resource stacking update
This commit is contained in:
@@ -1245,14 +1245,24 @@ public class CharacterItemManager {
|
||||
return false;
|
||||
}
|
||||
if (i.getItemBase().getType().equals(ItemType.RESOURCE) && this.getOwner().getObjectType().equals(GameObjectType.PlayerCharacter)) {
|
||||
boolean added = false;
|
||||
for(Item item : this.getInventory()){
|
||||
if(item.getItemBaseID() == i.getItemBaseID()){
|
||||
if(item.getNumOfItems() + i.getNumOfItems() <= Warehouse.getMaxResources().get(item.getItemBaseID())) {
|
||||
item.setNumOfItems(item.getNumOfItems() + i.getNumOfItems());
|
||||
updateInventory();
|
||||
added = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(!added){
|
||||
this.inventory.add(i);
|
||||
this.itemIDtoType.put(i.getObjectUUID(), i.getObjectType().ordinal());
|
||||
|
||||
ItemBase ib = i.getItemBase();
|
||||
if (ib != null)
|
||||
this.inventoryWeight += ib.getWeight();
|
||||
}
|
||||
}else {
|
||||
this.inventory.add(i);
|
||||
this.itemIDtoType.put(i.getObjectUUID(), i.getObjectType().ordinal());
|
||||
|
||||
Reference in New Issue
Block a user