@ -5061,14 +5061,16 @@ public class PlayerCharacter extends AbstractCharacter {
}
this.updateLocation();
if(this.isAlive() && this.isActive && this.enteredWorld) {
this.updateMovementState();
this.doRegen();
if (this.combatStats == null) {
this.combatStats = new PlayerCombatStats(this);
} else {
this.combatStats.update();
if (this.getStamina() < 10) {