Merge remote-tracking branch 'origin/bugfix-stuck-location'
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@@ -1612,7 +1612,7 @@ public class Enum {
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ESTATE(64f, 64f),
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FORTRESS(64f, 64f),
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CITADEL(64f, 64f),
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WALLSTRAIGHTTOWER(16f, 64),
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WALLSTRAIGHTTOWER(32F, 64),
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WALLSTAIRS(64, 64);
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private final Vector2f extents;
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@@ -17,7 +17,6 @@ import engine.job.JobContainer;
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import engine.job.JobScheduler;
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import engine.jobs.UpgradeBuildingJob;
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import engine.math.Bounds;
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import engine.math.Quaternion;
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import engine.math.Vector3fImmutable;
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import engine.net.client.msg.ErrorPopupMsg;
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import engine.objects.*;
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@@ -72,21 +71,6 @@ public enum BuildingManager {
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return buildingLocation;
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}
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public static Quaternion getSlotRotation(Building building, int slot) {
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if (slot == -1)
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return new Quaternion();
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BuildingLocation buildingLocation;
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buildingLocation = _slotLocations.get(building.meshUUID).get(slot - 1); // array index
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if (buildingLocation == null) {
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Logger.error("Invalid slot rotation for building: " + building.getObjectUUID());
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}
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return buildingLocation.getRotation();
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}
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public static boolean playerCanManage(PlayerCharacter player, Building building) {
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if (player == null)
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@@ -1245,6 +1245,10 @@ public class Building extends AbstractWorldObject {
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stuckLocation = stuckLocations.get(ThreadLocalRandom.current().nextInt(stuckLocations.size())).getLocation();
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stuckLocation = this.getLoc().add(stuckLocation);
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// Rotate stuck position by the building rotation
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stuckLocation = Vector3fImmutable.rotateAroundPoint(this.getLoc(), stuckLocation, this.getBounds().getQuaternion().angleY);
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return stuckLocation;
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}
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@@ -922,11 +922,6 @@ public class Mob extends AbstractIntelligenceAgent {
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this.bindLoc = building.getLoc().add(slotLocation);
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// Rotate MOB by slot rotation
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slotRotation = BuildingManager.getSlotLocation(building, slot).getRotation();
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this.setRot(new Vector3f(0, slotRotation.y, 0));
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}
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// Rotate slot position by the building rotation
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@@ -814,11 +814,6 @@ public class NPC extends AbstractCharacter {
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this.loc = new Vector3fImmutable(bindLoc);
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// Rotate NPC by slot rotation
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slotRotation = BuildingManager.getSlotLocation(building, slot).getRotation();
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this.setRot(new Vector3f(0, slotRotation.y, 0));
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// Rotate NPC rotation by the building's rotation
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slotRotation = new Quaternion().fromAngles(0, acos(this.getRot().y) * 2, 0);
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