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calculate base skill

lakebane-ai
FatBoy-DOTC 3 weeks ago
parent
commit
4595582def
  1. 62
      src/engine/objects/PlayerCombatStats.java

62
src/engine/objects/PlayerCombatStats.java

@ -707,43 +707,31 @@ public class PlayerCombatStats {
CharacterSkill skill = pc.skills.get(skillName); CharacterSkill skill = pc.skills.get(skillName);
SkillsBase skillsBase = skill.getSkillsBase(); SkillsBase skillsBase = skill.getSkillsBase();
float Strength = ((pc.statStrBase / (skillsBase.getStrMod() * 0.1f)) * (skillsBase.getStrMod() * 0.1f)); float statmod = 0;
float Dexterity = ((pc.statDexBase / (skillsBase.getDexMod() * 0.1f)) * (skillsBase.getDexMod() * 0.1f)); statmod += pc.statStrBase * (skillsBase.getStrMod() * 0.01f);
float Intelligence = ((pc.statIntBase / (skillsBase.getIntMod() * 0.1f)) * (skillsBase.getIntMod() * 0.1f)); statmod += pc.statDexBase * (skillsBase.getDexMod() * 0.01f);
float Constitution = ((pc.statConBase / (skillsBase.getConMod() * 0.1f)) * (skillsBase.getConMod() * 0.1f)); statmod += pc.statConBase * (skillsBase.getConMod() * 0.01f);
float Spirit = ((pc.statSpiBase / (skillsBase.getSpiMod() * 0.1f)) * (skillsBase.getSpiMod() * 0.1f)); statmod += pc.statIntBase * (skillsBase.getIntMod() * 0.01f);
statmod += pc.statSpiBase * (skillsBase.getSpiMod() * 0.01f);
float statMod = 0; float base = CharacterSkill.baseSkillValues[Math.round(statmod)];
if (skillsBase.getStrMod() > 0) {
float strengthModPercent = (float) skillsBase.getStrMod() * .01f; int amount;
strengthModPercent *= Strength * .01f + .6f;
statMod += strengthModPercent; int trains = skill.getNumTrains();
} if (trains < 10)
amount = (trains * 2);
if (skillsBase.getDexMod() > 0) { else if (trains < 90)
float dexModPercent = (float) skillsBase.getDexMod() * .01f; amount = 10 + trains;
dexModPercent *= Dexterity * .01f + .6f; else if (trains < 134)
statMod += dexModPercent; amount = 100 + ((trains - 90) / 2);
} else
if (skillsBase.getConMod() > 0) { amount = 122 + ((trains - 134) / 3);
float conModPercent = (float) skillsBase.getConMod() * .01f;
conModPercent *= Constitution * .01f + .6f; if(pc.bonuses != null){
statMod += conModPercent; amount += pc.bonuses.getSkillBonus(skillsBase.sourceType);
} }
if (skillsBase.getIntMod() > 0) {
float intModPercent = (float) skillsBase.getIntMod() * .01f; return Math.round(base + amount);
intModPercent *= Intelligence * .01f + .6f;
statMod += intModPercent;
}
if (skillsBase.getSpiMod() > 0) {
float spiModPercent = (float) skillsBase.getSpiMod() * .01f;
spiModPercent *= Spirit * .01f + .6f;
statMod += spiModPercent;
}
statMod = (float) (Math.pow(statMod, 1.5f) * 15f);
return Math.round(statMod + skill.calculateAmountAfterTrains());
}else { }else {
return 0; return 0;
} }

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