run siege minion after load
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@@ -2032,11 +2032,6 @@ public class Mob extends AbstractIntelligenceAgent {
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this.maxDamageHandTwo = (short) maxDamage;
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this.maxDamageHandTwo = (short) maxDamage;
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this.speedHandTwo = 30;
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this.speedHandTwo = 30;
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}
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}
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if(this.isSiege() == true)
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{
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this.rangeHandOne = 310;
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this.rangeHandTwo = 310;
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}
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}
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}
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private static float getModifiedAmount(CharacterSkill skill) {
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private static float getModifiedAmount(CharacterSkill skill) {
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