|  |  |  | @ -98,6 +98,7 @@ public enum LootManager {@@ -98,6 +98,7 @@ public enum LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |     private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, boolean inHotzone, boolean fromDeath) { | 
			
		
	
		
			
				
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					|  |  |  |  |         boolean hotzoneWasRan = false; | 
			
		
	
		
			
				
					|  |  |  |  |         float dropRate = LootManager.NORMAL_DROP_RATE; | 
			
		
	
		
			
				
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					|  |  |  |  |         if (fromDeath) { | 
			
		
	
		
			
				
					|  |  |  |  |             GenerateEquipmentDrop(mob); | 
			
		
	
	
		
			
				
					|  |  |  | @ -113,14 +114,19 @@ public enum LootManager {@@ -113,14 +114,19 @@ public enum LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |                     break; | 
			
		
	
		
			
				
					|  |  |  |  |                 case "LOOT": | 
			
		
	
		
			
				
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					|  |  |  |  |                     if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * NORMAL_DROP_RATE)) | 
			
		
	
		
			
				
					|  |  |  |  |                     if (inHotzone == true) | 
			
		
	
		
			
				
					|  |  |  |  |                         dropRate = LootManager.HOTZONE_DROP_RATE; | 
			
		
	
		
			
				
					|  |  |  |  |                     else | 
			
		
	
		
			
				
					|  |  |  |  |                         dropRate = LootManager.NORMAL_DROP_RATE; | 
			
		
	
		
			
				
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					|  |  |  |  |                     if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) | 
			
		
	
		
			
				
					|  |  |  |  |                         GenerateLootDrop(mob, bse.lootTable, false);  //generate normal loot drop
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					|  |  |  |  |                     // Generate hotzone loot if in hotzone
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					|  |  |  |  |                     // Only one bite at the hotzone apple per bootyset.
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					|  |  |  |  |                     if (inHotzone == true && hotzoneWasRan == false) | 
			
		
	
		
			
				
					|  |  |  |  |                         if (generalItemTables.containsKey(bse.lootTable + 1) && ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * HOTZONE_DROP_RATE)) { | 
			
		
	
		
			
				
					|  |  |  |  |                         if (generalItemTables.containsKey(bse.lootTable + 1) && ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) { | 
			
		
	
		
			
				
					|  |  |  |  |                             GenerateLootDrop(mob, bse.lootTable + 1, true);  //generate loot drop from hotzone table
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					|  |  |  |  |                             hotzoneWasRan = true; | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
	
		
			
				
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