hellgates maybe? round 2
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@@ -49,9 +49,10 @@ public class HellgateManager {
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mob.atrHandOne = 1800;
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mob.defenseRating = 2200;
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mob.setFirstName("Hellgate Commander");
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WorldGrid.addObject(mob,realLoc.x,realLoc.z);
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InterestManager.setObjectDirty(mob);
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WorldGrid.addObject(mob,realLoc.x,realLoc.z);
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WorldGrid.updateObject(mob);
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mob.runAfterLoad();
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LootManager.GenerateStrongholdLoot(mob,true,false);
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hellgate.mini_bosses.add(mob);
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mob.setObjectUUID(mob.getObjectUUID() - (10000 + offsetUID));
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@@ -76,6 +77,7 @@ public class HellgateManager {
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WorldGrid.addObject(minion,offset.x,offset.z);
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InterestManager.setObjectDirty(minion);
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WorldGrid.updateObject(minion);
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minion.runAfterLoad();
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LootManager.GenerateStrongholdLoot(minion,false,false);
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hellgate.mobs.add(minion);
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minion.setObjectUUID(minion.getObjectUUID() - (10000 + offsetUID));
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@@ -93,6 +95,7 @@ public class HellgateManager {
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WorldGrid.addObject(mob,hellgate.parent.getLoc().x,hellgate.parent.getLoc().z);
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InterestManager.setObjectDirty(mob);
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WorldGrid.updateObject(mob);
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mob.runAfterLoad();
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LootManager.GenerateStrongholdLoot(mob,false,true);
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hellgate.boss = mob;
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mob.setObjectUUID(mob.getObjectUUID() - (10000 + offsetUID));
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@@ -157,8 +160,8 @@ public class HellgateManager {
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mobWithoutID.level = (short) level;
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// Set the parent zone and parentZoneID
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mobWithoutID.parentZone = null;
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mobWithoutID.parentZoneID = 0;
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mobWithoutID.parentZone = ZoneManager.getZoneByUUID(993);
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mobWithoutID.parentZoneID = 993;
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// Avoid database actions and directly return the created mobWithoutID
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mobWithoutID.setObjectTypeMask(MBServerStatics.MASK_MOB | mobWithoutID.getTypeMasks());
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@@ -167,7 +170,7 @@ public class HellgateManager {
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}
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public static void pulseHellgates(){
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if(HellgateManager.hellgates == null){
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if(HellgateManager.hellgates == null || HellgateManager.hellgates.isEmpty()){
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HellgateManager.hellgates = new ArrayList<>();
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Hellgate hellgate = new Hellgate(993);
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HellgateManager.hellgates.add(hellgate);
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@@ -24,10 +24,14 @@ public class Hellgate {
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}
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this.parent = parentZone;
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this.entrances = new ArrayList<>();
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entrances.add(ZoneManager.getZoneByUUID(994).getLoc());
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entrances.add(ZoneManager.getZoneByUUID(996).getLoc());
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entrances.add(ZoneManager.getZoneByUUID(997).getLoc());
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entrances.add(ZoneManager.getZoneByUUID(998).getLoc());
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Zone entrance1 = ZoneManager.getZoneByUUID(994);
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Zone entrance2 = ZoneManager.getZoneByUUID(996);
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Zone entrance3 = ZoneManager.getZoneByUUID(997);
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Zone entrance4 = ZoneManager.getZoneByUUID(998);
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//entrances.add(ZoneManager.getZoneByUUID(994).getLoc());
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//entrances.add(ZoneManager.getZoneByUUID(996).getLoc());
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//entrances.add(ZoneManager.getZoneByUUID(997).getLoc());
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//entrances.add(ZoneManager.getZoneByUUID(998).getLoc());
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this.mobs = new ArrayList<>();
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this.mini_bosses = new ArrayList<>();
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this.completionTime = 0L;
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@@ -142,6 +142,7 @@ public class Mob extends AbstractIntelligenceAgent {
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if (building != null && building.getOwner() != null) {
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this.lastName = "the " + contract.getName();
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}
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this.gridObjectType = GridObjectType.DYNAMIC;
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clearStatic();
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}
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@@ -2003,11 +2004,15 @@ public class Mob extends AbstractIntelligenceAgent {
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//skip for pets
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if (this.isPet() == false && (this.agentType.equals(AIAgentType.PET)) == false && this.isNecroPet() == false) {
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if (this.getMobBase().notEnemy.size() > 0)
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this.notEnemy.addAll(this.getMobBase().notEnemy);
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try {
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if (this.getMobBase().notEnemy.size() > 0)
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this.notEnemy.addAll(this.getMobBase().notEnemy);
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if (this.getMobBase().enemy.size() > 0)
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this.enemy.addAll(this.getMobBase().enemy);
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if (this.getMobBase().enemy.size() > 0)
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this.enemy.addAll(this.getMobBase().enemy);
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}catch(Exception ignored){
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}
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}
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try {
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