mob respawn issue resolved
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@@ -884,6 +884,8 @@ public class MobAI {
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return;
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}
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}
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aiAgent.despawn();
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return;
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}
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if(Mob.discDroppers.contains(aiAgent))
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@@ -892,7 +894,7 @@ public class MobAI {
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if(aiAgent.StrongholdGuardian || aiAgent.StrongholdEpic || aiAgent.StrongholdCommander)
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return;
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if (System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnTime * 1000L))) {
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if (aiAgent.despawned && System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnTime * 1000L))) {
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if (!Zone.respawnQue.contains(aiAgent)) {
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Zone.respawnQue.add(aiAgent);
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}
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@@ -1442,6 +1442,8 @@ public class Mob extends AbstractIntelligenceAgent {
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loadInventory();
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this.updateLocation();
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this.stopPatrolTime = 0;
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this.lastPatrolPointIndex = 0;
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}
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public void despawn() {
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