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Handlers created for vendor buy/sell windows

combat-2
MagicBot 8 months ago
parent
commit
53b7aca0ce
  1. 73
      src/engine/net/client/ClientMessagePump.java
  2. 4
      src/engine/net/client/Protocol.java
  3. 58
      src/engine/net/client/handlers/VendorBuyWindowMsgHandler.java
  4. 80
      src/engine/net/client/handlers/VendorSellWindowMsgHandler.java
  5. 10
      src/engine/net/client/msg/VendorBuyWindowMsg.java
  6. 10
      src/engine/net/client/msg/VendorSellWindowMsg.java

73
src/engine/net/client/ClientMessagePump.java

@ -774,73 +774,6 @@ public class ClientMessagePump implements NetMsgHandler { @@ -774,73 +774,6 @@ public class ClientMessagePump implements NetMsgHandler {
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
}
private static void openSellToNPCWindow(SellToNPCWindowMsg msg, ClientConnection origin) {
PlayerCharacter sourcePlayer = SessionManager.getPlayerCharacter(origin);
Dispatch dispatch;
if (sourcePlayer == null)
return;
NPC npc = NPC.getFromCache(msg.getNPCID());
if (npc == null)
return;
// test within talking range
if (sourcePlayer.getLoc().distanceSquared2D(npc.getLoc()) > MBServerStatics.NPC_TALK_RANGE * MBServerStatics.NPC_TALK_RANGE) {
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 14);
return;
}
Contract con = npc.getContract();
if (con == null)
return;
float bargain = sourcePlayer.getBargain();
float profit = npc.getBuyPercent(sourcePlayer) + bargain;
if (profit > 1)
profit = 1;
msg.setupOutput();
msg.setUnknown05(profit);
msg.setUnknown06(500000); //TODO set goldItem on npc later
msg.setItemType(con.getBuyItemType());
msg.setSkillTokens(con.getBuySkillToken());
msg.setUnknownArray(con.getBuyUnknownToken());
dispatch = Dispatch.borrow(sourcePlayer, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
}
private static void openBuyFromNPCWindow(BuyFromNPCWindowMsg msg, ClientConnection origin) {
PlayerCharacter sourcePlayer = SessionManager.getPlayerCharacter(origin);
Dispatch dispatch;
if (sourcePlayer == null)
return;
NPC npc = NPC.getFromCache(msg.getNpcID());
if (npc == null)
return;
// test within talking range
if (sourcePlayer.getLoc().distanceSquared2D(npc.getLoc()) > MBServerStatics.NPC_TALK_RANGE * MBServerStatics.NPC_TALK_RANGE) {
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 14);
return;
}
dispatch = Dispatch.borrow(sourcePlayer, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
}
protected static void petAttack(PetAttackMsg msg, ClientConnection conn) throws MsgSendException {
PlayerCharacter pc = SessionManager.getPlayerCharacter(conn);
@ -1141,12 +1074,6 @@ public class ClientMessagePump implements NetMsgHandler { @@ -1141,12 +1074,6 @@ public class ClientMessagePump implements NetMsgHandler {
case VENDORDIALOG:
VendorDialogMsg.replyDialog((VendorDialogMsg) msg, origin);
break;
case SHOPLIST:
openBuyFromNPCWindow((BuyFromNPCWindowMsg) msg, origin);
break;
case SHOPINFO:
openSellToNPCWindow((SellToNPCWindowMsg) msg, origin);
break;
case TRAINERLIST:
WorldServer.trainerInfo((TrainerInfoMsg) msg, origin);
break;

4
src/engine/net/client/Protocol.java

@ -196,8 +196,6 @@ public enum Protocol { @@ -196,8 +196,6 @@ public enum Protocol {
SETOBJVAL(0x08A50FD1, null, null),
SETRUNE(0x888E7C64, ApplyRuneMsg.class, null), //Apply Promotion, Stat Rune (maybe disc also)
SETSELECTEDOBECT(0x64E10938, TargetObjectMsg.class, null), // Target an object
SHOPINFO(0x267DAB90, SellToNPCWindowMsg.class, null), //open Sell to NPC Window
SHOPLIST(0x682DAB4D, BuyFromNPCWindowMsg.class, null), // Open Buy From NPC Window
SHOWCOMBATINFO(0x9BF1E5EA, ShowMsg.class, null), // Request/Response /show
SHOWVAULTINVENTORY(0xD1FB4842, null, null), // Show Vault Inventory
SOCIALCHANNEL(0x2BF58FA6, SocialMsg.class, null), // Socials
@ -240,6 +238,8 @@ public enum Protocol { @@ -240,6 +238,8 @@ public enum Protocol {
UPDATETRADEWINDOW(0x406EBDE6, UpdateTradeWindowMsg.class, null), // Trade Complete
UPGRADEASSET(0x2B85A865, UpgradeAssetMessage.class, UpgradeAssetMsgHandler.class),
VENDORDIALOG(0x98ACD594, VendorDialogMsg.class, null), // Send/Recv Vendor Dialog
VENDORSELLWINDOW(0x267DAB90, VendorSellWindowMsg.class, VendorSellWindowMsgHandler.class), //open Sell to NPC Window
VENDORBUYWINDOW(0x682DAB4D, VendorBuyWindowMsg.class, VendorBuyWindowMsgHandler.class), // Open Buy From NPC Window
VERSIONINFO(0x4B7EE463, VersionInfoMsg.class, null), // Version Information
VIEWRESOURCES(0xCEFD0346, ViewResourcesMessage.class, null),
VISUALUPDATE(0x33402fd2, null, null),

58
src/engine/net/client/handlers/VendorBuyWindowMsgHandler.java

@ -0,0 +1,58 @@ @@ -0,0 +1,58 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.handlers;
import engine.Enum.DispatchChannel;
import engine.exception.MsgSendException;
import engine.gameManager.SessionManager;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.ErrorPopupMsg;
import engine.net.client.msg.VendorBuyWindowMsg;
import engine.objects.NPC;
import engine.objects.PlayerCharacter;
import engine.server.MBServerStatics;
public class VendorBuyWindowMsgHandler extends AbstractClientMsgHandler {
public VendorBuyWindowMsgHandler() {
super(VendorBuyWindowMsg.class);
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
PlayerCharacter sourcePlayer = SessionManager.getPlayerCharacter(origin);
Dispatch dispatch;
VendorBuyWindowMsg msg = (VendorBuyWindowMsg) baseMsg;
if (sourcePlayer == null)
return true;
NPC npc = NPC.getFromCache(msg.getNpcID());
if (npc == null)
return true;
// test within talking range
if (sourcePlayer.getLoc().distanceSquared2D(npc.getLoc()) > MBServerStatics.NPC_TALK_RANGE * MBServerStatics.NPC_TALK_RANGE) {
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 14);
return true;
}
dispatch = Dispatch.borrow(sourcePlayer, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
return true;
}
}

80
src/engine/net/client/handlers/VendorSellWindowMsgHandler.java

@ -0,0 +1,80 @@ @@ -0,0 +1,80 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.handlers;
import engine.Enum.DispatchChannel;
import engine.exception.MsgSendException;
import engine.gameManager.SessionManager;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.ErrorPopupMsg;
import engine.net.client.msg.VendorSellWindowMsg;
import engine.objects.Contract;
import engine.objects.NPC;
import engine.objects.PlayerCharacter;
import engine.server.MBServerStatics;
public class VendorSellWindowMsgHandler extends AbstractClientMsgHandler {
public VendorSellWindowMsgHandler() {
super(VendorSellWindowMsg.class);
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
PlayerCharacter playerCharacter = SessionManager.getPlayerCharacter(origin);
Dispatch dispatch;
VendorSellWindowMsg msg = (VendorSellWindowMsg) baseMsg;
if (playerCharacter == null)
return true;
NPC npc = NPC.getFromCache(msg.getNPCID());
if (npc == null)
return true;
// test within talking range
if (playerCharacter.getLoc().distanceSquared2D(npc.getLoc()) > MBServerStatics.NPC_TALK_RANGE * MBServerStatics.NPC_TALK_RANGE) {
ErrorPopupMsg.sendErrorPopup(playerCharacter, 14);
return true;
}
Contract contract = npc.getContract();
if (contract == null)
return true;
float bargain = playerCharacter.getBargain();
float profit = npc.getBuyPercent(playerCharacter) + bargain;
if (profit > 1)
profit = 1;
msg.setupOutput();
msg.setUnknown05(profit);
msg.setUnknown06(500000); //TODO set goldItem on npc later
msg.setItemType(contract.getBuyItemType());
msg.setSkillTokens(contract.getBuySkillToken());
msg.setUnknownArray(contract.getBuyUnknownToken());
dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
return true;
}
}

10
src/engine/net/client/msg/BuyFromNPCWindowMsg.java → src/engine/net/client/msg/VendorBuyWindowMsg.java

@ -21,7 +21,7 @@ import engine.objects.*; @@ -21,7 +21,7 @@ import engine.objects.*;
import java.util.ArrayList;
public class BuyFromNPCWindowMsg extends ClientNetMsg {
public class VendorBuyWindowMsg extends ClientNetMsg {
private int unknown01;
private int npcType;
@ -33,9 +33,9 @@ public class BuyFromNPCWindowMsg extends ClientNetMsg { @@ -33,9 +33,9 @@ public class BuyFromNPCWindowMsg extends ClientNetMsg {
/**
* This is the general purpose constructor
*/
public BuyFromNPCWindowMsg(int unknown01, int npcType, int npcID,
public VendorBuyWindowMsg(int unknown01, int npcType, int npcID,
float unknown02, byte unknown03, int unknown04) {
super(Protocol.SHOPLIST);
super(Protocol.VENDORBUYWINDOW);
this.unknown01 = unknown01;
this.npcType = npcType;
this.npcID = npcID;
@ -50,8 +50,8 @@ public class BuyFromNPCWindowMsg extends ClientNetMsg { @@ -50,8 +50,8 @@ public class BuyFromNPCWindowMsg extends ClientNetMsg {
* past the limit) then this constructor Throws that Exception to the
* caller.
*/
public BuyFromNPCWindowMsg(AbstractConnection origin, ByteBufferReader reader) {
super(Protocol.SHOPLIST, origin, reader);
public VendorBuyWindowMsg(AbstractConnection origin, ByteBufferReader reader) {
super(Protocol.VENDORBUYWINDOW, origin, reader);
}
/**

10
src/engine/net/client/msg/SellToNPCWindowMsg.java → src/engine/net/client/msg/VendorSellWindowMsg.java

@ -24,7 +24,7 @@ import java.util.ArrayList; @@ -24,7 +24,7 @@ import java.util.ArrayList;
*
* @author Eighty
*/
public class SellToNPCWindowMsg extends ClientNetMsg {
public class VendorSellWindowMsg extends ClientNetMsg {
//Item Types:
//1: weapon
@ -53,10 +53,10 @@ public class SellToNPCWindowMsg extends ClientNetMsg { @@ -53,10 +53,10 @@ public class SellToNPCWindowMsg extends ClientNetMsg {
/**
* This is the general purpose constructor
*/
public SellToNPCWindowMsg(int npcType, int npcID, byte unknownByte02,
public VendorSellWindowMsg(int npcType, int npcID, byte unknownByte02,
ArrayList<Integer> itemTypes, ArrayList<Integer> skillTokens,
ArrayList<Integer> unknownArray02, float unknown05, int unknown06) {
super(Protocol.SHOPINFO);
super(Protocol.VENDORSELLWINDOW);
this.npcType = npcType;
this.npcID = npcID;
this.unknownByte01 = (byte) 0;
@ -75,8 +75,8 @@ public class SellToNPCWindowMsg extends ClientNetMsg { @@ -75,8 +75,8 @@ public class SellToNPCWindowMsg extends ClientNetMsg {
/**
* This constructor is used by NetMsgFactory. It attempts to deserialize the ByteBuffer into a message. If a BufferUnderflow occurs (based on reading past the limit) then this constructor Throws that Exception to the caller.
*/
public SellToNPCWindowMsg(AbstractConnection origin, ByteBufferReader reader) {
super(Protocol.SHOPINFO, origin, reader);
public VendorSellWindowMsg(AbstractConnection origin, ByteBufferReader reader) {
super(Protocol.VENDORSELLWINDOW, origin, reader);
}
/**
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