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better random rolls

lakebane-jobs
FatBoy-DOTC 16 hours ago
parent
commit
47f1aa8a89
  1. 32
      src/engine/objects/ItemFactory.java

32
src/engine/objects/ItemFactory.java

@ -705,9 +705,11 @@ public class ItemFactory { @@ -705,9 +705,11 @@ public class ItemFactory {
int rollPrefix = ThreadLocalRandom.current().nextInt(1, 100 + 1);
if (rollPrefix < 80) {
if (rollPrefix < vendor.getLevel() + 30) {
int randomPrefix = TableRoll(vendor.getLevel());
if(vendor.contract.getName().contains("Heavy") || vendor.contract.getName().contains("Medium") || vendor.contract.getName().contains("Leather"))
randomPrefix += vendor.level * 0.5f;
prefixEntry = ModTableEntry.rollTable(prefixTypeTable.modTableID, randomPrefix);
if (prefixEntry != null)
@ -720,9 +722,11 @@ public class ItemFactory { @@ -720,9 +722,11 @@ public class ItemFactory {
// Always have at least one mod on a magic rolled item.
// Suffix will be our backup plan.
if (rollSuffix < 80 || prefixEntry == null) {
if (rollSuffix < vendor.getLevel() + 30) {
int randomSuffix = TableRoll(vendor.getLevel());
if(vendor.contract.getName().contains("Heavy") || vendor.contract.getName().contains("Medium") || vendor.contract.getName().contains("Leather"))
randomSuffix += vendor.level * 0.25f;
suffixEntry = ModTableEntry.rollTable(suffixTypeTable.modTableID, randomSuffix);
if (suffixEntry != null)
@ -776,31 +780,31 @@ public class ItemFactory { @@ -776,31 +780,31 @@ public class ItemFactory {
public static int TableRoll(int vendorLevel) {
// Calculate min and max based on mobLevel
int min = 60;
int max = 120;
int min = 100;
int max = 160;
switch(vendorLevel){
case 20:
min = 70;
max = 140;
min = 120;
max = 180;
break;
case 30:
min = 80;
max = 160;
min = 140;
max = 200;
break;
case 40:
min = 90;
max = 180;
min = 160;
max = 220;
break;
case 50:
min = 100;
max = 200;
min = 180;
max = 240;
break;
case 60:
min = 175;
min = 200;
max = 260;
break;
case 70:
min = 220;
min = 240;
max = 320;
break;
}

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