.item_class_req.contains(base) || item.template.item_class_req.contains(profession))
return true;
if (item.template.item_class_res.isEmpty() == false)
if (item.template.item_class_res.contains(base) == false && item.template.item_class_res.contains(profession) == false)
return true;
return false;
}
public static Boolean ValidDiscipline(Item item, EnumSet<Enum.DisciplineType> discs) {
// Early exit if no entry
if (item.template.item_disc_req.isEmpty() && item.template.item_disc_res.isEmpty())
return true;
EnumSet<Enum.DisciplineType> workSet = EnumSet.copyOf(discs);
if (item.template.item_disc_req.isEmpty() == false) {
workSet.retainAll(item.template.item_disc_req);
if (workSet.isEmpty() == false)
return true;
}
if (item.template.item_disc_res.isEmpty() == false) {
workSet.retainAll(item.template.item_disc_res);
if (workSet.isEmpty() == false)
return true;
}
return false;
}
public static Boolean canCharacterEquip(Item item, AbstractCharacter character) {
return ValidRace(item, character.absRace) && ValidClass(item, character.absBaseClass, character.absPromotionClass) && ValidDiscipline(item, character.absDisciplines);
}
public static boolean validForSkills(Item item, ConcurrentHashMap<String, CharacterSkill> skills) {
CharacterSkill characterSkill;
if (item.template.item_skill_required.isEmpty())
return true;
for (String skillRequired : item.template.item_skill_required.keySet()) {
int required_value = item.template.item_skill_required.get(skillRequired);
characterSkill = skills.get(skillRequired);
if (characterSkill == null)
return false;
if (characterSkill.getModifiedAmountBeforeMods() > required_value)
return true;
} }
return false;
}
public static boolean isTwoHanded(Item item) {
if (!item.template.item_type.equals(Enum.ItemType.WEAPON))
return false;
return item.template.item_eq_slots_and.contains(EnumSet.of(Enum.EquipSlotType.LHELD, Enum.EquipSlotType.RHELD));
}
public static boolean isTwoHanded(ItemTemplate template) {
if (!template.item_type.equals(Enum.ItemType.WEAPON))
return false;
return template.item_eq_slots_and.contains(EnumSet.of(Enum.EquipSlotType.LHELD, Enum.EquipSlotType.RHELD));
}
public static boolean isShield(Item item) {
if (item.template.item_skill_required.containsKey("Block"))
return true;
return false;
}
public static boolean isShield(ItemTemplate template) {
if (template.item_skill_required.containsKey("Block"))
return true;
return false;
}
public static boolean validForSlot(Enum.EquipSlotType slot, ConcurrentHashMap<Enum.EquipSlotType, Item> equipped, Item item) {
boolean validSlot = false;
if (equipped == null)
return false;
//Item not valid for slot
if (item.template.item_eq_slots_or.contains(slot) == false)
return false;
// Slot is taken
if (equipped.get(slot) != null && equipped.get(slot).equals(item) == false)
return false;
// Two handed weapons take up two slots
if ((isTwoHanded(item)) &&
((slot == Enum.EquipSlotType.LHELD && equipped.get(Enum.EquipSlotType.RHELD) != null) ||
(slot == Enum.EquipSlotType.RHELD && equipped.get(Enum.EquipSlotType.LHELD) != null)))
return false;
if (item.template.item_type.equals(Enum.ItemType.WEAPON))
if (equipped.get(slot) != null && equipped.get(slot).equals(item) == false)
return false;
return true;
}
public static boolean canEquip(Enum.EquipSlotType slot, CharacterItemManager itemManager, AbstractCharacter abstractCharacter, Item item) {
if (itemManager == null || abstractCharacter == null)
return false;
// Early exit for mobiles and NPCS.
// Perhaps not needed now that mobs have skills.
if (EnumSet.of(Enum.GameObjectType.NPC, Enum.GameObjectType.Mob).contains(abstractCharacter.getObjectType()))
return false;
if (!validForSlot(slot, itemManager.getEquipped(), item))
return false;
if (!validForSkills(item, abstractCharacter.getSkills()))
return false;
if (canCharacterEquip(item, abstractCharacter) == false)
return false;
//players can't wear 0 value items.
return item.template.item_value != 0 || Kit.IsNoobGear(item.templateID);
}
} }

2
src/engine/objects/PlayerCharacter.java

@ -3776,7 +3776,7 @@ public class PlayerCharacter extends AbstractCharacter {
//set block if block found //set block if block found
this.bonuses.setBool(ModType.Block, SourceType.None, false); this.bonuses.setBool(ModType.Block, SourceType.None, false);
if (this.baseClass != null && (this.baseClass.getObjectUUID() == 2500 || this.baseClass.getObjectUUID() == 2501)) if (this.baseClass != null && (this.baseClass.getObjectUUID() == 2500 || this.baseClass.getObjectUUID() == 2501))
if (off != null && off.template != null && ItemTemplate.isShield(off)) if (off != null && off.template != null && ItemManager.isShield(off))
this.bonuses.setBool(ModType.Block, SourceType.None, true); this.bonuses.setBool(ModType.Block, SourceType.None, true);
//set dodge if rogue //set dodge if rogue

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