changed onEnter for city to refernce siege bounds
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@@ -1019,7 +1019,7 @@ public class City extends AbstractWorldObject {
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if (_playerMemory.contains(player.getObjectUUID()))
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if (_playerMemory.contains(player.getObjectUUID()))
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continue;
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continue;
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if (!this.isLocationOnCityZone(player.getLoc()))
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if (!this.isLocationWithinSiegeBounds(player.getLoc()))
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continue;
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continue;
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// Apply safehold affect to player if needed
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// Apply safehold affect to player if needed
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