mob work
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@@ -140,7 +140,11 @@ public class CombatUtilities {
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public static boolean triggerDefense(Mob agent, AbstractWorldObject target) {
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int defense = 0;
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int atr = agent.getAtrHandOne();
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int atr = agent.mobBase.getAtr();
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if(agent.getBonuses() != null){
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atr += agent.getBonuses().getFloat(ModType.OCV,SourceType.None);
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atr *= agent.getBonuses().getFloatPercentAll(ModType.OCV,SourceType.None);
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}
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switch (target.getObjectType()) {
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case PlayerCharacter:
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defense = ((AbstractCharacter) target).getDefenseRating();
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