incoroporate gold rate, method cleanup
This commit is contained in:
@@ -16,6 +16,7 @@ import engine.gameManager.ZoneManager;
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import engine.net.DispatchMessage;
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import engine.net.DispatchMessage;
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import engine.net.client.msg.chat.ChatSystemMsg;
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import engine.net.client.msg.chat.ChatSystemMsg;
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import engine.objects.*;
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import engine.objects.*;
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import engine.server.MBServerStatics;
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import java.sql.ResultSet;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.sql.SQLException;
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@@ -81,26 +82,18 @@ public class LootManager {
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DropEquipment(mob, multiplier);
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DropEquipment(mob, multiplier);
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return;
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return;
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}
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}
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Boolean hasRolledForGlass = false;
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Boolean hasExtraRolled = false;
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int hotzoneTable = 0;
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int hotzoneTable = 0;
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for (BootySetEntry bse : entries) {
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for (BootySetEntry bse : entries) {
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switch (bse.bootyType) {
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switch (bse.bootyType) {
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case "GOLD":
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case "GOLD":
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GenerateGoldDrop(mob, bse, multiplier);
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GenerateGoldDrop(mob, bse, inHotzone);
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break;
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break;
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case "LOOT":
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case "LOOT":
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GenerateNormalLootDrop(mob, bse, multiplier, false);
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if (inHotzone) {
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if (inHotzone && mob.level < 80) {
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if (generalItemTables.containsKey(bse.lootTable + 1))
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if (generalItemTables.containsKey(bse.lootTable + 1)) {
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GenerateLootDrop(mob, bse.lootTable + 1, bse.dropChance,multiplier);//generate loot drop from hotzone table
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hotzoneTable = bse.lootTable + 1;
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else
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}
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GenerateLootDrop(mob, bse.lootTable, bse.dropChance, multiplier);//generate normal loot drop
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}
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if (mob.level < 80) {
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if (inHotzone && hasExtraRolled == false) {
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RollLootTableForHotzone(mob, bse);
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hasExtraRolled = true;
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}
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}
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}
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break;
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break;
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case "ITEM":
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case "ITEM":
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@@ -108,21 +101,6 @@ public class LootManager {
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break;
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break;
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}
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}
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}
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}
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if (inHotzone && hasRolledForGlass == false) {
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RollForGlass(mob);
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}
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if (hotzoneTable != 0) {
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GenerateHotzoneLootDrop(mob, hotzoneTable, multiplier);
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}
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}
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public static void RollLootTableForHotzone(Mob mob, BootySetEntry bse){
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MobLoot toAdd = getGenTableItem(bse.lootTable, mob,true);
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if (toAdd != null) {
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if(toAdd.getPrefix() == null && toAdd.getSuffix() == null){
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toAdd.setIsID(true);
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}
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mob.getCharItemManager().addItemToInventory(toAdd);
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}
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}
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}
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public static MobLoot getGenTableItem(int genTableID, Mob mob, Boolean isHotzone) {
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public static MobLoot getGenTableItem(int genTableID, Mob mob, Boolean isHotzone) {
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if (genTableID == 0 || mob == null || generalItemTables.containsKey(genTableID) == false) {
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if (genTableID == 0 || mob == null || generalItemTables.containsKey(genTableID) == false) {
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@@ -133,7 +111,7 @@ public class LootManager {
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//if(isHotzone){
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//if(isHotzone){
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// genRoll = ThreadLocalRandom.current().nextInt(32) + 77;
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// genRoll = ThreadLocalRandom.current().nextInt(32) + 77;
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//} else {
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//} else {
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genRoll = new Random().nextInt(100) + 1;
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genRoll = new Random().nextInt(99) + 1;
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//}
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//}
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GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll);
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GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll);
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if (selectedRow == null) {
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if (selectedRow == null) {
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@@ -141,7 +119,7 @@ public class LootManager {
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}
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}
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int itemTableId = selectedRow.itemTableID;
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int itemTableId = selectedRow.itemTableID;
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//gets the 1-320 roll for this mob
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//gets the 1-320 roll for this mob
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int roll2 = TableRoll(mob.level,isHotzone);
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int roll2 = TableRoll(mob.level);
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ItemTableRow tableRow = itemTables.get(itemTableId).getRowForRange(roll2);
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ItemTableRow tableRow = itemTables.get(itemTableId).getRowForRange(roll2);
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if (tableRow == null) {
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if (tableRow == null) {
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return null;
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return null;
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@@ -158,40 +136,49 @@ public class LootManager {
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Enum.ItemType outType = outItem.getItemBase().getType();
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Enum.ItemType outType = outItem.getItemBase().getType();
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if (outType.ordinal() == Enum.ItemType.WEAPON.ordinal() || outType.ordinal() == Enum.ItemType.ARMOR.ordinal() || outType.ordinal() == Enum.ItemType.JEWELRY.ordinal()) {
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if (outType.ordinal() == Enum.ItemType.WEAPON.ordinal() || outType.ordinal() == Enum.ItemType.ARMOR.ordinal() || outType.ordinal() == Enum.ItemType.JEWELRY.ordinal()) {
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if (outItem.getItemBase().isGlass() == false) {
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if (outItem.getItemBase().isGlass() == false) {
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int prefixChanceRoll = ThreadLocalRandom.current().nextInt(100)+1;
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outItem = GeneratePrefix(mob,outItem,genTableID,genRoll);
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double prefixChance = 2.057 * mob.level - 28.67;
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outItem = GenerateSuffix(mob,outItem,genTableID,genRoll);
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if (prefixChanceRoll < prefixChance) {
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ModTypeTable prefixTable = modTypeTables.get(selectedRow.pModTable);
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int prefixroll = ThreadLocalRandom.current().nextInt(100)+1;
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if (modTables.get(prefixTable.getRowForRange(prefixroll).modTableID) != null) {
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ModTable prefixModTable = modTables.get(prefixTable.getRowForRange(prefixroll).modTableID);
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ModTableRow prefixMod = prefixModTable.getRowForRange(TableRoll(mob.level,isHotzone));
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if (prefixMod != null && prefixMod.action.length() > 0) {
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outItem.setPrefix(prefixMod.action);
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outItem.addPermanentEnchantment(prefixMod.action, 0, prefixMod.level, true);
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}
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}
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}
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int suffixChanceRoll = ThreadLocalRandom.current().nextInt(100)+1;
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double suffixChance = 2.057 * mob.level - 28.67;
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if (suffixChanceRoll < suffixChance) {
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int suffixroll = ThreadLocalRandom.current().nextInt(100)+1;
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ModTypeTable suffixTable = modTypeTables.get(selectedRow.sModTable);
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if (modTables.get(suffixTable.getRowForRange(suffixroll).modTableID) != null) {
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ModTable suffixModTable = modTables.get(suffixTable.getRowForRange(suffixroll).modTableID);
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ModTableRow suffixMod = suffixModTable.getRowForRange(TableRoll(mob.level,isHotzone));
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if (suffixMod != null && suffixMod.action.length() > 0) {
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outItem.setSuffix(suffixMod.action);
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outItem.addPermanentEnchantment(suffixMod.action, 0, suffixMod.level, false);
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}
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}
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}
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}
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}
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}
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}
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return outItem;
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return outItem;
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}
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}
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private static int TableRoll(int mobLevel, Boolean isHotzone){
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private static MobLoot GeneratePrefix(Mob mob, MobLoot inItem, int genTableID, int genRoll){
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int prefixChanceRoll = ThreadLocalRandom.current().nextInt(99)+1;
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double prefixChance = 2.057 * mob.level - 28.67;
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if (prefixChanceRoll < prefixChance) {
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GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll);
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ModTypeTable prefixTable = modTypeTables.get(selectedRow.pModTable);
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int prefixroll = ThreadLocalRandom.current().nextInt(99)+1;
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if (modTables.get(prefixTable.getRowForRange(prefixroll).modTableID) != null) {
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ModTable prefixModTable = modTables.get(prefixTable.getRowForRange(prefixroll).modTableID);
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ModTableRow prefixMod = prefixModTable.getRowForRange(TableRoll(mob.level));
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if (prefixMod != null && prefixMod.action.length() > 0) {
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inItem.setPrefix(prefixMod.action);
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inItem.addPermanentEnchantment(prefixMod.action, 0, prefixMod.level, true);
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}
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}
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}
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return inItem;
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}
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private static MobLoot GenerateSuffix(Mob mob, MobLoot inItem, int genTableID, int genRoll){
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int suffixChanceRoll = ThreadLocalRandom.current().nextInt(99)+1;
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double suffixChance = 2.057 * mob.level - 28.67;
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if (suffixChanceRoll < suffixChance) {
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GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll);
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int suffixroll = ThreadLocalRandom.current().nextInt(99)+1;
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ModTypeTable suffixTable = modTypeTables.get(selectedRow.sModTable);
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if (modTables.get(suffixTable.getRowForRange(suffixroll).modTableID) != null) {
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ModTable suffixModTable = modTables.get(suffixTable.getRowForRange(suffixroll).modTableID);
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ModTableRow suffixMod = suffixModTable.getRowForRange(TableRoll(mob.level));
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if (suffixMod != null && suffixMod.action.length() > 0) {
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inItem.setSuffix(suffixMod.action);
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inItem.addPermanentEnchantment(suffixMod.action, 0, suffixMod.level, false);
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}
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}
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}
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return inItem;
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}
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private static int TableRoll(int mobLevel){
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if(mobLevel > 65){
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if(mobLevel > 65){
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mobLevel = 65;
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mobLevel = 65;
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}
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}
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@@ -209,30 +196,35 @@ public class LootManager {
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int roll = ThreadLocalRandom.current().nextInt(max-min) + min;
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int roll = ThreadLocalRandom.current().nextInt(max-min) + min;
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return roll;
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return roll;
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}
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}
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public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, float multiplier){
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public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, Boolean inHotzone){
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int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1;
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int chanceRoll = ThreadLocalRandom.current().nextInt(99) + 1;
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if (chanceRoll > bse.dropChance * multiplier) {
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if (chanceRoll > bse.dropChance) {
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//early exit, failed to hit minimum chance roll OR booty was generated from mob's death
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//early exit, failed to hit minimum chance roll OR booty was generated from mob's death
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return;
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return;
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}
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}
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//determine and add gold to mob inventory
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//determine and add gold to mob inventory
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int high = (int)(bse.highGold * multiplier);
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int high = bse.highGold;
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int low = (int)(bse.lowGold * multiplier);
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int low = bse.lowGold;
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int gold = ThreadLocalRandom.current().nextInt(high - low) + low;
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int gold = ThreadLocalRandom.current().nextInt(high - low) + low;
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if(inHotzone == true){
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gold = (int)(gold * Float.parseFloat(ConfigManager.MB_HOTZONE_GOLD_RATE.getValue()));
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} else{
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gold = (int)(gold * Float.parseFloat(ConfigManager.MB_NORMAL_GOLD_RATE.getValue()));
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}
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if (gold > 0) {
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if (gold > 0) {
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MobLoot goldAmount = new MobLoot(mob, (int) (gold * multiplier));
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MobLoot goldAmount = new MobLoot(mob, gold);
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mob.getCharItemManager().addItemToInventory(goldAmount);
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mob.getCharItemManager().addItemToInventory(goldAmount);
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}
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}
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}
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}
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public static void GenerateNormalLootDrop(Mob mob, BootySetEntry bse,float multiplier, Boolean inHotzone){
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public static void GenerateLootDrop(Mob mob, int tableID, float dropChance,float multiplier){
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try{
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try{
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int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1;
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int chanceRoll = ThreadLocalRandom.current().nextInt(99) + 1;
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if (chanceRoll > bse.dropChance * multiplier) {
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if (chanceRoll > dropChance * multiplier) {
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//early exit, failed to hit minimum chance roll
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//early exit, failed to hit minimum chance roll
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return;
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return;
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}
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}
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//iterate the booty tables and add items to mob inventory
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//iterate the booty tables and add items to mob inventory
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MobLoot toAdd = getGenTableItem(bse.lootTable, mob,false);
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MobLoot toAdd = getGenTableItem(tableID, mob,false);
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if (toAdd != null) {
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if (toAdd != null) {
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if(toAdd.getPrefix() == null && toAdd.getSuffix() == null){
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if(toAdd.getPrefix() == null && toAdd.getSuffix() == null){
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toAdd.setIsID(true);
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toAdd.setIsID(true);
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@@ -245,42 +237,6 @@ public class LootManager {
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int i = 0;
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int i = 0;
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}
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}
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}
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}
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public static void GenerateHotzoneLootDrop(Mob mob, int tableID, float multiplier){
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int lootTableID = tableID;
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MobLoot toAdd = getGenTableItem(lootTableID, mob, false);
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if (toAdd != null) {
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if (toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix() != null && toAdd.getSuffix().isEmpty() == true) {
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toAdd.setIsID(true);
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}
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mob.getCharItemManager().addItemToInventory(toAdd);
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}
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}
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public static void RollForGlass(Mob mob){
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int glassRoll = ThreadLocalRandom.current().nextInt(100) + 1;
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int glassChance = 99 - mob.getRank();
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if (glassRoll >= glassChance) {
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//int roll2 = TableRoll(mob.level,false);
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int max = (int)(4.882 * mob.level + 127.0);
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if(max > 321){
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max = 321;
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}
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int roll2 = ThreadLocalRandom.current().nextInt(max - (int)((mob.level * 0.5) + (mob.level * 0.5)));
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if (itemTables.get(126).getRowForRange(roll2) == null) {
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return;
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}
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ItemTableRow tableRow = itemTables.get(126).getRowForRange(roll2);
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if (tableRow == null) {
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return;
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}
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int itemUUID = tableRow.cacheID;
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if (itemUUID == 0) {
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return;
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}
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MobLoot toAddHZ = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false);
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if (toAddHZ != null)
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mob.getCharItemManager().addItemToInventory(toAddHZ);
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}
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}
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public static void DropEquipment(Mob mob, float multiplier){
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public static void DropEquipment(Mob mob, float multiplier){
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//do equipment here
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//do equipment here
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if (mob.getEquip() != null) {
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if (mob.getEquip() != null) {
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@@ -301,7 +257,7 @@ public class LootManager {
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return;
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return;
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}
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}
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public static void GenerateItemLootDrop(Mob mob, BootySetEntry bse, float multiplier){
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public static void GenerateItemLootDrop(Mob mob, BootySetEntry bse, float multiplier){
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int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1;
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int chanceRoll = ThreadLocalRandom.current().nextInt(99) + 1;
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if (chanceRoll > bse.dropChance * multiplier) {
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if (chanceRoll > bse.dropChance * multiplier) {
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//early exit, failed to hit minimum chance roll
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//early exit, failed to hit minimum chance roll
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return;
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return;
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