|  |  |  | @ -94,9 +94,10 @@ public class LootManager {@@ -94,9 +94,10 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         for (BootySetEntry bse : entries) { | 
			
		
	
		
			
				
					|  |  |  |  |             int roll = ThreadLocalRandom.current().nextInt(101); | 
			
		
	
		
			
				
					|  |  |  |  |             int roll; | 
			
		
	
		
			
				
					|  |  |  |  |             switch (bse.bootyType) { | 
			
		
	
		
			
				
					|  |  |  |  |                 case "GOLD": | 
			
		
	
		
			
				
					|  |  |  |  |                     roll = ThreadLocalRandom.current().nextInt(101); | 
			
		
	
		
			
				
					|  |  |  |  |                     if (roll > (bse.dropChance * multiplier)) { | 
			
		
	
		
			
				
					|  |  |  |  |                         //early exit, failed to hit minimum chance roll OR booty was generated from mob's death
 | 
			
		
	
		
			
				
					|  |  |  |  |                         break; | 
			
		
	
	
		
			
				
					|  |  |  | @ -109,8 +110,10 @@ public class LootManager {@@ -109,8 +110,10 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                     break; | 
			
		
	
		
			
				
					|  |  |  |  |                 case "LOOT": | 
			
		
	
		
			
				
					|  |  |  |  |                     roll = ThreadLocalRandom.current().nextInt(101); | 
			
		
	
		
			
				
					|  |  |  |  |                     float dropChance = bse.dropChance * multiplier; | 
			
		
	
		
			
				
					|  |  |  |  |                     if (roll > (bse.dropChance * multiplier)) { | 
			
		
	
		
			
				
					|  |  |  |  |                         //early exit, failed to hit minimum chance roll OR booty was generated from mob's death
 | 
			
		
	
		
			
				
					|  |  |  |  |                         //early exit, failed to hit minimum chance roll
 | 
			
		
	
		
			
				
					|  |  |  |  |                         break; | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                     //iterate the booty tables and add items to mob inventory
 | 
			
		
	
	
		
			
				
					|  |  |  | @ -119,14 +122,12 @@ public class LootManager {@@ -119,14 +122,12 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |                         mob.getCharItemManager().addItemToInventory(toAdd); | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                     if (inHotzone) { | 
			
		
	
		
			
				
					|  |  |  |  |                         int lootTableID = bse.lootTable; | 
			
		
	
		
			
				
					|  |  |  |  |                         if (generalItemTables.containsKey(bse.lootTable + 1)) { | 
			
		
	
		
			
				
					|  |  |  |  |                             lootTableID = bse.lootTable + 1; | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |  |                             int lootTableID = bse.lootTable + 1; | 
			
		
	
		
			
				
					|  |  |  |  |                             MobLoot toAddHZ = getGenTableItem(lootTableID, mob); | 
			
		
	
		
			
				
					|  |  |  |  |                             if (toAddHZ != null) | 
			
		
	
		
			
				
					|  |  |  |  |                                 mob.getCharItemManager().addItemToInventory(toAddHZ); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                     break; | 
			
		
	
		
			
				
					|  |  |  |  |                 case "ITEM": | 
			
		
	
	
		
			
				
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