@ -4874,8 +4874,10 @@ public class PlayerCharacter extends AbstractCharacter {
@@ -4874,8 +4874,10 @@ public class PlayerCharacter extends AbstractCharacter {
if ( this . level < 10 ) {
this . setLevel ( ( short ) 10 ) ;
if ( this . charItemManager . getGoldInventory ( ) . getNumOfItems ( ) < 1000 ) {
this . getCharItemManager ( ) . addGoldToInventory ( 1000 , false ) ;
this . getCharItemManager ( ) . addItemToInventory ( new MobLoot ( this , ItemBase . getItemBase ( 980066 ) , 1 , false ) . promoteToItem ( this ) ) ;
}
this . setOverFlowEXP ( 0 ) ;
TargetedActionMsg cmm = new TargetedActionMsg ( this ) ;
DispatchMessage . dispatchMsgToInterestArea ( this , cmm , DispatchChannel . PRIMARY , MBServerStatics . CHARACTER_LOAD_RANGE , true , false ) ;