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@ -620,34 +620,34 @@ public class MobAI {
@@ -620,34 +620,34 @@ public class MobAI {
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try { |
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if(mob.isSiege() || mob.isPet() || mob.isPlayerGuard()){ |
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SuperSimpleMobAI.run(mob); |
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return; |
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} |
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boolean override; |
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switch (mob.BehaviourType) { |
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case GuardCaptain: |
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case GuardMinion: |
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case GuardWallArcher: |
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case Pet1: |
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case HamletGuard: |
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override = false; |
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break; |
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default: |
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override = true; |
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break; |
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} |
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//if(mob.isSiege() || mob.isPet() || mob.isPlayerGuard()){
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// SuperSimpleMobAI.run(mob);
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// return;
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//}
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//boolean override;
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//switch (mob.BehaviourType) {
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// case GuardCaptain:
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// case GuardMinion:
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// case GuardWallArcher:
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// case Pet1:
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// case HamletGuard:
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// override = false;
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// break;
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// default:
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// override = true;
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// break;
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//}
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if(mob.isSiege()) |
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override = false; |
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//if(mob.isSiege())
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// override = false;
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if(mob.isPet()) |
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override = false; |
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//if(mob.isPet())
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// override = false;
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if(override){ |
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SuperSimpleMobAI.run(mob); |
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return; |
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} |
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//if(override){
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// SuperSimpleMobAI.run(mob);
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// return;
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//}
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//always check the respawn que, respawn 1 mob max per second to not flood the client
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