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@ -1916,10 +1916,11 @@ public class Mob extends AbstractIntelligenceAgent { |
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int count = 0; |
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int count = 0; |
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// if it's a wall piece then the slot will be +1
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// if Arty Tower then the slot will always be 1
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if (Blueprint.isMeshWallPiece(building.meshUUID)) |
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if (building.getBlueprint() != null && |
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putSlot = putSlot =1; |
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building.getBlueprint().getBuildingGroup().equals(BuildingGroup.ARTYTOWER)) |
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putSlot = 1; |
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for (BuildingLocation slotLoc : buildingModel.getLocations()) |
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for (BuildingLocation slotLoc : buildingModel.getLocations()) |
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if (slotLoc.getType() == 6) |
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if (slotLoc.getType() == 6) |
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